POLL - What 3 things would you most like to see next in Distant Worlds?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Data
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Data »

That actually sounds very good. I especially like the idea of it being an option so each of us can choose what he/she likes on this.
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Balakirev
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Balakirev »

ORIGINAL: Bingeling
Why can't you force the resolution lower? You could change the resolution of your desktop, and that should affect the game? Of course, depending on OS this may not be possible, and I have not actually tested it in recent games.

Not a bad suggestion, and I can change the resolution from my WinXP desktop. But this solution doesn't deal with the dirty-white-against-grey text backgrounds in the game, nor does it allow me to simply change resolutions within the game, itself--which is a much more elegant way to handle it than manually shifting back and forth before and after playing.
Customizing ui scale (and font sizes) is a good option to have though. I have a largeish screen and good glasses, so I usually want my fonts and UI elements smaller.

I've considered a game resolution changer TSR, but those take up memory even when not in use, and I've had a few instances of crashes due to using one in the relatively recent past.
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Gray Death
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Gray Death »

urgs. Only 3 votes? Damn.

1. More Mod Support

2. More components

3. More Ship roles
pad152
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by pad152 »

I would also like to see some of the following;

Leaders/Hero's
- Each race gets 5 or 6 leaders
- Some Hero's found or gained through tech research (hero types - increase a planet value, improve production, pilot start ships manage planets/fleets, etc.

New way to Win
- Capture/Eliminate all the leaders of a race

Experience levels
- Ships/Troops get experience through training techs and combat.

Planet Combat
- more detailed planet combat (more troop types, combat options)
- Planet based fighter/bombers

New Spy Missions
- steal ships
- steal ship designs,
- Kidnap/capture leaders/hero's with ransom options
- Bribe leaders/hero's/troops/ships captains
- Assassinate leaders

New techs
-Tech to create Jump gates so you can move ships/fleets to other parts of the galaxy quickly
- New resource types that have to be found and researched before being used.

Trade
- Ability to trade hero's
- Ability to sell/dump resources for money (manually sell resources)
- Loans (get loans/ make loans with other empires)
- Buy/Sell ships, ship designs
- Buy/Sell hero's


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Data
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Data »

most of this is already wishlisted, this is a poll to cut most of the fat of that wishlist and bring the essence to Elliot
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Igard
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Igard »

492 votes (that's 164 people with 3 votes each) and still counting.

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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by tjhkkr »

Nice job on the poll, Igard. [8D]

I would like having more characters... but I think I said this already: that might be a coding nightmare at this stage of the game.

It is easy to make seamless computer code when start with a concept; but when you start tacking on new stuff, it can make it a bit more difficult...
I cannot nor will not speak for CodeForce...
But my experience with coding is that the easiest stuff for them to work with will be stuff that fits into the present system... that is why fighters might have been an easy add on -- fit within the existing skeleton.

We shall see.[;)]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
Merker
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Merker »

Hmm, then why not make leaders using the current system? I mean, they could just make a new ship role called "command ship" or something with a new upgradeable component "fleet command" or something with restrictions that you can only have one per fleet and it helps coordinate the fleet, or gives a bonus to speed and such or calls in refueling, coordinates long range fighter strikes and other such support roles, eventually gaining some experience with number of ships killed by fleet or by time spent alive; maybe make it so you can then set up complex permanent commands for the fleet, like patrol sectors 2 and 3, the command ship organizes resupply of the fleet and keeps it in top shape while maintaining the sectors clear without additional input, eventually responding to threats based on their size and the fleet under its command.

The possibilities for the current system are so numerous you only need ideas and the time to implement them. Same goes for crew, you can just make it a resource like fuel and tie it to the life support component and side switching(for when the ship goes derelict).

Just my 2 cents
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by tjhkkr »

Hmm, then why not make leaders using the current system? I mean, they could just make a new ship role called "command ship" or something with a new upgradeable component "fleet command" or something with restrictions that you can only have one per fleet and it helps coordinate the fleet, or gives a bonus to speed and such or calls in refueling, coordinates long range fighter strikes and other such support roles, eventually gaining some experience with number of ships killed by fleet or by time spent alive; maybe make it so you can then set up complex permanent commands for the fleet, like patrol sectors 2 and 3, the command ship organizes resupply of the fleet and keeps it in top shape while maintaining the sectors clear without additional input, eventually responding to threats based on their size and the fleet under its command.

Excellent idea. [8D] That would work. I think that was what was behind the regional capitol/capital concept.

Again, I cannot speak for CodeForce; I have not seen the code. So there may be some provision for human characters...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by gnosis »

Introduce nothing if it can't be automated. The AI must handle all new features.

1. Fix the UI. Retrofitting the private sector including mining bases is broken, many tasks need an impossible amount of UI navigation. You conquer an empire and get all of their ships and bases with their designs dumped into your own stuff...  and then spend ages trying to sort it out....

2. Introduce heroes that affect the entire empire ala MOO2. I would also go with fleet admirals if its done properly.

3. The tech tree is also pretty shallow. Introduce more tiers and have like 5 or 6 upgrades per component to minimize the retrofit nightmare.



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cookie monster
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by cookie monster »

With my one week ROTS experience![:D]

I voted for more components

different ship types

leaders/admirals etc

Some good one's on there

But lets face it, some would be only for an expansion of an expansion

My idea of the ships destination being arrowed probably wouldnt need much coding, and would I presume benefit all players
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Igard
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Igard »

ORIGINAL: cookie monster

My idea of the ships destination being arrowed probably wouldnt need much coding, and would I presume benefit all players

Good one. That's actually a very old wishlist item that I'd completely forgotten about. Putting it on the next poll now. [:)]

It doesn't matter if you think this is expansion material or not, just vote for what you want to see. That way perhaps Elliot can guage what to prioritise. I don't know if it'll work or not, but it's just nice to get our views across like this and see how it all stacks up.

The next poll will allow 4 or 5 votes and it won't include AI improvements since it's clear we all want to see new features, just not at the expense of the AI.
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Data
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Data »

great news, Igard, second poll version coming out soon like an expansion [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Hawawaa
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Hawawaa »

I voted for AI improvements, mod support, and personal crew/captains/admirals/leaders/characters (add governors, agents that can level up too ie spys, assassins, commandos, rebels, etc...)

Think Moo2 , Star Wars Rebellion (with the varied classes of agents) and Shogun 2 (customize your characters on level up) for adding characters.

Igard- Good list... Wish I could pick more. [;)]
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Data »

There will be more, this is just Igard playing...wait until he gets serious about it [:)]
And welcome to the community Hawawaa
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Igard »

Thank you for the comments Hawawaa. I think I'll remove the add more spies and include them as part of the add characters/personell.

Still lots of votes coming in. I'm quite surprised by this. Mod support now overtaken by personell/characters. Surprised by that too, but then, personell/characters is pretty cool.

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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Data »

We kinda have an idea about all these options except for "more mod support"....if we'd have some feedback about how much mod support Elliot intends to offer overall I'm sure it would rocket to the top.

Edit: on second thought this is an excelent reason for Elliot to not give us feedback or we'll begin to request it non-stop [:D]
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by J HG T »

You always have to walk the fine line between listening and answering when you are a game developer.
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cookie monster
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by cookie monster »

If I was you when your finished with this poll I would send the results directly to Code Force.

They probably don't have the time to check this, small as they are.
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Data »

They don't need to, Matrix filters this stuff up. But I second the idea of us shouting on all chanels....maybe we can buy some promo space in NZ morning papers and shock the hell out of Elliot.
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