Taming Expansion of IJ Production

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Andy Mac
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RE: Taming Expansion of IJ Production

Post by Andy Mac »

And yet is almost all games I have seen PDU is on for the game.
 
Like it or not (and I have my own views on that that I would want to repeat in public) its part of the game now and I dont think we will change it.
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Hortlund
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RE: Taming Expansion of IJ Production

Post by Hortlund »

ORIGINAL: Jim D Burns
No my beef is with the tendency to limit the allies to historical figures while allowing Japan to over-produce at levels they never could have achieved no matter how much they tweaked their economy.

Again, it seems that your beef is with the US production, or perhaps the relationship between US and Jap production. And that is a different kettle of fish.
I want both sides limited to their historical capacity as I prefer an historical scenario over a fantasy scenario.

Ok, so Japan produces exactly what it did in ww2, regardless of how well they manage to capture resources and ship them home?
Don’t get me wrong, I have no problem playing the game as is, I just get tired of everyone hamstringing the allied production quoting historical reasons, yet no one seems to care how over-powered the Japanese production model is.

If you’re going to give Japan the ability to compete with or dominate allied production levels, you can’t really claim you’ve got an historical scenario.

I think that what is needed here are triggers that increase US production in case Japan fills certain production criteria. For example, if Japan produces more than 1000 aircraft per month, then US production is quadrupled.
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okami
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RE: Taming Expansion of IJ Production

Post by okami »

I would like to ask a questions. Is Japanese "only" production Hardcoded(ie: the game can not support Allied production)? If not then, does anyone know the exact production of every factory in Japan and the Allied Nations during the war? If yes then, looking at a production model such as to appease both sides, why not have said model based on these production numbers with what you build being the choice of the player? If factory x produced 20 single engine fighters/month then the type of fighter would be the choice of the player but the production numbers would be the historical capacity of the factory in question. This would allow for flexibility while not allowing the Japanese to out produce the allies. As for production increase due to the Japanese player bringing in more resources than historical that could be handled by an equation that the program controls. Increase in production output would be a function of resources aquired.
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RE: Taming Expansion of IJ Production

Post by bradfordkay »

"I think that what is needed here are triggers that increase US production in case Japan fills certain production criteria. For example, if Japan produces more than 1000 aircraft per month, then US production is quadrupled."

This is something I can support, with a built in delay (it would take a little while for the allies to recognize the results of increased Janpanese production).
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Andy Mac
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RE: Taming Expansion of IJ Production

Post by Andy Mac »

Allied production is not something that is on the table for AE.
 
We are looking at everything we can but some things are just simply not in scope
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Reg
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RE: Taming Expansion of IJ Production

Post by Reg »

ORIGINAL: Panzerjaeger Hortlund

I think that what is needed here are triggers that increase US production in case Japan fills certain production criteria. For example, if Japan produces more than 1000 aircraft per month, then US production is quadrupled.

The danger here is that the game model will totally break down under these conditions as the game was designed/balanced to the current (historical??) force levels.

With production is quadrupled for both sides, it really will become Age of Empires, The Wrath of Kimono, to quote Ron. (OMG someone else has agreed with him [:D] [:D])
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Jim D Burns
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RE: Taming Expansion of IJ Production

Post by Jim D Burns »


ORIGINAL: Panzerjaeger Hortlund
Again, it seems that your beef is with the US production, or perhaps the relationship between US and Jap production. And that is a different kettle of fish.

Not entirely. I actually like what they are doing with the allied production and wish they would do the same with Japan. That being said, I think if they fail to scale back the Japanese in a similar manner, then what they are doing with the allies is actually going to make the game worse from an historical point of view not better. Because all they ultimately are achieving with a one sided approach is to increase the overall Japanese force ratios against the allies.
ORIGINAL: Panzerjaeger Hortlund
Ok, so Japan produces exactly what it did in ww2, regardless of how well they manage to capture resources and ship them home?

LOL, using this logic, then the allies should not be hamstrung to historical production either. Give them the same dynamic production and I’d agree with you 100%. But to strictly limit the allies no matter how many losses they take or how much territory they hang on to is just as illogical as strictly limiting Japanese pools.

Had the UK lost all its tanks in India in a massive Japanese drive, I have no doubt that the UK would have taken steps to get more tanks to India. In fact they would have probably tried to double or triple the original numbers since they obviously weren’t sufficient.

