Pacific War Cookie (Japan) vs CV2 (Allied)

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cookie monster
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Location: Birmingham,England

RE: December 17th

Post by cookie monster »

And the pilot losses.



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cookie monster
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RE: December 17th

Post by cookie monster »

Due to the loss of CV Kaga, I am now thinking of halting BB Musashi and accelerating CV Junyo.

It's gonna take some time to repair the damage to the 3 CV's with system damage around 25.

But 2 of the 3 Allied CV's have been neutralised so I guess the CV's have done there job even if it meant losing Kaga.

I see Jap players splitting the KB and getting trashed, and I didnt want to do that.

However only at the back of my mind did I know it takes endurance (fuel) to launch aircraft.

A sad day indeed, but tactically I presume significant.

Free reign in the Pacific during the expansion phase.

Those Allied CV's I hope will not get away, my KB AO's are about two days away.

Also I have an Air Hq that can be unloaded at Babeldaob and stage some Netties and Zero's in for the kill.

I hope he loses the entire task force.

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cookie monster
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RE: December 17th

Post by cookie monster »

Other news.

A chinese force of 800 AV is at Sinyang. I think it's more of a delay tactic myself.

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Mike Solli
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RE: December 17th

Post by Mike Solli »

Your pilot losses could have been worse. That does hurt though. I recommend keeping the Musashi building and halting some subs. For Junyo you need 168 points per turn. If you change Shoho to normal, you'll save 78, reducing the need to 90. Four Ro class subs will take care of that. Keep in mind that if you put Junyo with your fast CVs, the TF max speed will drop to 25.
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SqzMyLemon
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RE: December 17th

Post by SqzMyLemon »

Hi cookie,

It's a little after the fact, but be very careful running KB around often at full speed. In this case it might have been worth the chase, but the engine/system damage you will accumulate running at full speed will put your carriers in port repairing for long periods of time during your most crucial phase. It's kind of a moot point with your recent battle damage, just something to remember after you are repaired up. It was a very costly lesson for me in another game where KB was dry docked for 3 crucial weeks in January.

I often run TF's at cruise speed to conserve fuel until they are close to being in harms way then ramp it up to mission speed. Only drawback is you are slower for potential submarine attacks. Also, I'd suggest running any damaged ships at cruise speed instead of mission speed, it seems to reduce the chance of flooding and increasing damage.
Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
fcharton
Posts: 1112
Joined: Mon Oct 04, 2010 5:51 pm
Location: France

RE: December 17th

Post by fcharton »

Arriving a bit late too, but if you look at the air losses you've posted above, the 90 ops losses (plus the 47 air to air) suggest both Allies CVs are gone. This leaves him with 2 CVs for a couple of months, perhaps in San Diego or arriving there soon. Try to send a lot of subs over there. You might get lucky when he tries to move out, and anyway, it will make him prudent.

In the end you traded one CV, and KB out of the game for a couple of weeks (time needed to refuel, move back to a shipyard, repair the least damaged boats, and send it back into war), for half of his CV force, and, more importantly, a lot of very good pilots. Not a bad start...

Francois
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Yakface
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RE: December 17th

Post by Yakface »

Hi Cookie Monster

Without fuel your CV's could be in real trouble. They start accumulating damage if they move and ultimately could sink. I'd leave them where they are and move refueling ships to them. Even AK's with noting on board can donate fuel from their tanks
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