War in the Pacific as the Japanese Planned It
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
July 6/7
July 6/7 1942
Deliberate attack at PM
Ground combat at Port Moresby (98,130)
Japanese Deliberate attack
Attacking force 22108 troops, 197 guns, 36 vehicles, Assault Value = 606
Defending force 12649 troops, 215 guns, 189 vehicles, Assault Value = 281
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 266
Allied adjusted defense: 895
Japanese assault odds: 1 to 3 (fort level 1)
Combat modifiers
Defender: terrain(+)
Attacker:
Japanese ground losses:
1309 casualties reported
Squads: 3 destroyed, 120 disabled
Non Combat: 9 destroyed, 92 disabled
Engineers: 0 destroyed, 12 disabled
Vehicles lost 2 (1 destroyed, 1 disabled)
Allied ground losses:
407 casualties reported
Squads: 6 destroyed, 28 disabled
Non Combat: 0 destroyed, 31 disabled
Engineers: 2 destroyed, 5 disabled
Assaulting units:
9th Division
38th Division
Defending units:
148th Infantry Rgt /1
30th Australian Brigade
24th (Sep) Infantry Regiment
49th Australian Battalion
2/6th Ind Coy
2/8th Ind Coy
2/2nd Ind Coy /1
15th RAN Base Force
2nd Medium Regiment
307th Base Group
13th Field Regiment
808th Aviation Engineer Battalion
1st Medium Regiment
21/22 Field Regiment
Note that Allied reinforcements are arriving...
Deliberate attack at PM
Ground combat at Port Moresby (98,130)
Japanese Deliberate attack
Attacking force 22108 troops, 197 guns, 36 vehicles, Assault Value = 606
Defending force 12649 troops, 215 guns, 189 vehicles, Assault Value = 281
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 266
Allied adjusted defense: 895
Japanese assault odds: 1 to 3 (fort level 1)
Combat modifiers
Defender: terrain(+)
Attacker:
Japanese ground losses:
1309 casualties reported
Squads: 3 destroyed, 120 disabled
Non Combat: 9 destroyed, 92 disabled
Engineers: 0 destroyed, 12 disabled
Vehicles lost 2 (1 destroyed, 1 disabled)
Allied ground losses:
407 casualties reported
Squads: 6 destroyed, 28 disabled
Non Combat: 0 destroyed, 31 disabled
Engineers: 2 destroyed, 5 disabled
Assaulting units:
9th Division
38th Division
Defending units:
148th Infantry Rgt /1
30th Australian Brigade
24th (Sep) Infantry Regiment
49th Australian Battalion
2/6th Ind Coy
2/8th Ind Coy
2/2nd Ind Coy /1
15th RAN Base Force
2nd Medium Regiment
307th Base Group
13th Field Regiment
808th Aviation Engineer Battalion
1st Medium Regiment
21/22 Field Regiment
Note that Allied reinforcements are arriving...
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
July 7/8
July 7/8 1942
I caught an IJN sub in PM harbour and sent it on its way.
Otherwise air ops and a Japanese deliberate attack on the Sian highway.
Ground combat at 85,44 (near Nanyang)
Japanese Deliberate attack
Attacking force 175919 troops, 1561 guns, 706 vehicles, Assault Value = 5538
Defending force 81653 troops, 546 guns, 0 vehicles, Assault Value = 2169
Japanese adjusted assault: 3540
Allied adjusted defense: 4873
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+)
Attacker:
Japanese ground losses:
12571 casualties reported
Squads: 21 destroyed, 794 disabled
Non Combat: 12 destroyed, 601 disabled
Engineers: 1 destroyed, 59 disabled
Vehicles lost 130 (12 destroyed, 118 disabled)
Allied ground losses:
7280 casualties reported
Squads: 71 destroyed, 212 disabled
Non Combat: 55 destroyed, 220 disabled
Engineers: 2 destroyed, 24 disabled
I caught an IJN sub in PM harbour and sent it on its way.
