CC5 => Longest Day ?

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
killkess
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RE: CC5 => Longest Day ?

Post by killkess »

Realy? To bad i didnt spoke english well enough some years ago.
Im realy stunned that i didnt know this.

Ok, where is the order button?

;-)

Thx guys, but anyway some more tipps?
dodger bullet
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RE: CC5 => Longest Day ?

Post by dodger bullet »

i would love to buy this, but i'm worried about the UI-non widescreen support that was found in CCWAR (hence me not playing that game much). hopefully you guys fixed this.

love to play this in my widescreen tv.
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JudgeDredd
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RE: CC5 => Longest Day ?

Post by JudgeDredd »

ORIGINAL: killkess

Realy? To bad i didnt spoke english well enough some years ago.
Im realy stunned that i didnt know this.

Ok, where is the order button?

;-)

Thx guys, but anyway some more tipps?
Don't go and order it on my say so....that is just from what I recall from playing the original CC3...get some official word first...failing that, wait till I buy it and I'll let you know. If it's out tomorrow, I'll be picking it up.
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Korzun
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RE: CC5 => Longest Day ?

Post by Korzun »

ORIGINAL: JudgeDredd

ORIGINAL: killkess

Realy? To bad i didnt spoke english well enough some years ago.
Im realy stunned that i didnt know this.

Ok, where is the order button?

;-)

Thx guys, but anyway some more tipps?
Don't go and order it on my say so....that is just from what I recall from playing the original CC3...get some official word first...failing that, wait till I buy it and I'll let you know. If it's out tomorrow, I'll be picking it up.

Tanks will be moving backwards properly. I am sure [;)]
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Tactics
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RE: CC5 => Longest Day ?

Post by Tactics »

Ok, I read the features page. It sounds cool. A lot more cool than the other re-makes, but until I read some proper reviews by real gamers all the re-makes are on my 'avoid' list. Especially after the CCMT totally crapped the bed.

When is Strategy 3 Tactics getting a website? It has said "coming soon" for a year, or so.
dodger bullet
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RE: CC5 => Longest Day ?

Post by dodger bullet »

So can any of ye matrix staff confirm that i won't have the same problem as i'd had with WAR?

that through my laptop/hdmi cord i can play this on my hd tv, and NOT encounter interlaced, crappy resolution?

and can anybody who bought the game confirm on the A.I.'s performance? thanks yo.
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JudgeDredd
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RE: CC5 => Longest Day ?

Post by JudgeDredd »

Too early to say, but in the one mission I played, I did notice Axis forces hiding and then ambushing. I noticed the Axis trying to get forward to retake the objectives I took. I noticed Axis hiding or going quiet when they were under fire and I noticed them trying to get to cover.

I noticed my troops stopping advancing and going to ground when they came under heavy fire.

I did notice something I seem to remember from past iterations of this series...trying to get troops to deploy smoke is like trying to plat snot. I gave several commands to different infantry units (sometimes under fire, sometimes not) to lay smoke (the range was green) and not one did.

Mortar fire was fairly innacurate, but not infuriatingly so and they didn't have LoS, so probably as expected. Aircraft strike and ship bombardment effects were cool and on target.

The Axis forces were outnumbered initially anyway, and seemed to request a truce at the appropriate time.

All I can say after that one mission is I wasn't disappointed and was pleased with how it played out. It also looked quite crisp at 1280*1-24 on my 17" LCD (I know [:o] I'm trying to persuade the wife I need a 22" screen, but she seems to think size doesn't matter [:'(]!).
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Andrew Williams
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RE: CC5 => Longest Day ?

Post by Andrew Williams »

but she seems to think size doesn't matter !).

That's because she's never tried a larger one...
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dodger bullet
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RE: CC5 => Longest Day ?

Post by dodger bullet »

lol, andrew.

thanks judgedredd. then this is a purchase for me. might want to try the germans, and see how the a.i. allies perform then?
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JudgeDredd
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RE: CC5 => Longest Day ?

Post by JudgeDredd »

Just played the same battle I played last night as Germans, just for Dodger.

They didn't do as I did and asked for a truce about when they should've.

Again, noticed the same things...advancing and going to ground when they should...advancing to take victory locations, even holding on to some by putting troops in defend mode. I found this out when I sneaked one of my units across some open ground from one building to another to retake a victory location I saw allied troops leave...but they hadn't left it totally.

I think I had the Allied troops on Veteran and Axis on Line (like last night...I left the settings as they were...nice to see the game remembers the setting).

I didn't notice an Allied Airstrike or Bombardment, but that isn't to say they didn't use it...just that I didn't see it. Thinking about it, one of my Pak guns was taken out...and that was at the rear, so I reckon that might've been from one of those.

I'll play the same mission tonight when I get home (from work [:(]) and ramp the allies up to Elite.

Incidentally, what is the effect or ramping up the AI? --Just looked it up and Recruit level provides better forces with higher morale??? That seems a bit backward?! Does that mean for a tougher fight against the allies, I have to set them to Recruit??
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Tejszd
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RE: CC5 => Longest Day ?

