Patch 1.04.22 to much of a German nerf?

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Zebedee
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RE: Patch 1.04.22 to much of a German nerf?

Post by Zebedee »

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Yeah, he's one of my heroes. Well...except for the raping, murdering and pillaging bit. However, in the Art of War, he was uniquely...proficient.

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RE: Patch 1.04.22 to much of a German nerf?

Post by tigercub »

Well all said and done HQ build up changes have gone a little to far but is a change for the better (needs more testing), but its looking like 19 mp is to small I am thinking it should be able to used within HQs normal supply range 25 hexes.
 
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RE: Patch 1.04.22 to much of a German nerf?

Post by Mynok »

ORIGINAL: Flaviusx

Interestingly, I believe Dupuy showed that Gheghiz Khan has has the highest sustained march rates of any army in history (over long periods of time at least.) It's incredibly difficult to replicate his logistical achievements with industrial era military forces. Primitive logistics are surprisingly more robust in some cases.

Khan could get what he needed from the land. His "fuel" was grass and he required no ammo that couldn't be made with a straight stick and a carving knife. Huge difference from the Wehrmacht which wasn't going anywhere without gas and bullets.
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RE: Patch 1.04.22 to much of a German nerf?

Post by Peltonx »

The truck penalty is not going to work like Flaviusx stated. I will burn through the trucks, because I know they will get replaced during the mud, snow and mud months of October 1941 to June 1942. Latter in the war the lines are shorter and its basicly a static front so what do I care about trucks for I have to many if anything.

The 20 MP is way to short. The major rivers become a huge supply wall mainly in the south, which makes defending the center and north easyer. The SHC can move allot of troops to the north and center, because the GHC is so limited in what they can over the Dnieper river. Its not that it can't be crossed, but once your across your stuck there pounding out hexs because of very limited fuel. Your stuck basicly west of the river for a long time waiting on rail heads to get withen 10 to 15 hexs of the river.

I like the idea of a huge AP cost, should be close to 30 to 40 for HQ build up. This will forse the GHC to really limit the amount of build ups. He will have to plan turns a head to save AP's for say one turn of 3 or 4 HQ build-ups.

Only other thing is limit it to 20 to 25 HEXS from a railhead, 99% of the time I am withen 25 hexs of a railhead in the north and center and can be with a little differnt opening in the south also.

Its way to easy to exploit the hex from railhead and truck rules, the only way to keep it realistic and historical is make it withen 25 hexs ( hard cap ) of a railhead AND costs 30 to 40 AP's per HQ.

It needs to be a combination of hard cap and costs, so we can yet this out of the way once and for all.

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RE: Patch 1.04.22 to much of a German nerf?

Post by Flaviusx »

For whatever it is worth, I can see arguments for going with more than 20 mp. Upper limit on truck bound supply in WW2 seems to be somewhere in the neighborhood of 250-300 miles. I'd need to dig into my Creveld for more precise numbers.

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RE: Patch 1.04.22 to much of a German nerf?

Post by Peltonx »

Flaviusx also remember its kinda like the pony express as far as supplies goes.

There are trucks, boats or trains going from Germany and dropping of in Riga. Then another chain of trucks that picks up supplies in Riga and dropps off in say Pskov. Then from there the deliver to the HQ's which have trucks that deliver to the Divisions. Its a logistics chain, which works very nicely with planning. Its not like a truck drives 300 miles an dropps off stuff.

Supply heads are build up allong the logistics chain, which the generals plan ahead of time before the battle even starts. the Germans were so good at this USA copied it after the war. They did more with so little. The Allies wasted more then the Germans used going 200 miles most of the time.

The Russians totally sucked at logistics which cant really be reflected in this game. They would take months to build up supply heads then attack, basicly totally wipe out the german front lines, go a few hundred miles over a few weeks and be stuck. They never really set up a logistic chain for after they attacked.

They just never could figure out they needed to move their supply hubs forward after the attack started. So they would have to stop and move the supply dumps forward over another month then attack again.

If you wanted to make logistics realistic and historical Gary would make the hard cap and cost one way for the Germans and one way for the Russians. Their is now way one can say that the logistocs of the SHC was anything other then a joke compaired to the Germans or for that matter the western Allies.


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RE: Patch 1.04.22 to much of a German nerf?

Post by Flaviusx »

Riga is a port, bear in mind.

The hard physical constraints on truck supply don't begin at the source of supply in Germany; they begin at the point where no other means of transport than trucks are possible for delivering supply (we will ignore air resupply here for the moment.) In your example, everything before Riga doesn't matter.
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RE: Patch 1.04.22 to much of a German nerf?

Post by rotfront1918 »

Flaviusx, you are probably right (though I think you could mix my proposal with hard cap), but your comment (admittedly taken out of context) still made me smile:

"German players would [...] totally ignore logistical constraints"

Talk about realism...