But because the UK got along fine with limited tanks in India historically and never needed to rush reinforcements there, the allies are slaved to that strategic reality no matter what happens on the ground due to their fixed replacement pools.
ORIGINAL: Panzerjaeger Hortlund
I think that what is needed here are triggers that increase US production in case Japan fills certain production criteria. For example, if Japan produces more than 1000 aircraft per month, then US production is quadrupled.

I agree, a more dynamic approach would be welcome. But that still doesn’t fix the problem of Japan producing 100,000 tanks if needed in game when they only built 2500 for the entire war. Japan’s land army is far too powerful and resilient due to the fact its land units will always be at or near 100% TO&E’s and the allies won’t be.

I view the allied land army as a glass hammer in this game. It can really whack the Japanese, but it is easily broken if attrition war sets in. There simply aren’t enough replacements trickling in to keep allied units fleshed out once major attritional combats commence.

Of course this is the exact opposite of historical realities, the allies had no trouble replacing losses for the most part and Japanese units generally received few or none once they were engaged in combat and rapidly lost their strength.

Jim
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RE: Taming Expansion of IJ Production

Post by spence »

IRL Japanese troops at the point of the spear in New Guinea, the Solomons, and Burma (the limits of IJ's expansion) all suffered from extreme shortages of just about everything. The IJN sailed for THE decisive battle (at Midway) with scrounged up airframes and pilots and was unable to replace the losses from Coral Sea in Zuikaku's air group. Unlimited anything was not within their capability regardless of how many resources or how much oil they captured. The "model" or whatever it is of the Japanese war economy is just plain no good. I don't have a problem with the Japanese producing 1000 Tonys a month so long as it shows up as a shortage of something elsewhere in their economy and their armed forces.

What was the unit of fire for a Japanese 150mm artillery battalion? How many units of fire would ordinarily be carried by the unit when it embarked in ships for somewhere? What was the unit of fire for a US 155mm battalion? How many units of fire would it ordinarily have when it embarked for somewhere? The greater quantities of supply required by Allied units is often commented upon by the JFBC. Are they really trying to argue that more supply was required to keep the troops stocked with Hershey bars? Get serious.

EXAMPLE: The 2nd Sendai Division was landed on Guadalcanal in Oct 42 and attacked the Marine perimeter late in that month. What's the TOE of 2nd Div? Its heavy guns were landed too (some 150mm by Nisshin and Chiyoda). But one reads the accounts of its attack and all one hears about is mortar fire supporting the attacking Japanese troops. The 150mm guns get an "honorable mention" once in a while in Marine histories as having thrown a few shells at Henderson Field at inopportune times. Yet 2 battalions of the 4th Imperial Regt got shot to pieces before they could even attack by a concentrated barrage by the Marine guns. Yet the Marines considered themselves short of supplies.

I once mentioned "Shattered Sword"'s assertion that the Japanese were hard up for D3's and B5's at the time of Midway. That brought on all sorts of quotes of production figures that positively showed that the IJN had produced skedeliate thousand D3As and upmteen thousand B5s in 1942 and that they IJN had no shortage of airframes. OK - then either the IJN high command was utterly incompetent by not forwarding this amazing quantity of aircraft to the places it was needed OR ordinary wastage in training and or operations kept them from accumulating any reserve of airframes to replace the losses of a pitched battle. There's a thread with a link to the disposition of every airframe the US produced in WWII somewhere around here and one quickly gets the impression that the vast majority of airframes were non-combat losses in the USAAF. So I suspect that a very large share of aircraft production in particular ended up as scrap aluminum somewhere in spite of never having seen a shot fired in anger.
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RE: Taming Expansion of IJ Production

Post by spence »

Well I found this relating to The Battle of Nomonhan/Khalkin Gol. At least it is some hard figures. For the big offensive the Japanese quadrupled the load up for their artillery but evidently fired off 1/2 the available ammo in the first 2 days and were unable to resupply enough ammo for their artillery to play an important role thereafter.