Otherwise air ops and a Japanese deliberate attack on the Sian highway.
Ground combat at 85,44 (near Nanyang)
Japanese Deliberate attack
Attacking force 175919 troops, 1561 guns, 706 vehicles, Assault Value = 5538
Defending force 81653 troops, 546 guns, 0 vehicles, Assault Value = 2169
Japanese adjusted assault: 3540
Allied adjusted defense: 4873
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+)
Attacker:
Japanese ground losses:
12571 casualties reported
Squads: 21 destroyed, 794 disabled
Non Combat: 12 destroyed, 601 disabled
Engineers: 1 destroyed, 59 disabled
Vehicles lost 130 (12 destroyed, 118 disabled)
Allied ground losses:
7280 casualties reported
Squads: 71 destroyed, 212 disabled
Non Combat: 55 destroyed, 220 disabled
Engineers: 2 destroyed, 24 disabled
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
July 8/9
July 8/9 1942
Routine air ops.
Routine air ops.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
July 9/10
July 9/10 1942
Routine air ops.
Routine air ops.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
July 10/11
July 10/11 1942
A successful turn.
Japanese airstrikes on PM run into a circular saw.
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Heavy rain
Raid detected at 153 NM, estimated altitude 15,000 feet.
Estimated time to target is 53 minutes
Japanese aircraft
A6M2 Zero x 35
G4M1 Betty x 44
Allied aircraft
Kittyhawk IA x 30
P-40B Warhawk x 34
Japanese aircraft losses
A6M2 Zero: 5 destroyed
G4M1 Betty: 18 destroyed, 5 damaged
Allied aircraft losses
Kittyhawk IA: 1 destroyed
P-40B Warhawk: 3 destroyed
Runway hits 1
Aircraft Attacking:
8 x G4M1 Betty bombing from 13000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
7 x G4M1 Betty bombing from 13000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
CAP engaged:
No.75 Sqn RAAF with Kittyhawk IA (0 airborne, 6 on standby, 8 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 15000 and 20000.
Time for all group planes to reach interception is 27 minutes
10 planes vectored on to bombers
No.76 Sqn RAAF with Kittyhawk IA (2 airborne, 5 on standby, 7 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 8000 and 13000.
Time for all group planes to reach interception is 25 minutes
6 planes vectored on to bombers
18th FG/44th FS with P-40B Warhawk (1 airborne, 3 on standby, 4 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 16000.
Time for all group planes to reach interception is 26 minutes
3 planes vectored on to bombers
18th FG/73rd FS with P-40B Warhawk (0 airborne, 5 on standby, 6 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 6000 and 18000.
Time for all group planes to reach interception is 26 minutes
5 planes vectored on to bombers
18th FG/78th FS with P-40B Warhawk (0 airborne, 5 on standby, 6 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 9000 and 14000.
Time for all group planes to reach interception is 44 minutes
7 planes vectored on to bombers
---------------------------------------------
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Heavy rain
Raid detected at 147 NM, estimated altitude 16,000 feet.
Estimated time to target is 58 minutes
Japanese aircraft
A6M2 Zero x 23
G3M2 Nell x 24
Allied aircraft
Kittyhawk IA x 19
P-40B Warhawk x 17
Japanese aircraft losses
A6M2 Zero: 2 destroyed
G3M2 Nell: 6 destroyed, 8 damaged
Allied aircraft losses
Kittyhawk IA: 1 destroyed
Runway hits 2
Aircraft Attacking:
9 x G3M2 Nell bombing from 13000 feet
Airfield Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb
5 x G3M2 Nell bombing from 13000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
CAP engaged:
No.76 Sqn RAAF with Kittyhawk IA (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 13000 and 20000.
Time for all group planes to reach interception is 39 minutes
4 planes vectored on to bombers
18th FG/73rd FS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 3 being recalled, 2 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 17000.
Time for all group planes to reach interception is 57 minutes
5 planes vectored on to bombers
18th FG/78th FS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 5 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 13000.
