AE Land and AI Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Knavey
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RE: Admirals Edition Land Thread

Post by Knavey »

Any kind of limit on how many units can be stacked in a hex?
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BigJ62
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RE: Admirals Edition Land Thread

Post by BigJ62 »

Still in testing but all LCUs have a built in replacement delay.

Didn't write the code in game but there is a garrison requirement field in the editor for bases.

Atols and small islands have stacking limits that effect fatigue, disruption and more profoundly supply.
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Brady
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RE: Admirals Edition Land Thread

Post by Brady »

Is suply still consumed the same for all land units no mater who's they are? I know a biger unit will eat more suply, but their have been several referances listed in the past that show that American units consumed far more material than UK/Comenwealth troops and that Japanese troops even less, that is pound for pound it took less material to maintian a Japanese unit in the field per day than an Allied one, but in WiTP all were created equil in this regard.
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RE: Admirals Edition Land Thread

Post by Apollo11 »

Hi all,
ORIGINAL: Knavey

Any kind of limit on how many units can be stacked in a hex?

I think there is stacking limit for certain places (like atolls) - I saw it in press info!

BTW, this is something that many of us (including me - quite elaborately and vocally on several ocassions in the past here) have pleaded for years and years... [:)]


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RE: Admirals Edition Land Thread

Post by BigJ62 »

ORIGINAL: Brady

Is suply still consumed the same for all land units no mater who's they are? I know a biger unit will eat more suply, but their have been several referances listed in the past that show that American units consumed far more material than UK/Comenwealth troops and that Japanese troops even less, that is pound for pound it took less material to maintian a Japanese unit in the field per day than an Allied one, but in WiTP all were created equil in this regard.

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RE: Admirals Edition Land Thread

Post by Brady »

"BTW, this is something that many of us (including me - quite elaborately and vocally on several ocassions in the past here) have pleaded for years and years... [:)] "

 
Midgets![:)]


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RE: Admirals Edition Land Thread

Post by jcjordan »

In finally looking at the site for AE, what is the diff between move & strategic move? Happened to see answer mixed in for original question so changed
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RE: Admirals Edition Land Thread

Post by TommyG »


Will there be an ability to surrender LCUs? Now, cutoff and useless units in China are often kept alive by the Japanese player in order to bomb them mercilessly at a one hex range, thereby building experience without paying any operation loss. I'd like to see that stopped somehow.
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RE: Admirals Edition Land Thread

Post by Mike Scholl »

ORIGINAL: Brady

"BTW, this is something that many of us (including me - quite elaborately and vocally on several ocassions in the past here) have pleaded for years and years... [:)] "

 
Midgets![:)]


Please tell us that if this is the case their use has been been subject to much historical research, and their effects will be historically valid as well. In other words, they will be virtually...

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Terminus
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RE: Admirals Edition Land Thread

Post by Terminus »

Let Brady be happy, Mike... He's had his heart set on them for the last three and a half years...[:D]
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RE: Admirals Edition Land Thread

Post by Mike Scholl »

ORIGINAL: Terminus

Let Brady be happy, Mike... He's had his heart set on them for the last three and a half years...[:D]


Sorry...., you're right. I should have let him have his "moment in the sun". I just couldn't resist responding to the oversized font. Can't let a "straight line" go un-joked.
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RE: Admirals Edition Land Thread

Post by Brady »

Well as long as they can put  torps into as many war ships as the PT's did in the Pacific I will be happy.[:)]
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RE: Admirals Edition Land Thread

Post by VSWG »

ORIGINAL: TommyG


Will there be an ability to surrender LCUs? Now, cutoff and useless units in China are often kept alive by the Japanese player in order to bomb them mercilessly at a one hex range, thereby building experience without paying any operation loss. I'd like to see that stopped somehow.
Since the pilot training routine has been completely reworked (different ratings for bombing, A2A combat etc. - see the Air War Thread) this strategy is now obsolete. [:)]
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RE: Admirals Edition Land Thread

Post by KDonovan »

can rail lines, bridges be targeted by airpower to slow down the movement of troop/reinforcements in the rear areas (like the Allies did at Normandy)?
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RE: Admirals Edition Land Thread

Post by BigJ62 »

ORIGINAL: jcjordan

In finally looking at the site for AE, what is the diff between move & strategic move? Happened to see answer mixed in for original question so changed

Operations mode “Move” is normal lcu movement by road or terrain. Units in move mode are somewhat vulnerable to attack.

