About ASW

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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offenseman
Posts: 768
Joined: Fri Feb 23, 2007 11:05 pm
Location: Sheridan Wyoming, USA

RE: About ASW

Post by offenseman »

ORIGINAL: Sardaukar

ORIGINAL: LoBaron

Just in case new players are discouraged by random rambling of the unimaginative:

High alt sweep was not, is not, and never will be an exploit.

In our PBEM we have no limits on maximum mission altitude except the one governed by the airframe.

If you experience severe losses due to an opponent flying at higher altitudes than you are able to, the reason
is that you are doing one or a combination of the below wrong:

- defending with too few numbers (its a numbers game, always)
- competing against a (historically) superior airframe without other qualitative or quantitative advantages to compensate
- neglecting the def skill for fighter pilots (big boo, guess what a pilot has to do in case he lost the initiative)
- not using layered CAP (different altitude settings for different squadrons)
- using planes at altitudes they were not designed for

Simply take a step back, reevaluate the situation and change accordingly.

We fight and air war on these very basic principles and get absolutely plausable and realistic results based on the odds.

Have fun guys. [:)]


Agreed, very good summary about high-altitude sweep and how one has to change his tactics to counter it. If player is too stubborn to do that, well...it's not the game that is broken. [:D]

+1 I am sometimes too stubborn but learning to bend with the winds of change!! [8D]
Sometimes things said in Nitwit sound very different in English.
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