4th Circle Mod

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: 4th Circle Mod

Post by DuckofTindalos »

Limit for capital ships and carriers, not a total one.
We are all dreams of the Giant Space Butterfly.
Alikchi2
Posts: 1786
Joined: Thu May 13, 2004 9:29 pm
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RE: 4th Circle Mod

Post by Alikchi2 »

Welp, pending some intense interest - I assume John is pretty busy right now with RL stuff - I'll hold off on this. I've got a new relationship, I'm co-moderating a reading group, I'm VP of a student organization.. but ya know, if some interest is expressed, i'd love to play, at least on the Allied side (I haven't the patience to learn how to manage the Jap economy).
bklooste
Posts: 1104
Joined: Mon Apr 10, 2006 12:47 am

RE: 4th Circle Mod

Post by bklooste »

Terminus what are your plans for the sub fleet pre and during the war ? The use of too many large subs (A,B and C) is prob not cost effective and most subs from after the WNT were almost obsolete by the time of the war ?
Underdog Fanboy
darken92
Posts: 92
Joined: Fri May 11, 2007 5:29 pm

RE: 4th Circle Mod

Post by darken92 »

Just to raise my hand so you know people are interested.  I am currently playing an Iron Storm game and would love to see a version made for AE.
"I've... seen things you people wouldn't believe...
Attack ships on fire off the shoulder of Orion...
I've watched C-beams glitter in the dark near the Tannhauser Gate...
All those... moments will be lost... in time. Like... tears... in rain."
Alikchi2
Posts: 1786
Joined: Thu May 13, 2004 9:29 pm
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RE: 4th Circle Mod

Post by Alikchi2 »

Thank you sir, I appreciate that. [:)] I'll see what can be done.
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