Post by Tejszd »

The less experience a side has the more help they get;

number of squads
quality of squads
number of support strikes available (air, mortar and naval) in a operation or campaign
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JudgeDredd
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RE: CC5 => Longest Day ?

Post by JudgeDredd »

So if I played Axis and made Allies Veteran or Elite, then I am making it easier for me? So if I want to have a real battle against the AI, I should reduce the level (sounds weird saying it like this!)? So Allies on recruit will give me a tougher fight?
 
I'm kinda confused...I mean, I would've thought making the Enemy as Elite would've made them tougher?! Am I looking at that control wrong? I'm linking it to quality of soldiers (because of the terms used...Veteran, Elite)
 
I'm a little confused [&:]
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Andrew Williams
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RE: CC5 => Longest Day ?

Post by Andrew Williams »

The slider refers to the skill of the commander (you)


Consider your self Highly skilled (Elite)... so you need little assistance

Consider the AI Brain Dead (Recruit)... assistance required
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JudgeDredd
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RE: CC5 => Longest Day ?

Post by JudgeDredd »

Ah...ok. I was interpreting it wrong. That makes sense now. Thx
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Marc von Martial
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RE: CC5 => Longest Day ?

Post by Marc von Martial »

ORIGINAL: JudgeDredd

Ah...ok. I was interpreting it wrong. That makes sense now. Thx

Line in with a lot of other CC players. This has been confusing people for a decade [;)]
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RD Oddball
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RE: CC5 => Longest Day ?

Post by RD Oddball »

ORIGINAL: nietsche

I would like to say thanks to the people who contributed maps etc for free ... and the ideas that help breathe new life into the game :)

HERE! HERE! Well put. Some very generous folks in our community.

Marc and Andrew thanks for trying to impart some sense into the conversation about the scenario editor. Feel like you're talking to the wall yet? [:D]

Nomada, Thanks for your kind words about my work. Not to belabor the point/discussion for all those following the thread patiently waiting for it to return to something worth reading ... but here was one iteration I did to try to get the active operational area image to fit underneath the scenario editor diamonds. I did several variations to try to get this to work and I'm sure everybody on the team gave it some thought too and realized I'd done the homework. This imo was far worse than what we had to use. The attached bears no useful resembelance to the game strat. What's in the game is the best of all available options which were extremely limited.

Hey I would love to see an example of how you can improve upon what we used. Post it up. I'm not too proud to admit when I'm wrong. Just keep in mind the diamonds must be separated by the distance you see them in the scenario editor at minimum otherwise you'll not be able to select the BG units without accidentally clicking the adjacent icons. Also you are not allowed to change the image size or proportions.

The attached in my opinion looks like absolute crap. The slug that ate New York. [:D] Not to mention with all the details distorted it has no useful purpose other than to serve as a background to the diamonds. So at best a feel good thing. Any details that would give you clues are gone.

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dodger bullet
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RE: CC5 => Longest Day ?

Post by dodger bullet »

hey judge, i'm axis right now, the allies are recruit/always follow orders.

and i must say i'm impressed. i really, really wanted to love this game, and unlike cross of iron or WAR -- i actually do!

the a.i. isn't as aggressive as they're in CC2 -- but they're still doing what you've noted. defending, amassing, dispatching out scouts, and their vehicle -- although not utilized as i'd hoped, are still running around trying to participate in the melee. that's more than i could hope for, coming from the lactuster a.i.s in WAR and previous installments and remakes.

but the UI main menu's res is still crappy in my hdtv/hdmi-to-laptop set up. at least putting it on WINDOW mode alleviates the problem as the game resorts to the same color bit of my desktop.

can't wait what the next patch will give this game, but i'm a happy camper, glad cc series is finally heading back to what it made it great. good a.i.
dodger bullet
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RE: CC5 => Longest Day ?

Post by dodger bullet »

and oh yeah, i still see loaders in MG units racking up skills instead of gunners. that's the only qualm i gots right now other than the mid-par a.i. mobile tactics.

edit: and i forgot, the a.i. vehicles or otherwise are still a little awkward when crossing the bridge, hope ye folks can fix that.


and the old qualm i've had for CC is -- people not going through the doors of buildings, and no options of abandoning guns/vehicles/mortars for their respective units (perfect for momentary taking cover).

can some of the devs respond to these as to enlighten beclouded eyes?
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Hard Sarge
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RE: CC5 => Longest Day ?

Post by Hard Sarge »

first thing I notice, is you know, the Airborne, did carry ammo with them, even more so, when you expect to be out of supply for a few days, until the landing troops get to you

also seems a little backward, AI in the open, you in a building, you die, you prone in a hedgerow, AI in the open walking, you die

and how do you "lose" a flamethrower ?

other then that, doing good :)


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Hard Sarge
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RE: CC5 => Longest Day ?

Post by Hard Sarge »

my bad, somehow I click on the wrong game

but, do your troops ever throw a grenade that does kill/wound themselfs ? (my latest, guy blew up two of his own troops, and the last enemy, decided to give up, must of thought these guys are crazy !)

still dislike the idea of troops in ambush, for minutes or longer, then when you tell them to fire, they all got to seek cover, isn't that what they were suppost to be in, in the first place ?
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