Japanese ASW

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crsutton
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RE: Japanese ASW

Post by crsutton »

ORIGINAL: vettim89

ORIGINAL: PresterJohn

Japans got to have something to look forward too in 1944 [8D]

Keep in mind that the changes would affect USN DE which are almost as deadly as Super "E". It will cut both ways


Yes, very good point, it would be an issue. I find that Allied ASW works pretty well in the game. My Japanese opponents had their happy time and I am now nailing subs on a regular basis. Even though I found Japansese subs to be a little too deadly vs my surface warships it was not seriously out of whack. All and all the historical flavor seems to be there. If any change would serve to nerf Allies ASW then there is a problem.
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crsutton
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RE: Japanese ASW

Post by crsutton »

ORIGINAL: Chickenboy

ORIGINAL: vettim89

ORIGINAL: PresterJohn

Japans got to have something to look forward too in 1944 [8D]

Keep in mind that the changes would affect USN DE which are almost as deadly as Super "E". It will cut both ways
Well then, won't we have an argument from half the players out there pointing out that late war USN ASW is a shadow of itself IRL? Please see JWE's notes earlier in this thread about unintended consequences from 'nerfing', 'denerfing' and finally 'renerfing' these various combat systems.


Good point as well. We Allied players were screaming about how deadly Japanese subs were vs Allied DDs when the game first came out. Well, they heard us and fixed it. However, that fix apparently applied to all escort type ships and now that the tables are reversed, my Allied subs can hit any type of Japanese escort no matter how slow or crappy it is....We got what we asked for but now I am not happy with what we got. [;)] Can't blame the devs. They gave it their best shot but fixing the one problem created another.
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RE: Japanese ASW

Post by Shark7 »

ORIGINAL: crsutton

ORIGINAL: Shark7

Did this discussion not come up before, and was the general consensus that the 'Super E' of the late ware is due to the number of ASW mounts more than anything else? However, this ships did historically have quite a few DC throwers.

One could modify the results by adding in a modifier, however that would take a coding change.

However, is the problem not so much that the DDs and Es are attacking, but rather that the Allied subs are targeting the escorts rather than the merchant ships? Perhaps a tweak of the target acquisition logic would help...they should still attack warships, but perhaps increase the chance they will bypass the escort for the tanker/AK/AP?


Well, that and the fact that every attack or just sub sighting results in an ASW attack. In the real deal, Japanese escorts were so pitiful and without radar that many times American subs attacked on the surface at night-often times multiple attacks, and slipped away without ever being located by the escorts. That won't happen in this game.

In other words, the fact that it has no sensors should be hampering the Japanese escort, but it isn't due to the way the game processes the contact.

I have no idea on the inner workings of WiTP, so I really can't make any suggestions on how to fix that.
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RE: Japanese ASW

Post by Chris21wen »

I've just lost two more to the dreaded Etorofu, that makes 10 since Nov 43 (it's now Feb 13). Analysing the losses by date it ties in with the Etorofu getting radar. I did lose two to an ealier versions and had umpteen damaged but it does appear that the added radar makes the difference.

Reading some of these comments it appears its not the DC itself but the ability to find the sub that matters. This being the case then adjusting the Jap radar might fix the problem.

By the way is it possible to data mid game?
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RE: Japanese ASW

Post by PresterJohn001 »

If Japanese players ran their merchant fleet like the Japanese did IRL would near historical results be achieved?
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RE: Japanese ASW

Post by Shellshock »

ORIGINAL: PresterJohn

If Japanese players ran their merchant fleet like the Japanese did IRL would near historical results be achieved?

You mean sail them out all alone to their destination with their cargos and then sail them back with an empty hold? [;)] You would lose more that way, but most Japanese players trying to optimize their situation wouldn't put up with it for long.
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RE: Japanese ASW

Post by Shark7 »

ORIGINAL: PresterJohn

If Japanese players ran their merchant fleet like the Japanese did IRL would near historical results be achieved?

I don't think any player is going to be a bumbling incompetent fool on purpose...

just saying. [;)]
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RE: Japanese ASW

Post by oldman45 »

ORIGINAL: Shark7

ORIGINAL: PresterJohn

If Japanese players ran their merchant fleet like the Japanese did IRL would near historical results be achieved?

I don't think any player is going to be a bumbling incompetent fool on purpose...

just saying. [;)]


Given enough beer I could do that [:D]
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RE: Japanese ASW

Post by Bullwinkle58 »

ORIGINAL: Chris H

I've just lost two more to the dreaded Etorofu, that makes 10 since Nov 43 (it's now Feb 13). Analysing the losses by date it ties in with the Etorofu getting radar. I did lose two to an ealier versions and had umpteen damaged but it does appear that the added radar makes the difference.

