Is This Game Playable Yet?
Moderator: MOD_EIA
RE: Is This Game Playable Yet?
The real issue with this game is that it's aimed to those who played EiA boardgame. These players will probably just find one or two problems... Now in my case, i played the boardgame almost 15 years ago and i forgot everything.
I had expected a decent manual, to at least explain where to click to perform an action and not just the mechanics and adaptations to a boardgame i can't recall the rules for. Some examples, worth more than entire paragraphs and, since the game is so complex, a whole load of video and in-game tutorials. All game manuals i know describe these procedures in detail, and not just the mere concepts behind the procedures.
The graphical dress of the game is perfect for a 386SX, and though graphics aren't surely the main goal for this kind of games, i honestly had expected at least a decent result.
The UI is something unimaginable. The first time i tackled the game, i set up the pieces as per scenario and at the first turn i wanted to place more pieces and i was unable to do so without any indication on the reason why i was denied. Of course, the manual doesn't show all the information needed to play, like it was done by the creators FOR the creators and full stop.
Absolutely inadeguate manual, very poor graphics, totally inconsistent UI are problems coming much sooner than the AI....that you can beat by playing vs human opponents. My problems with this game, i refuse to beat...and i refuse to post 20000 questions whose answers should be in the manual. The boards are composed by the community of players, i can ask for one or two clarifications but i can't ask every time i want to play where to click to do this or that or why, when i click, nothing happens and there's no indication on the whys.
It's embarassing...not for me, i surely don't feel an idiot for being unable to make a move. It's not my fault.
I uninstalled the game and waited ...and am still waiting and probably i will wait for long (and in vain) before i can really play this game. Bought the day of the release and uninstalled next day. Reinstalled, patched, and uninstalled 10 minutes later. Still the same problems.
I can understand and tolerate everything, especially in a V1.0 but not these 3 priorities being missed: Manual, UI, Graphics.
When these are missing, I don't expect a patch to revive a cadaver.
I am not sad or upset for the money spent but i am surely surprised that the publishers couldn't force the DEVs into achieving at least the decency status for this game.
One shouldn't ever feel sorry for saying what he thinks...so, by saying I am sorry if this post seems offensive, i am doing it, just for politeness.
Etiquette is less important than intellectual honesty.
I had expected a decent manual, to at least explain where to click to perform an action and not just the mechanics and adaptations to a boardgame i can't recall the rules for. Some examples, worth more than entire paragraphs and, since the game is so complex, a whole load of video and in-game tutorials. All game manuals i know describe these procedures in detail, and not just the mere concepts behind the procedures.
The graphical dress of the game is perfect for a 386SX, and though graphics aren't surely the main goal for this kind of games, i honestly had expected at least a decent result.
The UI is something unimaginable. The first time i tackled the game, i set up the pieces as per scenario and at the first turn i wanted to place more pieces and i was unable to do so without any indication on the reason why i was denied. Of course, the manual doesn't show all the information needed to play, like it was done by the creators FOR the creators and full stop.
Absolutely inadeguate manual, very poor graphics, totally inconsistent UI are problems coming much sooner than the AI....that you can beat by playing vs human opponents. My problems with this game, i refuse to beat...and i refuse to post 20000 questions whose answers should be in the manual. The boards are composed by the community of players, i can ask for one or two clarifications but i can't ask every time i want to play where to click to do this or that or why, when i click, nothing happens and there's no indication on the whys.
It's embarassing...not for me, i surely don't feel an idiot for being unable to make a move. It's not my fault.
I uninstalled the game and waited ...and am still waiting and probably i will wait for long (and in vain) before i can really play this game. Bought the day of the release and uninstalled next day. Reinstalled, patched, and uninstalled 10 minutes later. Still the same problems.
I can understand and tolerate everything, especially in a V1.0 but not these 3 priorities being missed: Manual, UI, Graphics.
When these are missing, I don't expect a patch to revive a cadaver.
I am not sad or upset for the money spent but i am surely surprised that the publishers couldn't force the DEVs into achieving at least the decency status for this game.
One shouldn't ever feel sorry for saying what he thinks...so, by saying I am sorry if this post seems offensive, i am doing it, just for politeness.
Etiquette is less important than intellectual honesty.
How long will you pretend you can't do anything about it? Support www.animalsasia.org
RE: Is This Game Playable Yet?
I dont quite agree, with you DCWhitworth, the game can run yes.
Smoothly not quite, bugs rule many outcomes. Even when nations surender..
And each bug is to me a disapointment.
GShock, i cant say what you expect, but graphics count little to me in a stratetig game, vs playability.
The game is not that hard to learn, but its true. Matrix could had used more time and effort with the manual.