Nomonhan liken no hoheisen, pp. 70–71. The standard five-day loads for artillery batteries were as follows:
Battery type - total - Per Gun Per Day
38 Type Field Artillery 12,000 100 rounds
12 Type Howitzer 3,600 60 rounds
90 Type Howitzer 4,000 100 rounds
10 Type Cannon 800 60 rounds
15 Type Howitzer 4,000 50 rounds
15 Type Cannon 900 30 rounds
Source: KG. p. 561.
Mike Scholl
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RE: Taming Expansion of IJ Production

Post by Mike Scholl »

ORIGINAL: spence

Well I found this relating to The Battle of Nomonhan/Khalkin Gol. At least it is some hard figures. For the big offensive the Japanese quadrupled the load up for their artillery but evidently fired off 1/2 the available ammo in the first 2 days and were unable to resupply enough ammo for their artillery to play an important role thereafter.


And this was with some months to prepare, and with no other action in Manchuria to distract from the effort. Not a reassuring event for a Japanese Infantryman looking for artillery support. No wonder they were referred to as "human bullets".
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RE: Taming Expansion of IJ Production

Post by treespider »

ORIGINAL: spence

IRL Japanese troops at the point of the spear in New Guinea, the Solomons, and Burma (the limits of IJ's expansion) all suffered from extreme shortages of just about everything. The IJN sailed for THE decisive battle (at Midway) with scrounged up airframes and pilots and was unable to replace the losses from Coral Sea in Zuikaku's air group. Unlimited anything was not within their capability regardless of how many resources or how much oil they captured. The "model" or whatever it is of the Japanese war economy is just plain no good. I don't have a problem with the Japanese producing 1000 Tonys a month so long as it shows up as a shortage of something elsewhere in their economy and their armed forces.

What was the unit of fire for a Japanese 150mm artillery battalion? How many units of fire would ordinarily be carried by the unit when it embarked in ships for somewhere? What was the unit of fire for a US 155mm battalion? How many units of fire would it ordinarily have when it embarked for somewhere? The greater quantities of supply required by Allied units is often commented upon by the JFBC. Are they really trying to argue that more supply was required to keep the troops stocked with Hershey bars? Get serious.

EXAMPLE: The 2nd Sendai Division was landed on Guadalcanal in Oct 42 and attacked the Marine perimeter late in that month. What's the TOE of 2nd Div? Its heavy guns were landed too (some 150mm by Nisshin and Chiyoda). But one reads the accounts of its attack and all one hears about is mortar fire supporting the attacking Japanese troops. The 150mm guns get an "honorable mention" once in a while in Marine histories as having thrown a few shells at Henderson Field at inopportune times. Yet 2 battalions of the 4th Imperial Regt got shot to pieces before they could even attack by a concentrated barrage by the Marine guns. Yet the Marines considered themselves short of supplies.

Was this a symptom of not having artillery shells to be delivered or incompetence on the part of the Japanese high command for not devoting enough resources to the area or due to a tight fuel budget that required the Japanese to make decisions about shipping?

I once mentioned "Shattered Sword"'s assertion that the Japanese were hard up for D3's and B5's at the time of Midway. That brought on all sorts of quotes of production figures that positively showed that the IJN had produced skedeliate thousand D3As and upmteen thousand B5s in 1942 and that they IJN had no shortage of airframes. OK - then either the IJN high command was utterly incompetent by not forwarding this amazing quantity of aircraft to the places it was needed OR ordinary wastage in training and or operations kept them from accumulating any reserve of airframes to replace the losses of a pitched battle. There's a thread with a link to the disposition of every airframe the US produced in WWII somewhere around here and one quickly gets the impression that the vast majority of airframes were non-combat losses in the USAAF. So I suspect that a very large share of aircraft production in particular ended up as scrap aluminum somewhere in spite of never having seen a shot fired in anger.


I'm not suggesting that the Production System does not need to be looked at....however the D3 - B5 argument is somewhat misleading in that the Japanese scaled back production of those types prior to Midway and Coral Sea due in part to victory disease. Shattered Sword is somewhat misleading on this topic iirc by making the claim that the Japanese had entirely stopped production of the attack aircraft...whereas an examination of the USSBS reports on Japanese aircraft production revealed that at least one of the Naval Armories reported manufacturing these. Unfortunately those records are at the local university library and not sitting on my shelf. Now whether those reported as being manufactured by the armories were new frames or simply refurbished aircraft is open to debate.
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RE: Taming Expansion of IJ Production

Post by Hortlund »

ORIGINAL: Jim D Burns
ORIGINAL: Panzerjaeger Hortlund
Ok, so Japan produces exactly what it did in ww2, regardless of how well they manage to capture resources and ship them home?

