Second Round
Moderators: wdolson, Don Bowen, mogami
Jan 9-13, 1942
Nothing happening as the Japanese regroup for their next offensive.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Jan 14-15, 1942
Nothing happening as the Japanese regroup. KB has disappeared off the radar (I hope).
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 16-18, 1942
Reinforcements arrive at Rabaul
Malacca and Moulmein captured.
A B17 lays an egg on Hosho. 34% systems damage.
Malacca and Moulmein captured.
A B17 lays an egg on Hosho. 34% systems damage.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Jan 16-18, 1942
Were flooding & fires dangerous at all?
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Jan 16-18, 1942
ORIGINAL: witpqs
Were flooding & fires dangerous at all?
No.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 19-20, 1942
Quiet
Wenchow and Singapore smothered (air); Tarakan smothered (naval).
Miri captured.
TF detected approaching Madagascar.
Wenchow and Singapore smothered (air); Tarakan smothered (naval).
Miri captured.
TF detected approaching Madagascar.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 21, 1942
Wenchow and Cagayan smothered.
KB shows up south of Davao.
KB shows up south of Davao.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 22-25, 1942
Jan 22, 1942
Tarakan and Zamboanga smothered by carrier attacks.
Rabaul surrenders.
Jan 23, 1942
Tarakan smothered by carrier attacks.
Jan 24, 1942
Landings at Tarakan, Singkawang, Samarinda, Gasmata, and Balikpapan.
Samarinda smothered by carrier attacks.
Gasmata surrenders.
Jan 25, 1942
British CVs react to Singkawang landing, lightly damaging one CA and heavily damaging two DDs with air strikes.
Balikpapan smothered by carrier strikes from the west as three Japanese CVTFs enter the Java Sea and begin a high speed run to the north. Two more Japanese CVTFs regroup off Balikpapan.
Assault on San Fernando nearly breaks through the main line of resistance.
Samarinda surrenders.
Washington and London hold their breath.
Two USN CVTFs spotted near Fiji.
Tarakan and Zamboanga smothered by carrier attacks.
Rabaul surrenders.
Jan 23, 1942
Tarakan smothered by carrier attacks.
Jan 24, 1942
Landings at Tarakan, Singkawang, Samarinda, Gasmata, and Balikpapan.
Samarinda smothered by carrier attacks.
Gasmata surrenders.
Jan 25, 1942
British CVs react to Singkawang landing, lightly damaging one CA and heavily damaging two DDs with air strikes.
Balikpapan smothered by carrier strikes from the west as three Japanese CVTFs enter the Java Sea and begin a high speed run to the north. Two more Japanese CVTFs regroup off Balikpapan.
Assault on San Fernando nearly breaks through the main line of resistance.
Samarinda surrenders.
Washington and London hold their breath.
Two USN CVTFs spotted near Fiji.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 26, 1942
The RN CVTF makes it clear, Batavia is socked in, and San Fernando holds. The KB pounds Soerabaya in revenge.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 27, 1942
Additional troops land at Balipapan.
Manila, Balikpapan, and Bali smothered.
Manila, Balikpapan, and Bali smothered.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 28-Feb 6, 1942
Report on the 15th after I'm back from a walking tour in Madiera. Not much progress. Japan is currently planning for the next big push.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jan 28-Feb 8, 1942
Jan 28, 1942
Landings at Singkawang, Tarakan, and Makassar
Jan 29, 1942
San Fernando and Singkawang captured.
Feb 3, 1942
Lucena captured.
Feb 7, 1942
Rangoon captured.
Feb 8, 1942
Japan begins regrouping to support the next major operation.
Landings at Singkawang, Tarakan, and Makassar
Jan 29, 1942
San Fernando and Singkawang captured.
Feb 3, 1942
Lucena captured.
Feb 7, 1942
Rangoon captured.
Feb 8, 1942
Japan begins regrouping to support the next major operation.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Feb 9-13, 1942
Feb 9
Tarakan captured
Feb 12
Prome and Gen Santos surrender
Hollandia invaded
Feb 13
Baguio and Cagayan smothered
Hollandia captured
Tarakan captured
Feb 12
Prome and Gen Santos surrender
Hollandia invaded
Feb 13
Baguio and Cagayan smothered
Hollandia captured
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Feb 14-16, 1942
Feb 14, 1942
Additional landings at Balikpapan.
Feb 15, 1942
Baguio and Balikpapan smothered. The KB reappears off Balikpapan.
Landing at Buin.
Balikpapan surrenders.