Regards
Bresh
Smoothly not quite, bugs rule many outcomes. Even when nations surender..
And each bug is to me a disapointment.
GShock, i cant say what you expect, but graphics count little to me in a stratetig game, vs playability.
The game is not that hard to learn, but its true. Matrix could had used more time and effort with the manual.
Regards
Bresh
RE: Is This Game Playable Yet?
I agree that the manual and tutorials, etc could have been a lot better. I also agree that the UI and Graphics are severely lacking.
All that aside, the mechanics of the game are fairly easy to pick up if you have ever played another computer game. I rarely read manuals. This game is very complex (competing with WiF for complexity level); however, if you take more than 1 day to try to learn the game you will be fine. You aren't going to sit down and conquer this game in 15 minutes, so if you have a short attention span then this game isn't for you.
All that aside, the mechanics of the game are fairly easy to pick up if you have ever played another computer game. I rarely read manuals. This game is very complex (competing with WiF for complexity level); however, if you take more than 1 day to try to learn the game you will be fine. You aren't going to sit down and conquer this game in 15 minutes, so if you have a short attention span then this game isn't for you.
- MarshallEllis
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- Location: Dallas
RE: Is This Game Playable Yet?
I found it quite easy to learn LOL!
RE: Is This Game Playable Yet?
There are still some problems, but I think the game-stopping ones are gone by now.
That said, the rules are complex; in particular, this is one of the few games that really requires to think ahead to do almost everything. You're not going to play without taking at least a look at the rules; most of the the problems will solve if you just learn the sequence of play.
Can't place a new piece ?
You had to buy it 3 months ago during the economic phase
Can't move into an area?
You had to declare war 3 phases ago during the diplomatic phase.
Can't place a supply depot?
You had to place a corps there during the land phase.
Just to get the idea, I consider myself quite an expert player, but despite that during the last turn I spent 30 minutes to decide where to place a single tiny corps trying to prevent a possible french double move that could allow bonaparte to cross the elbe without having to face the bulk of my army.
Regarding the UI, all you have to do is to click on one piece, an area or a button. There's nothing more. If you are not able to do what you wish, 99% of the times is due to a rule, not the UI.
That said, the rules are complex; in particular, this is one of the few games that really requires to think ahead to do almost everything. You're not going to play without taking at least a look at the rules; most of the the problems will solve if you just learn the sequence of play.
Can't place a new piece ?
You had to buy it 3 months ago during the economic phase
Can't move into an area?
You had to declare war 3 phases ago during the diplomatic phase.
Can't place a supply depot?
You had to place a corps there during the land phase.
Just to get the idea, I consider myself quite an expert player, but despite that during the last turn I spent 30 minutes to decide where to place a single tiny corps trying to prevent a possible french double move that could allow bonaparte to cross the elbe without having to face the bulk of my army.
Regarding the UI, all you have to do is to click on one piece, an area or a button. There's nothing more. If you are not able to do what you wish, 99% of the times is due to a rule, not the UI.
H. Barca,
Surplus Consuls Dispatcher
Surplus Consuls Dispatcher
RE: Is This Game Playable Yet?
ORIGINAL: gazfun
Yes we have been going very well since 1.02k has come out, with few problems.
Cunctator you should chill out a little man![]()
I have to chill out ???
In the last two turns in TGHQ 4 (one of your game Mr. Gazfun) we were forced to backtrack 2 times because some sieges could not be managed and the game was forced to a halt.
In the previous we resolved the problem on my side (France) renouncing to siege Vienna and after with Mack obliged to fight a desperate battle against the bulk of Grande Armee.
In the last turn it was impossible to resolve the siege in Kassel until our great host managed to resolve the problem. Before that battle other two sieges were resolved, but after the end of kassel battle they returned unresolved....I managed to achieve the same results of the original turn to avodi to exploit a bug to my advantage.
Those are the facts my friend.
I don't have to chill out at all provided that this game is full of unresolved bugs, but I never said that I want to quit.
I'm playing in 4 games after that 3 or 4 games were abondoned or restarted (never by me) and I confirm that every turn is an adventure.
I confirm too that I will keep on playing hoping in a better future.
Many bugs are behind us, but many are in front of us.
My fellow players will be good witnesses of the time we spent to continue the game.
I was very polite in my last post, I believe, so there's no need to chill out anything or anybody.
Peace and love, brothers.
- Scutum Romae -
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
RE: Is This Game Playable Yet?
When i buy a game, i expect the manual to tell me the rules of the game in CLEAR fashion, with examples and, if the game is hard, to also have some tutorials.
