[REL Beta] [Shadows] Star Trek - The Picard Era

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

This is a pretty small update, if you have v1.4 already, just download the patch.

Warning, the Tamarians make very little sense during diplomacy. Those familiar with the show will know they are a race who communicate in metaphor, using stories of their history and experience. It's not perfect as some of the dialog is located in the base dialog file. I haven't got around to playing with that yet.

Troop images look better without a white background.

Much bigger list of system names, some of them even have their Bayer name alonside.
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Baleur
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RE: [WIP] The Romulan Star Empire

Post by Baleur »

ORIGINAL: Igard

That's something I've been struggling with. I would very much appreciate if you could make me a couple of .png's, maybe a troop pic also would be awesome.

Here's what i'm using just now. It's not quite got the menacing 'we are a galactic super power' feel to it.[:D]



Image


Haha in one subliminal way it does convey that "we are so powerful and untouchable that we can just sit and relax in our couches with some earl gray" feel XD
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adecoy95
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RE: [WIP] The Romulan Star Empire

Post by adecoy95 »

what was your reason for giving the klingon empire +10% planetary income?
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Igard
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RE: [WIP] The Romulan Star Empire

Post by Igard »

ORIGINAL: adecoy95

what was your reason for giving the klingon empire +10% planetary income?

The trade bonus of 10% was given to reflect how diverse Klingons are. Most want to become warriors, but some don't. They are also more sociable than Romulans or Cardassians, thus more likely to trade goods with other races.

Should I decrease this to 5%? My testing with this mod has been quite limited. I've only gone deep into a game once and it seems pretty well balanced, but looking at the figures, Klingons maybe have a bit too much money.

Anyway I'll change it if I'm given sufficient reason to change it. I welcome all critisims and reports as long as they provide constructive info.

One thing that should be changed is the Dominion's reproduction rate which at present is set to 1.0. With the new rules for colonization in beta 1.0.6.0, this handicaps them a bit.
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adecoy95
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RE: [WIP] The Romulan Star Empire

Post by adecoy95 »

i wasn't asking for change i was just curious as to why, thanks for letting me know :D

the only criticism i have is that not all the races seem to have as good a bonus as others, and the race specific techs and governments are not used. but thats pretty much small potatoes, i like the mod.

also, my klingon empire is doing fantastic. i went all out war with them, i have taken two homeworlds sofar which has put me at a huge income advantage, i am going to take out the ferengi empire, their scheeming and plotting will be no match for our battle hardened ground forces

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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

Thanks for the report, adecoy95.

Hopefully with more mod support, we can get special governments for modded races. I was going to add special tech, but didn't think it was too important or appropriate for Star Trek. I would like to give the Romulans and Klingons a special cloking device but there is no special tech for that. Again, more mod support is required. As for the race bonuses, I would like to do alot more work on them. Note that some races are supposed to be 'Minor' races, ie they shouldn't be rivals of the big empires like the Federation, Romulans, Klingons and Dominion.

I was going to do a guide for setting up the game, but figured no-one wants me telling them what to do with their game. Just a case of making the Cardassians powerful, but not as much as Romulans, but more so than the Gorn. That kind of thing. I'm not a big fan of having 20 powerful races battling for the scraps of free space only a few years into the game. So that's what I'm trying to do with this mod.

Next update will include:-

- Ship design names
- Rebalanced race bonuses
- Perhaps some special tech (this is of course the vanilla special tech. So Federation could have NovaCore reactor)
- More system names
Tophat1815
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Tophat1815 »

What we need is the racial specific Flag icons for the Trek races! muhahahaha! Can you do it old fellow? It'd add to the immersion factor. Also do your Feds shipset please.
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

Tophat, I've already done all that, man.[:D]

For the flagshapes, You can find it in with the rest of the stuff. It's next to shipImages, troopImages and all that, and the Federation ships are there too, did them weeks ago.[:D]
Tophat1815
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Tophat1815 »

ORIGINAL: Igard

Tophat, I've already done all that, man.[:D]

For the flagshapes, You can find it in with the rest of the stuff. It's next to shipImages, troopImages and all that, and the Federation ships are there too, did them weeks ago.[:D]