LOL, using this logic, then the allies should not be hamstrung to historical production either...


Well, the question I posted was a valid one. If you dont want to allow the Jap player to outproduce its historical counterparts, then whats the point of having a Japanese production system? And before you get on that train, thats not going to happen. The Jap production system will stay, and the allies will not get a production system. Thats the way it is, and thats the way its going to be in AE. Live with it.

Now, if you dont want to allow the Japs to do better than history, then whats the point of forcing the japs to capture resources and ship them back to Japan? Are we not supposed to allow them to do better than history, only worse?

What happens in 45? Force disband their shipping?
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RE: Taming Expansion of IJ Production

Post by Mike Scholl »

ORIGINAL: treespider
Was this a symptom of not having artillery shells to be delivered or incompetence on the part of the Japanese high command for not devoting enough resources to the area or due to a tight fuel budget that required the Japanese to make decisions about shipping?


I'd suggest multiple factors were involved..., but at bottom it was a doctrine and organization problem. The IJA was at heart an "Infantry Army". Not that it didn't have tanks and heavy guns and such..., but the whole "spiritual" aspect made them "adjuncts" to the Army's basic drive to "close with the opponant on a basic mano a mano level" and destroy him with the bayonet. Name me one other WW II army where officers carried swords into battle and expected to use them.

Given this basic tenant, the larger "supporting arms" just really didn't have the "support" to function as they did in other armies. Their logistical trains were "thin", and supply and production inadequate to what other armies would consider necessary for modern warfare. Their industrious, dogged and long-suffering infantrymen would take up the slack. And it worked while the other side was an ill-organized and unprepared opponant like China or the Allies in the opening phase of the war.

But when "firepower" became the dominant issue, the Japanese either immolated themselves in hopeless "Banzaii" charges (to preserve their honor), or had to dig in to the eyeballs and resist to the death. They just couldn't compete with the volumns of fire the Allies were now generating.
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RE: Taming Expansion of IJ Production

Post by treespider »

Part of the problem faced here is the 20-20 hindsight of history...

-Everyone will implement a convoy system for the Japanese unlike their historical counterparts.
-Everyone will allocate much more resources to ASW for the Japanese unlike their historical counterparts.
-Everyone will try and optimize production for the Japanese unlike their historical counterparts.
-Everyone will optimize supply logistics for the Japanese unlike their historical counterparts.
-If playing with PDU's players will concentrate on a few select airframes unlike their historical counterparts.

If playing vs the AI it doesn't matter because the AI is a bonehead anyway, however a human opponent will do these things.

So some suggested house rules for historcities' sake.

-Japanese ships moving resources can only be in unescorted single ship TF's until lets say for starters 1943.
-Japanese players should play with PDU's off.
-Japanese players may only expand factories once per year.
-Japanese units in China cannot have Accept Replacements turned off.

That's for starters....

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RE: Taming Expansion of IJ Production

Post by Mike Scholl »

ORIGINAL: Panzerjaeger Hortlund
Well, the question I posted was a valid one. If you dont want to allow the Jap player to outproduce its historical counterparts, then whats the point of having a Japanese production system?


How about "So the Japanese Player can control just how his limited production capacity is used."? As in "Stop building the Shinano and build more escorts", etc. If we are going to deal with history, we also need to deal with "reality". And reality is that while Japan COULD have made somewhat better use of her industrial capacities and capabilities (given a LOT of "what ifs" going right), there is no way on earth she could even come within a fifth of out-producing the Allies.

America had started cancelling orders for war material in 1943..., about the time when Japan really came to grips with the fact that they had a production problem. The game saddles the Allies with this historical circumstance..., when in reality production orders would have continued to rise if the need was forseen. The convoluted workings of the Japanese Production System in the game simply allow Japan to produce WAY more than was actually feasible. It's a problem we need to address.
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RE: Taming Expansion of IJ Production

Post by Jim D Burns »

ORIGINAL: Panzerjaeger Hortlund
If you dont want to allow the Jap player to outproduce its historical counterparts, then whats the point of having a Japanese production system?


The Japanese production system was created so it could be attacked by the allied strategic bombers. Not so it could be tweaked to a point where it actually out-produced the allies. That was not possible no matter what Japan may have done, and if you think it was you’re delusional.