Feb 16, 1942
Buin and Shortlands captured.
Baguio, Bandjermasan, and Makassar smothered.
Additional landings at Balikpapan.
Feb 15, 1942
Baguio and Balikpapan smothered. The KB reappears off Balikpapan.
Landing at Buin.
Balikpapan surrenders.
Feb 16, 1942
Buin and Shortlands captured.
Baguio, Bandjermasan, and Makassar smothered.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Feb 17-21, 1942
Feb 17, 1942
Makassar and Lombok smothered.
Feb 18, 1942
Betties dogfighting with the AVG--came out ahead!
Baguio, Kendari, and Lombok smothered.
Johore captured.
Feb 19, 1942
Kendari smothered.
Magwe and Kuantan captured
Feb 20, 1942
Assault landing on the north shore of Singapore Island.
Feb 21, 1942
KB ambushed by a Dutch sub while entering Balikpapan Harbour
"It's just a flesh wound!"--Akagi captain afterwards.
Bandjermasin smothered.
Makassar and Lombok smothered.
Feb 18, 1942
Betties dogfighting with the AVG--came out ahead!
Baguio, Kendari, and Lombok smothered.
Johore captured.
Feb 19, 1942
Kendari smothered.
Magwe and Kuantan captured
Feb 20, 1942
Assault landing on the north shore of Singapore Island.
Feb 21, 1942
KB ambushed by a Dutch sub while entering Balikpapan Harbour
"It's just a flesh wound!"--Akagi captain afterwards.
Bandjermasin smothered.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Feb 22-24, 1942
Feb 22, 1942
CA Soerabaya torpedoed and sunk in a submarine attack.
Feb 23, 1942
Baguio and Makassar smothered.
Feb 24, 1942
Vella Lavella and Wara occupied.
CA Soerabaya torpedoed and sunk in a submarine attack.
Feb 23, 1942
Baguio and Makassar smothered.
Feb 24, 1942
Vella Lavella and Wara occupied.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Feb 25-27, 1942
Feb 25, 1942
Toungoo captured.
Baguio smothered.
Feb 26, 1942
Landing on Tulagi.
Baguio smothered.
Feb 27, 1942
See comments under scenario development.
Meiktila captured as British Burma Corps retires to Mandalay.
Tulagi surrenders.
USN TF in Iron Bottom Sound--massive Betty strike unable to make contact.
Japanese siege of Singapore continues into its second week. Water supply of the city is threatened by Japanese infiltration.
Dogged American defense of Baguio enters its fifth week.
Toungoo captured.
Baguio smothered.
Feb 26, 1942
Landing on Tulagi.
Baguio smothered.
Feb 27, 1942
See comments under scenario development.
Meiktila captured as British Burma Corps retires to Mandalay.
Tulagi surrenders.
USN TF in Iron Bottom Sound--massive Betty strike unable to make contact.
Japanese siege of Singapore continues into its second week. Water supply of the city is threatened by Japanese infiltration.
Dogged American defense of Baguio enters its fifth week.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Feb 28-Mar 2, 1942
Feb 28, 1942
Baguio smothered.
Mar 1, 1942
Baguio smothered and attacked. Holds.
Mar 2, 1942
Makassar reinforced.
Baguio smothered.
Sinyang attacked. Holds.
ASW and Naval search continue to be effective at sinking ships.
Baguio smothered.
Mar 1, 1942
Baguio smothered and attacked. Holds.
Mar 2, 1942
Makassar reinforced.
Baguio smothered.
Sinyang attacked. Holds.
ASW and Naval search continue to be effective at sinking ships.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mar 3-5, 1942
Mar 3, 1942
Trench warfare.
Mar 4, 1942
Almost all air units grounded by poor weather.
Mar 5, 1942
Game engine converted a carefully planned 2-1 deliberate attack by an army group at Baguio Pass into a shock attack at 1-3. The usual fiasco, with thousands of Japanese dead. Anyone ever have this happen to them?
Trench warfare.
Mar 4, 1942
Almost all air units grounded by poor weather.
Mar 5, 1942
Game engine converted a carefully planned 2-1 deliberate attack by an army group at Baguio Pass into a shock attack at 1-3. The usual fiasco, with thousands of Japanese dead. Anyone ever have this happen to them?
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Mar 3-5, 1942
No, I haven't. Seems strange on two fronts - both conversion to shock attack and the lowered odds. I thought shock attacking only increased the attackers odds (at a casualty price).
Intel Monkey: https://sites.google.com/view/staffmonkeys/home