Reading some of these comments it appears its not the DC itself but the ability to find the sub that matters. This being the case then adjusting the Jap radar might fix the problem.

By the way is it possible to data mid game?

Regardless of your ten, I would disgree that radar makes the difference. IJN escorts have found my subs and attacked from the first day of the war. A DC attack does not use radar, it uses sonar. Radar is used only for initial localization, and only that on a night surface attack. E-class escorts getting radar in an upgrade cycle is not the determining factor in their effectivness, it's weapon device counts and layouts. JWE's points about how the algorithms call and use the platform data, which I re-posted yesterday, are the determining factor IMO.

The devs have said over and over that there will not be significant code changes at all in the game. Changing detection and sensor routines are major code changes. What can be done must be done in data. JWE's comments regarding altering the Range (but not the Accuracy) variable in the DC devices to me offers a very good way to proceed.
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RE: Japanese ASW

Post by Bullwinkle58 »

ORIGINAL: Shellshock

ORIGINAL: PresterJohn

If Japanese players ran their merchant fleet like the Japanese did IRL would near historical results be achieved?

You mean sail them out all alone to their destination with their cargos and then sail them back with an empty hold? [;)] You would lose more that way, but most Japanese players trying to optimize their situation wouldn't put up with it for long.

Look at the JAANAC results for escorts sunk and tell me the Japanese ran their merchants un-escorted. There were escorts galore at all periods of the war, albeit not consistently dense escorting in every theater. The problem is not ahistoric convoy formations. USN subs expected there to be escorts. They trained for that. The problem is over-effectivness of those escorts, not their being present.

JAANAC results by boat by sinkiing: http://www.valoratsea.com/JANAC1.htm
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RE: Japanese ASW

Post by PresterJohn001 »

ORIGINAL: Bullwinkle58
ORIGINAL: Shellshock

ORIGINAL: PresterJohn

If Japanese players ran their merchant fleet like the Japanese did IRL would near historical results be achieved?

You mean sail them out all alone to their destination with their cargos and then sail them back with an empty hold? [;)] You would lose more that way, but most Japanese players trying to optimize their situation wouldn't put up with it for long.

Look at the JAANAC results for escorts sunk and tell me the Japanese ran their merchants un-escorted. There were escorts galore at all periods of the war, albeit not consistently dense escorting in every theater. The problem is not ahistoric convoy formations. USN subs expected there to be escorts. They trained for that. The problem is over-effectivness of those escorts, not their being present.

JAANAC results by boat by sinkiing: http://www.valoratsea.com/JANAC1.htm


but the Japenese didn't escort their convoys until very late on. If i don't escort or form convoys in game then i get my merchants slaughtered in a very historical way. It seems to me that a (large) part of the issue is due to the non historical (albeit sensible) formation of escorted convoys and anti submarine hunting groups. Its very well to say "they trained for escorts" (the allied subs) they probably did, but escorts reduce losses to merchants. We know from the allied experience if you form convoys and escort them then merchant losses are reduced.

Merchant losses can also be substantially reduced by sensible convoy routing.

Another issue that has not been discussed is how aggressively the allied subs are being used and the tempo of ops, again as compared to RL. If you use your sbs more aggressively and for longer you have to expect greater losses. Its much easier to sacrifice pixeltruppen then real men.

It has a parallel with the non historic mega 4e bomber wings the allies can put together. Didn't happen in the war (to the extent and earliness that it does in game) but doesn't mean it shouldn't happen.

The japanese ASW weapon systems may also be overated. they may not be. not really my area. but then its arguable that bomber bomb loads are also over rated in their effectiveness.
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RE: Japanese ASW

Post by Shark7 »

ORIGINAL: oldman45

ORIGINAL: Shark7

ORIGINAL: PresterJohn

If Japanese players ran their merchant fleet like the Japanese did IRL would near historical results be achieved?

I don't think any player is going to be a bumbling incompetent fool on purpose...

just saying. [;)]


Given enough beer I could do that [:D]

Well, again, not on purpose. [;)]
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RE: Japanese ASW

Post by Bullwinkle58 »

ORIGINAL: PresterJohn


but the Japenese didn't escort their convoys until very late on.

Again, read the JAANAC results. The losses are by date. Your point does not fit the facts.
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RE: Japanese ASW

Post by PresterJohn001 »

ORIGINAL: Bullwinkle58

ORIGINAL: PresterJohn


but the Japenese didn't escort their convoys until very late on.