ORIGINAL: Panzerjaeger Hortlund
Thats the way it is, and thats the way its going to be in AE. Live with it.

I’ve been living with this fantasy scenario since the game came out. I’m advocating that they try and get it right for a change instead of simply hamstringing the allies and making Japan even more powerful as they are doing currently. If you’re going to hold the allies to history, then please do the same for Japan. Otherwise jack up allied production so it can at least compete with the ridiculously high Japanese production.

ORIGINAL: Panzerjaeger Hortlund
Now, if you dont want to allow the Japs to do better than history, then whats the point of forcing the japs to capture resources and ship them back to Japan? Are we not supposed to allow them to do better than history, only worse?

I have no problem with them doing better than they did historically (within reason), but only if they start from and work with a realistic historically viable production system.

The fact Japan can build scads and scads of any equipment item it needs is pure FANTASY and has no basis in history at all.

The fact Japan can sail its ships all over the map non-stop and never worry about fuel costs is pure fantasy.

The fact Japan can keep all its units TO&E’s topped off at or near 100% is pure fantasy.

The fact Japan can out-produce the allies in air frame production is pure fantasy.

Etc., etc., etc..

Jim
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RE: Taming Expansion of IJ Production

Post by VSWG »

ORIGINAL: Jim D Burns

I have no problem with them doing better than they did historically (within reason), but only if they start from and work with a realistic historically viable production system.
Well said! Of course the definition of a "historically viable production system" will always be subject of discussion, but are there really a lot of people around here who think that stock Japanese production is good as it is?
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RE: Taming Expansion of IJ Production

Post by Hortlund »

ORIGINAL: Jim D Burns
The Japanese production system was created so it could be attacked by the allied strategic bombers. Not so it could be tweaked to a point where it actually out-produced the allies. That was not possible no matter what Japan may have done, and if you think it was you’re delusional.

That means you think the only reason for the production system to be included in the game is so that the allies can have a target in the later stages of the war. Or in other words, its only there to punish the japanese player.

And again your beef seems to be with the ratio between japanese and allied production, not the japanese proction system in itself. and I agree, the allies should always produce more than the japs, but I dont want to see some hardcoded arbitrary cap on Jap production. Ive asked you already, but you never answered, why should the Japs not be able to reach 1943 production levels in 1942, if they capture all the resources undamaged and manage to get them all home? Why would it be physically impossible for the Jap industry to produce 1000 aircraft per month in 1943, when they managed to do just that in 44? I dont get the logic behind those arguments.


I have no problem with them doing better than they did historically (within reason), but only if they start from and work with a realistic historically viable production system.
Well?
The fact Japan can build scads and scads of any equipment item it needs is pure FANTASY and has no basis in history at all.

No, because in history they didnt have the resources, manpower and infrastructure for it. But we are not doing a reenactment of history here, we are doing a simulation of it. And if the japs manage to bring home more resources in the simulation than they did in real life...what should happen then? Nothing?
The fact Japan can sail its ships all over the map non-stop and never worry about fuel costs is pure fantasy.
What do you mean "never worry about fuel"?
The fact Japan can keep all its units TO&E’s topped off at or near 100% is pure fantasy.

See "simulation, not reenactment" above. What would have happened to Jap units and their TO&E if the allies had done a sir Robin until 1943?
The fact Japan can out-produce the allies in air frame production is pure fantasy.

Again, this argument is about relative production, not Jap production.
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RE: Taming Expansion of IJ Production

Post by Nomad »

ORIGINAL: VSWG

ORIGINAL: Jim D Burns

I have no problem with them doing better than they did historically (within reason), but only if they start from and work with a realistic historically viable production system.
Well said! Of course the definition of a "historically viable production system" will always be subject of discussion, but are there really a lot of people around here who think that stock Japanese production is good as it is?

If they are playing Japan they do. [8D]
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RE: Taming Expansion of IJ Production

Post by spence »

IIRC during a discussion some time back a "knowledgeable person" said that there were some number of Japanese factories that were "given" to the AI to give it a fighting chance against the human player but which are still actually in the game when 2 humans play PBEM/H2H. How hard would it be to code the inclusion of these factories to the button that reads "Japanese AI" so that the only time they're included is when someone is playing against a Japanese AI?
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