Just smack me with a large stick when I make ignorant posts! Sorry,should have read and "LOOKED" more closely!
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

It's actually a good thing you brought this up, because I checked the zip file to make sure and realised that I forgot to include the Dominion flag. Here it is for anyone wanting it -
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Rising-Sun
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RE: [REL] TRSE Star Trek Mod v1.2

Post by Rising-Sun »

Let me know when you finish moddin this, then i buy the game lol. I very much like playing Star Trek, and didnt like GalCiv:Dread Lord, someone gave up the mod :(

Only races i would be interesting playing is Romulans and the Borgs :)
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Igard
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RE: [REL] TRSE Star Trek Mod v1.2

Post by Igard »

Come on RisingSun, splash the cash. You don't know what your missing![;)]

I played the GalCiv Star Trek mod, though I did like it, I think this is one is better. Maybe I'm a bit biased though![:D]
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tjhkkr
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RE: [REL] TRSE Star Trek Mod v1.2

Post by tjhkkr »

Rising Sun:
I am a big SW fan, in case the people in this field did not know. But Igard's Star Trek mod is good. Normally when I think ST, I think [>:] but he did a good job. I am the only goof I know who runs ST ships in a SW universe.

And as far as the game itself: this last set of fixes has really stabilized the game. I am hoping now they will open a few more things for us to tinker with.
If you do not have a lot of money, wait a bit. But if you have a few bucks, it is worth it.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

New systems file with 575 Star Trek systems:-
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tjhkkr
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by tjhkkr »

As always, Igard, that is sharp!  [&o]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Rising-Sun
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Rising-Sun »

Well i cant do anything right now, going to move 1200 miles. starting a new life elsewhere and take time to get settled down. Looking forward to get it someday :) and thank for put effort into it. I have skills on modding, graphic, sound themes and other issues, but cant do anything atm :(

Oh by the way, if you havent played Star Trek Online, dont get it lol. Not worth it, wait a year or longer til they add more details, beside it still sucks.
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Igard
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Igard »

Quite understandable, RS. Good luck with the move and I hope your new home is to your liking and you settle in happily.

I don't like the look of ST online. I don't think cryptic has done a good job with the ground based stuff. The space combat looks interesting, but it's not the way I envisioned the game.

Also according to the story, the Romulan Empire has been conquered by the Klingons! Very sad indeed.
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Anguille
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Anguille »

Mmh...looks this is what i will be downloading tonigth...it's been too long since my Klingons waged war...
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adecoy95
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by adecoy95 »

im getting some sort of combobox error when i try to start a new game after redownloading 1.4a

nevermind, forgot to d/l patch
Brainsucker
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RE: [REL] TRSE Star Trek Mod v1.4a

Post by Brainsucker »

Forgive me Igard, I have download all star trek mods in this forum, mix them together, change your mod a lot and add Ranger, Minuteman, Daedalus and several vulcan ships to my modified mod.

My aim is to recreate Star Trek Legacy. From the era of Archer to Voyager and beyond. And I have found the solution for it (but only for Federation side).

What I did is to put several pictures to the "Other" sub-dir in "Image" directory. Not in customization directory. I make the family no.7 to unuseable by the other races and viola. I get enough Federation ships image to represent the Federation ship from the Archer era to TNG era.

I change a lot of races atributes too. But don't worry, I don't publish it anywhere.

My ship designs :

game start :
- Escort
- Explorer Class (NX-Class image)

Early Era :
- Destroyer Class (Intrepid Type class Image)
- Frigate Class (Minuteman Class Image)
- Cruiser Class (Daedalus Class Image)

Early to Medium Era :
- Frigate Class ( Centour Class Image)
- Destroyer Class (Apollo Class Image <-- I take it from the SE 5 Star Trek shipset)
- Cruiser Class (Ranger Class Image)

Medium Era :
- Escort Class (Oberth Class Image)
- Frigate Class (Yamato Class Image)
- Destroyer Class (Miranda Class Image)
- Cruiser Class (Constitution Class Image)
- Capital Class (Excelsior Class Image)

end game era :
Well I haven't reach end game era yet
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