Time for all group planes to reach interception is 56 minutes
6 planes vectored on to bombers
No.75 Sqn RAAF with Kittyhawk IA (0 airborne, 0 on standby, 0 scrambling)
6 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 13000 and 19000.
Time for all group planes to reach interception is 40 minutes
6 planes vectored on to bombers
18th FG/44th FS with P-40B Warhawk (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 7 minutes
1 planes vectored on to bombers
Shore bombardment against the IJA divisions at PM. I'm curious--what advantage is there to breaking down?
Naval bombardment of Port Moresby at 98,130
Allied Ships
BB Resolution
BB Ramillies
BB Royal Sovereign
BB Revenge
BB Warspite
CL Capetown
CL Newcastle
CL Ceres
CL Danae
Japanese ground losses:
176 casualties reported
Squads: 1 destroyed, 11 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
The KB is headed towards Ndeni from Rabaul. Time to drop back to Noumea.
A successful turn.
Japanese airstrikes on PM run into a circular saw.
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Heavy rain
Raid detected at 153 NM, estimated altitude 15,000 feet.
Estimated time to target is 53 minutes
Japanese aircraft
A6M2 Zero x 35
G4M1 Betty x 44
Allied aircraft
Kittyhawk IA x 30
P-40B Warhawk x 34
Japanese aircraft losses
A6M2 Zero: 5 destroyed
G4M1 Betty: 18 destroyed, 5 damaged
Allied aircraft losses
Kittyhawk IA: 1 destroyed
P-40B Warhawk: 3 destroyed
Runway hits 1
Aircraft Attacking:
8 x G4M1 Betty bombing from 13000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
7 x G4M1 Betty bombing from 13000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
CAP engaged:
No.75 Sqn RAAF with Kittyhawk IA (0 airborne, 6 on standby, 8 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 15000 and 20000.
Time for all group planes to reach interception is 27 minutes
10 planes vectored on to bombers
No.76 Sqn RAAF with Kittyhawk IA (2 airborne, 5 on standby, 7 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 8000 and 13000.
Time for all group planes to reach interception is 25 minutes
6 planes vectored on to bombers
18th FG/44th FS with P-40B Warhawk (1 airborne, 3 on standby, 4 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 16000.
Time for all group planes to reach interception is 26 minutes
3 planes vectored on to bombers
18th FG/73rd FS with P-40B Warhawk (0 airborne, 5 on standby, 6 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 6000 and 18000.
Time for all group planes to reach interception is 26 minutes
5 planes vectored on to bombers
18th FG/78th FS with P-40B Warhawk (0 airborne, 5 on standby, 6 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 9000 and 14000.
Time for all group planes to reach interception is 44 minutes
7 planes vectored on to bombers
---------------------------------------------
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Heavy rain
Raid detected at 147 NM, estimated altitude 16,000 feet.
Estimated time to target is 58 minutes
Japanese aircraft
A6M2 Zero x 23
G3M2 Nell x 24
Allied aircraft
Kittyhawk IA x 19
P-40B Warhawk x 17
Japanese aircraft losses
A6M2 Zero: 2 destroyed
G3M2 Nell: 6 destroyed, 8 damaged
Allied aircraft losses
Kittyhawk IA: 1 destroyed
Runway hits 2
Aircraft Attacking:
9 x G3M2 Nell bombing from 13000 feet
Airfield Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb
5 x G3M2 Nell bombing from 13000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
CAP engaged:
No.76 Sqn RAAF with Kittyhawk IA (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 13000 and 20000.
Time for all group planes to reach interception is 39 minutes
4 planes vectored on to bombers
18th FG/73rd FS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 3 being recalled, 2 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 17000.
Time for all group planes to reach interception is 57 minutes
5 planes vectored on to bombers
18th FG/78th FS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 5 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 13000.
