So I'm starting over with the Urrah map. I think it is too large for what I need. I'll keep the other map to use in the random scenarios/campaigns. This one will be a 1.5km per side instead of a 2km per side map. That cuts the area about in half.
Here is the map showing elevation as well as terrain.
You can see that I have 15 structures selected for this map. Those are all set to auto generate trees and brush.
This can be done in any order. I'm just showing you in this order so you can see the effects of 15 simple structure generations.
Notice the one with no light blue box around it. That's the one I set last. On the left of the map you'll see a description in the name box. That's a Beech of Medium stature.
Down directly under the name in the Gens box you will see I told MM to produce 5000 per kilometer of ground. Just to the right of that there is a small box with yellow coloring. That yellow color is where I want those 5000 trees on this map.
Good Hunting.
MR

The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.