Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

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randallw
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by randallw »

Those units east of Velikie Luki may have a reversed deployment; you have a tank division in the forest and a rifle division in the open; shouldn't it be the other way?
 
That's an impressive stack holding Kiev; it'll take a hundred thousand men to shove them out, if not more.
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kfmiller41
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

Think that deployment had to do with the positions they started in. I would generally like to do what you say, infantry in woods/swamp and armor in the open/forest but sometimes you have to take what the enemy gives you[:D]

Or i could have just gotten lazyI have been known to do that too
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

going to post a screen or two before I go to bed, feel free to give me advice if you can think of any. This is the situation before any moves in the Leningrad area. Will post more screens tomorrow before I move my units.

From the looks of this the Germans have a "no shyt go for broke, were gonna take this place no matter what you do" mentality about the city[:D].

I have alot of troops in the area and I am wondering if i should risk an attack to try and dislodge him and let him know this is not gonna be easy. You can see the fort levels and they are pretty good in the city area. What do you guys think?
Personally I am tired of this sucker pushing me around


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randallw
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by randallw »

The Soviet side should dig dig dig and wait for Mr Blizzard until you launch a major offensive.
 
The comparative CVs of individual units is not just some show; one vs one the German divisions are much higher quality; attacking them with 3 or 4 times as many men as they have may hurt them but it'll also tire out yours, and they'll almost surely break when the Germans hit back.
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by CarnageINC »

He should of come around your eastern flank with his panzers, hes only going to grind them up in your defenses.
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kfmiller41
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

I guess I should stay put and keep digging, let him bang away (Amazing what a good nights sleep will do for your thinking[:D])
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by MrLongleg »

The eastern flank is all swamp - best way to kill your panzers by attrition and short range fighting. But on the western flank as right now they are also in trouble. I think his PzGroup will suffer bad losses without winning much ground.
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by randallw »

Be sure to have construction battalions in the Army HQs, they help the digging.  Section 7.6.3.3 lists the maximum each HQ can have.
 
You need as many shovels as you can dig up.
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

ok here is the situation prior to my moving units. Will post losses first then the screens with comments.

Losses are good, his AC losses are higher than I expected.
List on left is units destroyed so far.



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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

Smolensk sector. I am thin on the ground north of there due to my defense of Leningrad. Have to pick your areas to thin out the defense.


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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

Gomel tula sector. Am Leary here as there are a lot of panzer troops lurking around. Plan to fall back from this position a good ways.



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randallw
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by randallw »

You captured 1400 of his guys, not bad.
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

Rouge Commissar [:D]
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

Kiev sector, once I pull back from Gomel I will have to abandon this position as well of face encirclement. He has already crossed the Dnepr south of Kiev and that's BAD[X(]

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randallw
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by randallw »

The backup line you'll create for Velikie Luki might run through those rough terrain sections; your opponent could have trouble digging you out.
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

Cherkassy front. He has allied troops in the line, will keep that in my pocket for now.

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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

Randall it is all a matter of time, will he give me any to dig in. I will use that forest as much as I can though.
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by kfmiller41 »

Odessa, this front is fairly quiet right now. Expect Odessa to fall pretty fast as the garrison is weak. Will do my moves after I get home from the store[X(]

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Tophat1815
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by Tophat1815 »

ORIGINAL: miller41

Randall it is all a matter of time, will he give me any to dig in. I will use that forest as much as I can though.

Very,very true words my friend. Notice how you get the comments about proper defensive positioning,but you need the units and the movement points to get there! Then you need to possibly change army command so everyone is in command order. All this while Attila is ripping into what you just managed to cobble together last turn.

All in all good army positioning,but after loosing too many stacked units I don't stack multiple divisions in a hex anymore unless its vital.

I'd of attacked the Hungarian brigade that crossed the river south of Kiev! Why? Because I have to take it on the chin from the Wehrmacht,but I'll be damned if the Hungarians,Romanians,Italians or Slovakian troops are getting a free pass!

nothing negative against you Randall just an abused Bolshevik's blowing-off steam......[:D]
randallw
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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Post by randallw »

A three unit stack, defending right at the front, can be trouble; if they have to retreat you need an empty hex behind to fall back on, if not then someone will rout.
 
Of course you don't want an empty hex that far forward either unless you have a checkers deployment.
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