Time for all group planes to reach interception is 56 minutes
6 planes vectored on to bombers
No.75 Sqn RAAF with Kittyhawk IA (0 airborne, 0 on standby, 0 scrambling)
6 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 13000 and 19000.
Time for all group planes to reach interception is 40 minutes
6 planes vectored on to bombers
18th FG/44th FS with P-40B Warhawk (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 7 minutes
1 planes vectored on to bombers
Shore bombardment against the IJA divisions at PM. I'm curious--what advantage is there to breaking down?
Naval bombardment of Port Moresby at 98,130
Allied Ships
BB Resolution
BB Ramillies
BB Royal Sovereign
BB Revenge
BB Warspite
CL Capetown
CL Newcastle
CL Ceres
CL Danae
Japanese ground losses:
176 casualties reported
Squads: 1 destroyed, 11 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
The KB is headed towards Ndeni from Rabaul. Time to drop back to Noumea.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: July 10/11
Breaking down divisions into three pieces? The only one that I know of is that they might repair faster and/or take replacements faster in aggregate than the monolithic division.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: July 10/11
ORIGINAL: witpqs
Breaking down divisions into three pieces? The only one that I know of is that they might repair faster and/or take replacements faster in aggregate than the monolithic division.
I think he's nearly out of supply, and unless the Combined Fleet escorts a convoy to PM, he'll be staying that way.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
July 11/12
July 11/12 1942
Davao becomes untenable for cargo operations. I'll need to redeploy some air cover there.
It appears he's sending a fast transport convoy into PM. It will have to run a gauntlet of four light SAGs.
Davao becomes untenable for cargo operations. I'll need to redeploy some air cover there.
It appears he's sending a fast transport convoy into PM. It will have to run a gauntlet of four light SAGs.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
July 12/13
July 12/13 1942
Sub torpedoes miss both sides.
The Nell/Betty losses he took mean that his air operations over PM are restricted to sweeps. About 90 Zeros participate. I've pulled my aircraft out, except for some recon.
Hyuga and Ise spotted off the tail of New Guinea. That suggests there is a bombardment or resupply mission headed to PM. The five light SAGs patrolling between Cooktown and PM prepare for action. No CAP, which is good.
Sub torpedoes miss both sides.
The Nell/Betty losses he took mean that his air operations over PM are restricted to sweeps. About 90 Zeros participate. I've pulled my aircraft out, except for some recon.
Hyuga and Ise spotted off the tail of New Guinea. That suggests there is a bombardment or resupply mission headed to PM. The five light SAGs patrolling between Cooktown and PM prepare for action. No CAP, which is good.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
July 13/14
July 13/14 1942
More sweeps on PM.
Nothing significant happens.
More sweeps on PM.
Nothing significant happens.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
July 14/15
July 14/15 1942
115 Helens hit the dispersal strip (size 1 with 8 Hurricane Is) at Ramree Island. I suppose I touched a raw nerve.
115 Helens hit the dispersal strip (size 1 with 8 Hurricane Is) at Ramree Island. I suppose I touched a raw nerve.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
July 15/16
July 15/16 1942
My opponent's comment: "IJN still rocks."
The Combined Fleet reappears at PM. More landings there. He ran into my light SAG, whose job was to go into harm's way.
Day Time Surface Combat, near Port Moresby at 97,131, Range 8,000 Yards
Allied aircraft
no flights
No Allied losses
Japanese Ships
BB Ise, Shell hits 1
BB Hyuga, Shell hits 8
CA Aoba
CA Kinugasa
CA Furutaka
CA Kako, Shell hits 1
CL Natori
CL Kinu
CL Tama
CL Kiso
CL Yubari
DD Hatsuharu
DD Akatsuki
DD Hibiki, Shell hits 1
DD Shikinami
DD Ayanami, Shell hits 2, on fire
DD Asagiri
DD Sagiri
Allied Ships
CA Indianapolis, Shell hits 14, and is sunk
CA Houston, Shell hits 6, and is sunk
CA Astoria, Shell hits 19, and is sunk
CA Minneapolis, Shell hits 21, Torpedo hits 1, and is sunk
DD Dunlap
DD Case, Shell hits 2, heavy damage
DD Conyngham, Shell hits 9, Torpedo hits 1, and is sunk
DD Perkins, Shell hits 1, on fire
Afternoon Air attack on TF, near Port Moresby at 97,132
Weather in hex: Moderate rain
Raid detected at 119 NM, estimated altitude 16,000 feet.