Operations mode “Strategic Movement” is by rail or for allies only major road or by troop transport. Units in strat mode are very vulnerable to attack. Can only be done from friendly base to friendly base if by land. There is a pack/unpack delay of 2-6 days depending on size of unit.

Speed or rather the distance a units moves each turn is average across source hex and the next hex the unit is moving into. Speed is modified by operation mode and fatigue, the higher the fatigue the slower it will go.

Normal pathing is based on fastest route available, you can also use direct hex movement, if destination is set to any valid adjacent hex then that is the direction the unit will move toward.
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RE: Admirals Edition Land Thread

Post by BigJ62 »

ORIGINAL: TommyG


Will there be an ability to surrender LCUs? Now, cutoff and useless units in China are often kept alive by the Japanese player in order to bomb them mercilessly at a one hex range, thereby building experience without paying any operation loss. I'd like to see that stopped somehow.

No but, there is manual disband.
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BigJ62
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RE: Admirals Edition Land Thread

Post by BigJ62 »

ORIGINAL: KDonovan

can rail lines, bridges be targeted by airpower to slow down the movement of troop/reinforcements in the rear areas (like the Allies did at Normandy)?

Not that I’m aware of.
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Williamb
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RE: Admirals Edition Land Thread

Post by Williamb »

And on a similar note can we have the option to "Turn off" landings reports on empty bases ? It takes to damn long a game replay to watch them all.
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Andy Mac
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RE: Admirals Edition Land Thread

Post by Andy Mac »

No limit to unit count in a hex only total manpower on atolls and small islands.
 
I have seen midgets hit BB's at PH with Torps not often but it does happen
 
Supply the same for all nations
 
Rails and bridges targeted we did look at how to do this but it was just to big a change with everything else we are doing
 
Garrison requirements in China is still osmething we are looking at no decision yet probably will be tested but as BigJ62 indicated you can mod it to your hearts desire - for stock scenarios not sure where we will end up.
 
Surrender units no disband to pool yes.
 
Re Devices the allies especially are almost always short of devices and even more so now. In the main scenario some nations will get 0 replacements i.e. Dutch although there may be a single timed replacement draft to represent final mobilisation.
 
This will be especially apparent in the CW nations British Squads especially will be in short supply as will Indian Squads in early years.
 
Tanks are going to be seriously short for the CW and in fact the allies will have far more Armoured units as they did historically but not enough modern tanks so there will be forced consolidation in 43 i.e. 267th Armoured - this allows a historic ORBAT to handle defence without making some nation to powerfull later when  they go on the attack.
 
In fact as it currently stands in 44 I have set it up so that AA Regts that were disbanded to provide British Inf replacements do so and a one off injection of squads goes into the pool.
 
In stock they averaged those over the whole war which is why you never feel some of the real crunch decisions - there was a reason why Indian Inf Divs started to lose Brit Bns - lack of replacements - players will now feel this pressure keeping large numbers of British or even NZ formations at war is going to be a struggle.
 
The extra slots for devices has allowed us to be creative and I am sure moddders will love this feature. 
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RE: Admirals Edition Land Thread

Post by Knavey »

Andy,
 
It sounds like there are going to be land unit withdrawals for Brits.  Does this mean if I have XX division locked in combat in Burma that it is possible I will have to pull it out of combat?
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