ORIGINAL: wdolson
With that distinction, ie operation vs assault, OK I concede the point. The Japanese were fairly efficient at putting troops ashore when there was little to no opposition. However, that can only be expected when the enemy is lax and unprepared. If the enemy has any time and resources to prepare, you are conducting an assault, and Japan was not prepared for that either with the equipment or the doctrine.
Not to beat a dead horse since your conceeding the point, [;)] but i just want to take a moment to restress because its so easy to take negative connotation from terms such as "lax and unprepared" i.e. "Oh that nation can only win when the opposition is negligable, hence they're nothing special". The whole gist of "Amphibious Operations" is indeed to land in an area where the enemy is not. That is 'the' most preferencial solution. The next best solution is ok, if the enemy is there, they should either be there in negligable or insufficient strength and/or be in an unprepared (i.e. unentrenched) situation. Anything outside of that description by it's very nature is then "Amphibious Assault" which is a whole different kettle of fish and one that most nations, primarily the UK as well as Japan (given the Galipoli experience in the former's case) felt was impractical.
I also wanted to stress the point because it highlights one of the greatest weakness in the GG Pacwar/UV/WitP structure. Whereas any kind of amphibious operation (on a medium to large scale) is considered by most historians to be the most complicated military operation of all, in the game system, they are a piece of cake. Even if the enemy is not there or there in negligable strength such as during the invasion of the Philippines, or the US invasion of Lunga, or Torch for that matter, the actual mechanics of putting a large military force ashore is very very complicated and easily prone to SNAFU. Thats why in RL you didn't see them being done left and right throughout the war and also why the bottleneck of Landing Craft was so important. In the game though....you can start the May42 scenerio as Allies, take a long gander at that beautifully empty and long exposed left flank of the SRA near Burma and within a few turns, load up a substantial sized LCU or LCU's in a few AK's and poof......you have an "Amphibious Operation" or in limited terms, even an "Amphibious Assault"
I keep hoping a future product will, without burdening the players too much come up with a much more comphrehenisve (i.e. limiting) method of simulating these types of ops. It would really enhance realism.
It took a while for the US to work out the bugs, but it was necessary. Shattered Sword talks about what would have likely happened if the Japanese had tried to land at Midway. The defenders were well prepared and had all likely routes ashore bore sighted. The Japanese landing force would likely have been shreadded before reaching the beach.
Bill
Its always necessary to work out the bugs. Thats why i'm not quick to skewer the Japanese for those operations that either go wrong or had things go wrong so that even when they succeed eventually they get labeled as boobs. [:D] In the case of Midway, i'd lump that in the same catagory as Wake only worse. Like the entire op as a whole, the Japanese went in on the false assumption that their enemy was both unprepared and would be suprised, hence they sailed with a landing force that, like their naval force in it's current dispositions didn't have the force levels to succeed. The Japanese thought they were essentially going to "occupy" an ill defended atoll. In reality the island was cramed with men and guns on alert waiting for them. Bad planning from the top again.