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RE: Patch 1.04.22 to much of a German nerf?

Post by Peltonx »

Yes I know, but the example can work from turns 1 to 7 depending on where the railhead is at.

P reread my last post, thanks.

Talk to you all later.

I do have a ventrilo if anyone ever wants to talk like in real time, hehehe

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RE: Patch 1.04.22 to much of a German nerf?

Post by Peltonx »

My point was that a logistic chain is set up DURING the attack. One turn is a week.

So in other words a short logistics chain so to speak is set-up during the week from point A to point B to C to D from the jumping off point of the attack to the end of the attack. The chain from Riga to Pskov is also set-up before the attack ect ect.

Read up on a military logistics chain before jumping to any conclusions.

http://en.wikipedia.org/wiki/Military_logistics

Ok got to go do the work thing.

Cap and costs will fix the issue once and for all. The cap really can't be 100% realistic, but has to fit withen the programming and game mechanics to make it appear realistic and historical.
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RE: Patch 1.04.22 to much of a German nerf?

Post by Flaviusx »

I see your Wikipedia, and raise you http://www.amazon.com/Supplying-War-Log ... 0521297931

The chapter on Rommel is particularly instructive here for illustrating what can be done (and not done) with trucks in a situation where terrain isn't a factor, just pure distance. But there is a chapter on the Eastern Front, too.

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RE: Patch 1.04.22 to much of a German nerf?

Post by Peltonx »

hehehe nice [:)]

The problem then becomes the south is like the desert and the north an almost roadless forest.

I guess hexs solution is less flexable then MP's, but you have to have the MP's close to 30. Which is a realistic hard cap and up the ap cost, so it doen't get exploited to death like before.

Good work Flaviusx

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RE: Patch 1.04.22 to much of a German nerf?

Post by Zebedee »

For German logistics in 1941, I'd recommend this book: http://www.amazon.de/Russlandfeldzug-Ei ... 3820409505

If you have access to academic literature, Horst Rohde's work is also excellent.


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RE: Patch 1.04.22 to much of a German nerf?

Post by Peltonx »

Any chance we get a tweak in the VP area next beta patch? Like lower it to 270?

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RE: Patch 1.04.22 to much of a German nerf?

Post by Tarhunnas »

ORIGINAL: Zebedee

For German logistics in 1941, I'd recommend this book: http://www.amazon.de/Russlandfeldzug-Ei ... 3820409505

If you have access to academic literature, Horst Rohde's work is also excellent.

Sounds real interesting, but that was the most expensive pocket book I've seen! I assume it's because of rarity?
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RE: Patch 1.04.22 to much of a German nerf?

Post by Zebedee »

ORIGINAL: Tarhunnas
Sounds real interesting, but that was the most expensive pocket book I've seen! I assume it's because of rarity?

Yeah, it was a limited print-run softback. It mainly covers every single aspect of the problems the Heer faced trying to get supplies to the railhead in sufficient quantities. Most major libraries will have a copy though.

For real expensive, try getting hold of the English translations of DRZW - usually German lessons would be an awful lot cheaper [:D] This one I'd really recommend for those without any German: http://www.amazon.co.uk/Germany-Second- ... 585&sr=1-1

edit: that's not just a gratuitous link to an expensive book - you can actually read some parts of it via Amazon, and pages 1112 onwards provide some sourced information to support the post I made a page ago.
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RE: Patch 1.04.22 to much of a German nerf?

Post by Tarhunnas »

Oh, the language wouldn't be the problem, I read German ok, even Russian at a pinch. The price did deter me though.
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RE: Patch 1.04.22 to much of a German nerf?

Post by Zebedee »

Yeah, some of the specialist works are ludicrously expensive. Even some of the 'standards' are getting increasingly expensive as we get further away from their last major print run - my gf paid £30 just for the abridged English translation of Halder's Diary for me because it has been out of print for so long in English. Still haven't told her I have the unabridged in German :D

I'll trust in Joel and Helpless to perhaps in the longer term look at a more elegant solution which isn't so open to abuse as the current mechanic. Arguably, hitting HQ build-up for a panzergroup should result in the rest of the Army Group freezing in motion for a couple of turns to try and reflect the more immediate impact of doing it - but I can't see that one being even a starter [:o]
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RE: Patch 1.04.22 to much of a German nerf?

Post by barkman44 »

Are you by chance referencing Halders"Inside Hitlers Headquerters"or something like that[not at home right now]?Got my copy almost 20 years ago still in excellent shape.
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RE: Patch 1.04.22 to much of a German nerf?

Post by Zebedee »

It's usually called Halder's War Diary: 1939 - 1942. It's a collection of notes Halder made during the war which was then edited into diary format post-war. Last print run of the English version (which is abridged) was 1989 - quite some time ago given how it's one of the most often quoted 'primary' sources.
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