Again, read the JAANAC results. The losses are by date. Your point does not fit the facts.

i'm looking at an impressive list of sunk ships. Please show me how it demonstrates that merchant conyoys were escorted
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RE: Japanese ASW

Post by Bullwinkle58 »

ORIGINAL: PresterJohn

ORIGINAL: Bullwinkle58

ORIGINAL: PresterJohn


but the Japenese didn't escort their convoys until very late on.

Again, read the JAANAC results. The losses are by date. Your point does not fit the facts.

i'm looking at an impressive list of sunk ships. Please show me how it demonstrates that merchant conyoys were escorted

By the ship type? By themn being escorts? By them being designed to combat submarines?

Or, you could read patrol reports. I have. If you want to know, go to the source material.

http://www.hnsa.org/doc/subreports.htm

is an excellent archive.
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RE: Japanese ASW

Post by PresterJohn001 »

ORIGINAL: Bullwinkle58

ORIGINAL: PresterJohn

ORIGINAL: Bullwinkle58




Again, read the JAANAC results. The losses are by date. Your point does not fit the facts.

i'm looking at an impressive list of sunk ships. Please show me how it demonstrates that merchant conyoys were escorted

By the ship type? By themn being escorts? By them being designed to combat submarines?

Or, you could read patrol reports. I have. If you want to know, go to the source material.

non sequitor the presence of sunk ships that could have been used as escorts doesn't demostrate that they were used as escorts, they had multiple roles. I am also not arguing that the Japanese never escorted convoys, i believe that military ones did get escorted.

This discussion is basically about the inability of the allies to reproduce the historic mauling of the Japanese merchant fleet. There are a number of possibilities as to why this happens, the modelling of the Japanese ASW weapon systems is one. I think that far more important is the use of convoys by Japanese players and the effective use of ASW assets (air and sea). Also other player actions such as convoy routing. I know by adjusting convoy routes i dramatically reduce sub attacks.

In the first year of the pbem game i am in i did have poor merchant routing and convoys. Very large number of attacks, several a day, i wa only really saved by the allied duds. I learned and now i aggresively search for and prosecute allied subs with air and naval units. Seems to work. Japanese didn't seem to do that IRL. Ive not reached '44 yet but mid '43 and allied subs are not a huge problem. Don't think ive got the "killer" E's yet either.
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RE: Japanese ASW

Post by Shark7 »

ORIGINAL: PresterJohn
ORIGINAL: Bullwinkle58

ORIGINAL: PresterJohn




i'm looking at an impressive list of sunk ships. Please show me how it demonstrates that merchant conyoys were escorted

By the ship type? By themn being escorts? By them being designed to combat submarines?

Or, you could read patrol reports. I have. If you want to know, go to the source material.

non sequitor the presence of sunk ships that could have been used as escorts doesn't demostrate that they were used as escorts, they had multiple roles. I am also not arguing that the Japanese never escorted convoys, i believe that military ones did get escorted.

This discussion is basically about the inability of the allies to reproduce the historic mauling of the Japanese merchant fleet. There are a number of possibilities as to why this happens, the modelling of the Japanese ASW weapon systems is one. I think that far more important is the use of convoys by Japanese players and the effective use of ASW assets (air and sea). Also other player actions such as convoy routing. I know by adjusting convoy routes i dramatically reduce sub attacks.

In the first year of the pbem game i am in i did have poor merchant routing and convoys. Very large number of attacks, several a day, i wa only really saved by the allied duds. I learned and now i aggresively search for and prosecute allied subs with air and naval units. Seems to work. Japanese didn't seem to do that IRL. Ive not reached '44 yet but mid '43 and allied subs are not a huge problem. Don't think ive got the "killer" E's yet either.

Given the number of island outposts to supply, it is simply not possible for the IJN to have escorted every merchant ship. In the game, it is not so, as you do not have to supply every island outpost, many of us don't even garrison them, which in itself is a-historical.
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RE: Japanese ASW

Post by Bullwinkle58 »

ORIGINAL: PresterJohn

non sequitor the presence of sunk ships that could have been used as escorts doesn't demostrate that they were used as escorts, they had multiple roles. I am also not arguing that the Japanese never escorted convoys, i believe that military ones did get escorted.

This discussion is basically about the inability of the allies to reproduce the historic mauling of the Japanese merchant fleet. There are a number of possibilities as to why this happens, the modelling of the Japanese ASW weapon systems is one. I think that far more important is the use of convoys by Japanese players and the effective use of ASW assets (air and sea). Also other player actions such as convoy routing. I know by adjusting convoy routes i dramatically reduce sub attacks.

