...and Russians are ruled by evil forces.
[:-]
...and Russians are ruled by evil forces.
ORIGINAL: Mad Russian
This is where your language has devolved to.
ORIGINAL: Sarissofoi
This is no problem for me.
Whe will see races when we see game.
If I get DW in my hands I propably mod this for furry race.
You know Crazy Cats, Dumb Dogs, Mighty Chickens, Sneaky Snakes, Lazy Lizards,Bad Bats and the most evil and morderous race in universe the Rabid Rabbits(aka Killer Rabits).
So yeah.
This look like easy thing to do.
About nine lives. Nope. But Cats are that feriocius that many races belivie in this.
BTW If anyone can help me and throw some ideas about animal race I will apriecette this. Becoze max is 20 races!





luken have the bizarre and gruesome ability to incorporate into their own bodies the biological appendages and organs from other alien races. Thus some Sluken have additional limbs, eyes or other body parts.
In the racial characteristics passive means not aggressive (i.e. negative aggression). Cautious means positive caution, as opposed to reckless which is the description for negative caution. Hope that makes sense [:)]ORIGINAL: Gertjan
q1: What is the difference between passive and cautious?
Friendliness is often used to determine how likely a race is to form treaties and generally be friendly with other empires. Dependability or loyalty mainly refers to how likely a race is to stick to a treaty once formed.q2: What is the difference between dependability and friendlyness?
In lots of ways. The racial characteristics are used whenever an empire makes decisions: diplomacy, research choices, deciding intelligence missions, ship building. They influence the choices they make, so that the race 'roleplays' their personality.q3: how do these 4 things affect the gameplay?
I hear you - there's some good points made on this thread. The objective was to keep things fairly simple, without having to worry about endless details. But maybe something can be done to allow getting rid of enemy population. I'll give it some thought.I agree with the point on planetary combat. I don't want it to be a lot of micromanagement, but it would be good to have some alternatives (e.g. like in galciv 2, where you can destroy a planet, but lose quality).


ORIGINAL: Erik Rutins
For comparison, here are the characteristics for the previously posted Quameno:
Characteristics
Race Family: Amphibian
Default Reproduction Rate: 9%
Extremely Intelligent (+35)
Extremely Passive (-30)
Very Cautious (+17)
Very Unfriendly (-25)
Extremely Dependable (+30)
Gifted Scientists: faster research +40%
Special Government: Technocracy