I expect the UI to tell me if i can't do something due to a rule violation, and of course, i expect the manual to tell me the rules.
EiANW is a game, and as such it must have a manual. The more complex the game is the more complex the manual has to be. Both boardgames and computer games manuals start with the basic, not with the advanced concepts. EiANW presumes i play EiA or that i know its rules so it shows the adapted rules to the PC version and its UI doesn't tell you WHY you can't place that chit, if u can but not there, if u can't for what reason, you can't. Almost every game i know uses tooltips and almost every manual i read uses examples. Those are things that help the learning curve. In my case the lack of a good UI and a DECENT manual, made me run away.
Look at the situation described in other thread about the british advantage in navy: fb.asp?m=1897875 as an example.
The guy posts the rules...some answers "presuming". Is this normal that despite having a rule, players must PRESUME what the rule is?
So the manual, not only is a very poor one, scarn, empty, void of examples and without in-game tutorials, but it also omits to say very important things (and most certainly after the 2 patches it is ALSO outdated).
In my case I have the chit.
You say i must have bought it 3 months before during the economic phase. Right...but it's the first real turn after the setup and if i haven't bought it how comes i have it? The game must tell me, its manual or its UI, not the forums. We are talking of an issue I had with 1.0. Did i care to ask in the forums why? No, i just uninstalled the game.
It's the ABC of wargaming: building a game that EVERYONE can play. This is not about complexity but about poor design. You start by saying how you make a move, how you make an attack, what it means to control a neutral country...and then you ALSO put the rules.
Guys, the EiA manual is 128 pages long. How long is the EiANW manual? [:)]
I expect the UI to tell me if i can't do something due to a rule violation, and of course, i expect the manual to tell me the rules.
EiANW is a game, and as such it must have a manual. The more complex the game is the more complex the manual has to be. Both boardgames and computer games manuals start with the basic, not with the advanced concepts. EiANW presumes i play EiA or that i know its rules so it shows the adapted rules to the PC version and its UI doesn't tell you WHY you can't place that chit, if u can but not there, if u can't for what reason, you can't. Almost every game i know uses tooltips and almost every manual i read uses examples. Those are things that help the learning curve. In my case the lack of a good UI and a DECENT manual, made me run away.
Look at the situation described in other thread about the british advantage in navy: fb.asp?m=1897875 as an example.
The guy posts the rules...some answers "presuming". Is this normal that despite having a rule, players must PRESUME what the rule is?
So the manual, not only is a very poor one, scarn, empty, void of examples and without in-game tutorials, but it also omits to say very important things (and most certainly after the 2 patches it is ALSO outdated).
In my case I have the chit.
You say i must have bought it 3 months before during the economic phase. Right...but it's the first real turn after the setup and if i haven't bought it how comes i have it? The game must tell me, its manual or its UI, not the forums. We are talking of an issue I had with 1.0. Did i care to ask in the forums why? No, i just uninstalled the game.
It's the ABC of wargaming: building a game that EVERYONE can play. This is not about complexity but about poor design. You start by saying how you make a move, how you make an attack, what it means to control a neutral country...and then you ALSO put the rules.
Guys, the EiA manual is 128 pages long. How long is the EiANW manual? [:)]
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RE: Is This Game Playable Yet?
So the manual, not only is a very poor one, scarn, empty, void of examples and without in-game tutorials, but it also omits to say very important things (and most certainly after the 2 patches it is ALSO outdated)... Guys, the EiA manual is 128 pages long. How long is the EiANW manual?
In fairness, the original EiA manual was also void of examples and without in-game tutorials, and the AI sucked. Nevertheless, players managed to learn and play the game. Kids these days demand to be spoon-fed and don't want to do their homework, eh? [;)]
Regarding the manual, I would hope that eventually it will be updated and included in a future patch, once all the issues get ironed out and the additional features implemented. A strategy guide would also be nice.
Bill Macon
Empires in Arms Developer
Empires in Arms Developer
- MarshallEllis
- Posts: 5632
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
RE: Is This Game Playable Yet?
That's odd??? What EiA manual are you referencing? My EiA manual is 48 pages long???
RE: Is This Game Playable Yet?
ET AL.
[OMISSIS]
The most ghastly omission in Empires in Arms is the lack of a tutorial. Every modern computer game needs a tutorial, and a complex game such as Empires in Arms missing one is inexcusable. You mean I actually have to read the 128-page manual (which, incidentally, mostly tells about rules and not how to actually do things)? Unfortunately, players unfamiliar with the board game will be dumbfounded and overwhelmed as they step into their first game, and a lot of these newcomers will be turned off immediately by the unfriendly approach Empires in Arms takes. The manual doesn’t even have a written tutorial to run through the first couple of turns with an example the player can follow along with. Frankly, I expect a lot more from a $70 game.