In the first year of the pbem game i am in i did have poor merchant routing and convoys. Very large number of attacks, several a day, i wa only really saved by the allied duds. I learned and now i aggresively search for and prosecute allied subs with air and naval units. Seems to work. Japanese didn't seem to do that IRL. Ive not reached '44 yet but mid '43 and allied subs are not a huge problem. Don't think ive got the "killer" E's yet either.

I edited in a link to an archive of patrol reports. Read some. You will see that I am correct and you are not.

There are several issues involved in this thread. One is the results achieved against the Japanese merchant fleet. Those may or not be historic depending on a myriad of factors. Submarines are prevented in the code from attacking multiple targets in the same formation in the same attack. This was common in RL. There are also device-line constraints where more, or fewer, torpedoes are expended in the game than would have been the case in RL. Balanced against these factors are a very high op tempo in the game due to lack of crew fatigue as a factor, unrealsitic speed of major repairs, and the lack of a required R&R and refit period even for undamaged boats.

The effectiveness of specific ASW platforms is parallel to these issues. I don't believe there is any dispute that some IJN assets, in particular the E classes, are over-powered against history. JWE spoke at length why this is the case, and unlike you or me he has seen the exec file code, or has conferenced with Dan B. and others who have seen it. If he says there's an issue I believe him. His Da Babes team went to some lengths to address these factors in data, which is probably the only way to go for us other players.

To your other points, I agree there are ways for the Japanese player to use some of the above game features to "game" results. In particular, the one-shot, one-target code base allows fewer than historic merchants to be sunk in a PBEM game if very large, ahistoric convoys are formed. I don't know if there are artificial limits built in to the game to motivate speed of turn resolution, but I don't think I've ever, in years of aggressive submarine play, seen more than five submarine attacks in a turn, and that's not historic, or statistically likely either. I'll never know unless a dev reveals the code, but I suspect there are governors on attack volumes inserted as a game-balancing device in concert with the very high op tempo and single-attack mechanisms.

As for routing, there are only so many ways to get things to the HI, the choke points are where they were historically, and, while I somewhat disagree with the degree of penalty imposed on subs by shallow water, in general if good choke point patrol areas are managed I don't think routing need be a big penalty to the Allied player. That said, I also suspect that few Allied PBEM players want to exert the time needed to really manage their subs to historic levels. Far more players here seem to groove on the air war than the submarine campaign. Perhaps some day I'll play a PBEM game and see if I'm wrong.
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RE: Japanese ASW

Post by Bullwinkle58 »

Perhaps of interest to forum readers, from the link I previously provided I just read a portion of USS Pollack's war patrol archive. This boat had a long and successful career, beginning with one of the earliest patrols from PH to HI waters. I read the reports of Patrol Number 1 (Dec 1941--Jan 1942) and Patrol Number 9 (Feb-Apr 1944.) Number 9 was to the area of Nanpo Shoto.

The reader will observe fascinating differences in the two reports. The first exhibts a pre-war mindset on the part of the CO and the endorsers. The report format is primitive versus what came later. The crew was learning what long-endurance patrols meant in terms of habitability. There were major equipment casualties which had to be worked around. As for targets, they showed an early-war arrogance on the part of the Japanese that they were in no danger so close to home. Most of the observed and attacked targets were small, unescorted steamers. ASW was very primitive.

By Number 9 the submarine war had changed radically. This patrol report has it all. The death of a crewman in transit and a burial at sea. Extensive use of radar to overcome weather and navigation challenges. Photo recon of a future invasion possibility. Much tighter tactical understanding and employment of the sub's capabilities. Coordinated ops with USS Whale, using tactical radio and coded radar signals to communicate. Multiple attacks resulting in sinkings of AOs, AKs, passenger vessels, and destroyers and small escorts. Depth chargings, escort responses, pursuits in high seas, aerial attacks. A fascinating snapshot of a critical period in the submarine war where the Japanese were being pummelled by a fully engaged, equipped, trained, and led submarine force.

Pollack was not a "superstar" boat. She did well, but others did much better. But these two patrol reports do offer a view into two very different submarine wars. Aside from the game, they should be read by anyone who wants a deeper understanding of this piece of WWII.

http://issuu.com/hnsa/docs/ss-180_pollack?mode=a_p
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RE: Japanese ASW

Post by oldman45 »

On a side note, I have started running two subs in a TF along patrol routes I set and have had pretty good results. Both boats sometimes attack so it can lead to multiple attacks on a convoy.
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