Screenshot of the day...

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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RE: Screenshot of the day...

Post by junk2drive »

KV

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RE: Screenshot of the day...

Post by jamespcrowley »

Now that is a very useful feature!

Can that also indicate the area covered by on or off-map artillery?
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RE: Screenshot of the day...

Post by junk2drive »

On map only. But the resulting explosions and sounds of OBA are size relative.
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RE: Screenshot of the day...

Post by [hirr]Leto »

What are the breakdown and immoblilization rates for tanks?

My question turns on the fact that at Kursk, nearly all the Elefants fielded broke down climbing hills or were immobilized by mines. The StuG formations had to carry on the fight without the majority of these beasts.

Thus, will an Elefant breakdown more (read immobilize) than a StuG?

Cheers!

Leto
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RE: Screenshot of the day...

Post by junk2drive »

We are working on that. Top Secret!
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RE: Screenshot of the day...

Post by Mad Russian »

An even more prestigious start were the Panthers, at the other end of the Kursk battlefield, that almost all broke down or caught fire.

We are working on this and if we tell you any more we'll have to send a hit man to Canada......

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RE: Screenshot of the day...

Post by Stridor »

ORIGINAL: James Crowley

Now that is a very useful feature!

Can that also indicate the area covered by on or off-map artillery?

Yes, but it doesn't tell you where the scatter will occur (which you would never know anyway until it actually fell.
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RE: Screenshot of the day...

Post by junk2drive »

ORIGINAL: Stridor

ORIGINAL: James Crowley

Now that is a very useful feature!

Can that also indicate the area covered by on or off-map artillery?

Yes, but it doesn't tell you where the scatter will occur (which you would never know anyway until it actually fell.

Stridor is correct of course. When plotting OBA you get the box pictured in my shots. After it is plotted, you get the bullseye on map to indicate where the shots are supposed to land. Those do not change size with area covered.
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RE: Screenshot of the day...

Post by spellir74 »

ORIGINAL: [hirr]Leto

What are the breakdown and immoblilization rates for tanks?

My question turns on the fact that at Kursk, nearly all the Elefants fielded broke down climbing hills or were immobilized by mines. The StuG formations had to carry on the fight without the majority of these beasts.

Thus, will an Elefant breakdown more (read immobilize) than a StuG?

Cheers!

Leto

Technically the Kursk German beasts were "Ferdinands".

After Kursk, the ferds were renamed "elefants" and they were all given a bow MG and cupola as part of that.

This is similar to what happened later with the Hornisse /Nashorn (88mm PzJg, similar to Hummel). Except then the hornisse was given scant upgrades--just the renaming to Nashorn by fuhrer order.

Images should be easier to load at Matrix.
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RE: Screenshot of the day...

Post by Mad Russian »

Here is a 500 meter map with 60 second turns and no reaction phase (60:0). After playing with the SOP settings I will probably be playing most of my scenarios with the 60 second turn without a reaction phase.

I just like the things that happen with that time frame and the WEGO system. Now with some form of survival response the game plays really well.

This is a village in the Ukrains where a clash took place with smaller sized forces. The village is one of those places where they kind of flow around terrain features like fields and orchards, then there are some more buildings and more terrain features.

Hard to control the buildings in this environment.

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RE: Screenshot of the day...

Post by Mobius »

From the Russian front.
SU-85s.

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RE: Screenshot of the day...

Post by Mad Russian »

I have an answer for SU-85's. These two were roaming around the Clash of Titans scenario I put together to test their responses vs JS-2's.

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RE: Screenshot of the day...

Post by elmo3 »

Beautiful job on the vehicles guys but they all look way too clean. Can you throw some dirt on them?
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RE: Screenshot of the day...

Post by Mad Russian »

The original games in the PC series were all "weathered" and one of the most requested things I saw were for the "pretty" versions. Everybody has their own level of comfort with that. What's nice about that is that the development team doesn't have to do all the mods for the game. Other modders can do their versions and when the update is released I would expect a flood of new mods for the game. Including those "dirty" versions some of us prefer.

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RE: Screenshot of the day...

Post by Mad Russian »

Don't act crazy in Russia or you'll be staying.

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RE: Screenshot of the day...

Post by madorosh »

ORIGINAL: Mad Russian

The original games in the PC series were all "weathered" and one of the most requested things I saw were for the "pretty" versions. Everybody has their own level of comfort with that. What's nice about that is that the development team doesn't have to do all the mods for the game. Other modders can do their versions and when the update is released I would expect a flood of new mods for the game. Including those "dirty" versions some of us prefer.

Good Hunting.

MR

My favourite thing in CM:BB was to mod all my German vehicles plain old dark grey and then put the red recognition flag on the engine deck. I found that at the upper level camera angle - where I normally played from - those bright red aerial recognition flags did exactly what they were supposed to do! I did play with bases on, too, but I liked the uniformity. Kind of like having my own miniatures set.

With the coins in PC:K I guess there is less 'need' for them but I may go the same route.
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RE: Screenshot of the day...

Post by junk2drive »

I would like to see all the models in the new clean version and then have the modders create various versions of dirty, muddy, rusty, etc.
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RE: Screenshot of the day...

Post by Mobius »

ORIGINAL: elmo3

Beautiful job on the vehicles guys but they all look way too clean. Can you throw some dirt on them?
We start out with a clean skin then modders can make dirty, rusty versions from them. It's harder to go the other way.
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RE: Screenshot of the day...

Post by elmo3 »

ORIGINAL: Mobius

We start out with a clean skin then modders can make dirty, rusty versions from them. It's harder to go the other way.

Fair enough.
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RE: Screenshot of the day...

Post by pensfanvw »

Is it possible to have various 'skins' (ie. clean, dusty, rusty etc.) randomly applied when units are placed during setup? BTW I'm very impressed and look forward to Ostfront!

Al
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