From: http://jaguarusf.blogspot.com/2008/04/e ... eview.html
Indeed it's funny...the guy is saying exactly what i am saying and i did exactly what he said i would do.
Anyway, i found the rules i've been looking for since my first post in this thread, and it looks like, at least in the first edition, the manual was 48 pages long: http://eia.xnetz.com/rules/eiarules.html
However, the adaptation to the PC would require the how to on pieces, icons, tooltip, explanations on how to perform what we do by hand and by voice at the boardgame...and that is what i'm saying (and this reviewer is also saying) it's missing. Luckily, any EiANW player can rebuild the manual. That's a must, guys worth 10 patches and not just one.
Forget tutorials, if the team works on the interface (log and tooltips) making sure everything adheres to those rules, by rebuilding the manual this horrible review can be overthrown and even i could start playing this game.
[OMISSIS]
The most ghastly omission in Empires in Arms is the lack of a tutorial. Every modern computer game needs a tutorial, and a complex game such as Empires in Arms missing one is inexcusable. You mean I actually have to read the 128-page manual (which, incidentally, mostly tells about rules and not how to actually do things)? Unfortunately, players unfamiliar with the board game will be dumbfounded and overwhelmed as they step into their first game, and a lot of these newcomers will be turned off immediately by the unfriendly approach Empires in Arms takes. The manual doesn’t even have a written tutorial to run through the first couple of turns with an example the player can follow along with. Frankly, I expect a lot more from a $70 game.
From: http://jaguarusf.blogspot.com/2008/04/e ... eview.html
Indeed it's funny...the guy is saying exactly what i am saying and i did exactly what he said i would do.
Anyway, i found the rules i've been looking for since my first post in this thread, and it looks like, at least in the first edition, the manual was 48 pages long: http://eia.xnetz.com/rules/eiarules.html
However, the adaptation to the PC would require the how to on pieces, icons, tooltip, explanations on how to perform what we do by hand and by voice at the boardgame...and that is what i'm saying (and this reviewer is also saying) it's missing. Luckily, any EiANW player can rebuild the manual. That's a must, guys worth 10 patches and not just one.
Forget tutorials, if the team works on the interface (log and tooltips) making sure everything adheres to those rules, by rebuilding the manual this horrible review can be overthrown and even i could start playing this game.
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RE: Is This Game Playable Yet?
Not quite. CleverDevils2 has been down for two weeks or more waiting for a save that will work.ORIGINAL: HanBarca
There are still some problems, but I think the game-stopping ones are gone by now.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: Is This Game Playable Yet?
Isn't "game bug" just another way of saying "Fog of War"?ORIGINAL: Cunctator
... and I confirm that every turn is an adventure.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
- MarshallEllis
- Posts: 5632
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
RE: Is This Game Playable Yet?
ORIGINAL: Jimmer
Not quite. CleverDevils2 has been down for two weeks or more waiting for a save that will work.ORIGINAL: HanBarca
There are still some problems, but I think the game-stopping ones are gone by now.
Jimmer:
I have this game but remind what the problem was?
I'm slightly in a chaos mode but refresh my memory if you would...?
RE: Is This Game Playable Yet?
The game is stuck. GB is unable to attack the Ottoman pieces (even though they can attack GB). We need to have the saved game files tweaked or something to allow us to proceed.ORIGINAL: Marshall Ellis
Jimmer:
I have this game but remind what the problem was?
I'm slightly in a chaos mode but refresh my memory if you would...?
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: Is This Game Playable Yet?
ORIGINAL: Jimmer
Isn't "game bug" just another way of saying "Fog of War"?ORIGINAL: Cunctator
... and I confirm that every turn is an adventure.
![]()
Yessss
This game is so difficult...you have to guess enemies' forces and which bug will haunt you during your turn [:D]
Anyway I'm sure that one day we'll see the light.
- Scutum Romae -
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
RE: Is This Game Playable Yet?
It's understandable for a game of such complexity not only to be haunted by bugs, especially in the first versions, but also to have an AI that doesn't cope too well with the mechanics and the required choices to achieve good results.
I often said, to so many devs, that a dev who can build a challenging AI without making it cheat, that is, playing on pair with human minds, should go to NASA and not waste his time on programming games. Bugs are not a problem, they come and go, and when some are squashed, new ones come in...that's life and a faulty AI is also life.
What i find important instead is to devote a dedicated team of grognards to rebuild the manual, to keep it up-to-date, to develop video tutorials and to actively seek what the UI needs to replicate, in order to increase the game's popularity (and sales). That's an ongoing project, and not a one-shot effort whose results would bring benefits to the whole community, to the DEVs and to the publishers.
While this team does that, the DEVs could focus on the UI improvements required.
Please, try to look for newcomers joining...we need a user-friendly UI and manual not just exclusively targeted to EiA players...and i don't think it's such a hard thing to organize and do, for any dev house.
I often said, to so many devs, that a dev who can build a challenging AI without making it cheat, that is, playing on pair with human minds, should go to NASA and not waste his time on programming games. Bugs are not a problem, they come and go, and when some are squashed, new ones come in...that's life and a faulty AI is also life.
What i find important instead is to devote a dedicated team of grognards to rebuild the manual, to keep it up-to-date, to develop video tutorials and to actively seek what the UI needs to replicate, in order to increase the game's popularity (and sales). That's an ongoing project, and not a one-shot effort whose results would bring benefits to the whole community, to the DEVs and to the publishers.
While this team does that, the DEVs could focus on the UI improvements required.
Please, try to look for newcomers joining...we need a user-friendly UI and manual not just exclusively targeted to EiA players...and i don't think it's such a hard thing to organize and do, for any dev house.
How long will you pretend you can't do anything about it? Support www.animalsasia.org
- MarshallEllis
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RE: Is This Game Playable Yet?
GShock:
What do you see that you think could be easier?
This is a tough game to grab initially even in it's board fashion.
"User Friendly" is a broad term that is not always the same concept in everybody's eyes but I am always listening ... (At least to the constructive parts ot the posts
)
What do you see that you think could be easier?
This is a tough game to grab initially even in it's board fashion.
"User Friendly" is a broad term that is not always the same concept in everybody's eyes but I am always listening ... (At least to the constructive parts ot the posts
RE: Is This Game Playable Yet?
The manual, the tutorials.
You need to recruit a band of experienced players and task them to rebuild the manual from scratch and to design it so that any new player can at least understand what each function is, what the options are, what every minimal detail on map and off map, on unit and in every page, means. What can be and can't be done in each of them and the UI must pursue the goal of making the players learn the game rather than pushing them to run away.
Let them build the manual from scratch and add to the game menu the video tutorials (like for example GGWBTS did) for everyone to see how to place depots, how to use diplomacy, how to buy, how to attack, how to blockade, etc etc etc etc.
In the meanwhile you can patch the UI with tooltips who tell you why a button is greyed out or why you can't make a move...user friendly implies newbie friendly. The game must allow even a guy who's never seen EiA to play.
Look at my case as the case of a brand new player. One who has never even seen EiA. I am supposed to study all rules of EiA and then study the adaptation to these rules for EiANW. Then i need to learn where to click to perform each action and what the consequences of these actions are and at the same time when i do an illegal move, the interface doesn't tell me why.
Bingo.
You need to recruit a band of experienced players and task them to rebuild the manual from scratch and to design it so that any new player can at least understand what each function is, what the options are, what every minimal detail on map and off map, on unit and in every page, means. What can be and can't be done in each of them and the UI must pursue the goal of making the players learn the game rather than pushing them to run away.
Let them build the manual from scratch and add to the game menu the video tutorials (like for example GGWBTS did) for everyone to see how to place depots, how to use diplomacy, how to buy, how to attack, how to blockade, etc etc etc etc.
In the meanwhile you can patch the UI with tooltips who tell you why a button is greyed out or why you can't make a move...user friendly implies newbie friendly. The game must allow even a guy who's never seen EiA to play.
Look at my case as the case of a brand new player. One who has never even seen EiA. I am supposed to study all rules of EiA and then study the adaptation to these rules for EiANW. Then i need to learn where to click to perform each action and what the consequences of these actions are and at the same time when i do an illegal move, the interface doesn't tell me why.
Bingo.
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- MarshallEllis
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RE: Is This Game Playable Yet?
GShock:
Those are good ideas for sure. Don't you mena that we need people that are new to EiA? I would think so since they need to write for someone who doesn't speak EiAneese.
Your recommendation on this issue seem valid to me. We did not have too many non-EiA people in the project and it probably did not help matters in this respect.
Appreciate the input!
Those are good ideas for sure. Don't you mena that we need people that are new to EiA? I would think so since they need to write for someone who doesn't speak EiAneese.
Your recommendation on this issue seem valid to me. We did not have too many non-EiA people in the project and it probably did not help matters in this respect.
Appreciate the input!
RE: Is This Game Playable Yet?
I havent checked the downloadable tutorial, but is it not supposed to help learn people the game ?
Regards
Bresh
Regards
Bresh