Estimated time to target is 47 minutes
Japanese aircraft
A6M2 Zero x 23
G3M2 Nell x 12
Japanese aircraft losses
G3M2 Nell: 7 damaged
G3M2 Nell: 1 destroyed by flak
Allied Ships
CA Dorsetshire
CL Hobart, Torpedo hits 1
CA Devonshire
Morning Air attack on TF, near Port Moresby at 97,131
Weather in hex: Light rain
Raid detected at 103 NM, estimated altitude 16,000 feet.
Estimated time to target is 40 minutes
Japanese aircraft
A6M2 Zero x 23
G3M2 Nell x 12
Japanese aircraft losses
G3M2 Nell: 2 damaged
Allied Ships
DD Case, Torpedo hits 3, and is sunk
DD Dunlap, Torpedo hits 1, and is sunk
My opponent's comment: "IJN still rocks."
The Combined Fleet reappears at PM. More landings there. He ran into my light SAG, whose job was to go into harm's way.
Day Time Surface Combat, near Port Moresby at 97,131, Range 8,000 Yards
Allied aircraft
no flights
No Allied losses
Japanese Ships
BB Ise, Shell hits 1
BB Hyuga, Shell hits 8
CA Aoba
CA Kinugasa
CA Furutaka
CA Kako, Shell hits 1
CL Natori
CL Kinu
CL Tama
CL Kiso
CL Yubari
DD Hatsuharu
DD Akatsuki
DD Hibiki, Shell hits 1
DD Shikinami
DD Ayanami, Shell hits 2, on fire
DD Asagiri
DD Sagiri
Allied Ships
CA Indianapolis, Shell hits 14, and is sunk
CA Houston, Shell hits 6, and is sunk
CA Astoria, Shell hits 19, and is sunk
CA Minneapolis, Shell hits 21, Torpedo hits 1, and is sunk
DD Dunlap
DD Case, Shell hits 2, heavy damage
DD Conyngham, Shell hits 9, Torpedo hits 1, and is sunk
DD Perkins, Shell hits 1, on fire
Afternoon Air attack on TF, near Port Moresby at 97,132
Weather in hex: Moderate rain
Raid detected at 119 NM, estimated altitude 16,000 feet.
Estimated time to target is 47 minutes
Japanese aircraft
A6M2 Zero x 23
G3M2 Nell x 12
Japanese aircraft losses
G3M2 Nell: 7 damaged
G3M2 Nell: 1 destroyed by flak
Allied Ships
CA Dorsetshire
CL Hobart, Torpedo hits 1
CA Devonshire
Morning Air attack on TF, near Port Moresby at 97,131
Weather in hex: Light rain
Raid detected at 103 NM, estimated altitude 16,000 feet.
Estimated time to target is 40 minutes
Japanese aircraft
A6M2 Zero x 23
G3M2 Nell x 12
Japanese aircraft losses
G3M2 Nell: 2 damaged
Allied Ships
DD Case, Torpedo hits 3, and is sunk
DD Dunlap, Torpedo hits 1, and is sunk
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: July 15/16
Did the Japanese BBs get any hits in, or was it solely the lighter ships?
Thx -
Thx -
RE: July 15/16
ORIGINAL: ADB123
Did the Japanese BBs get any hits in, or was it solely the lighter ships?
Thx -
The BBs did the heavy hitting. The KB is lurking off Buna.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: July 15/16
ORIGINAL: herwin
ORIGINAL: ADB123
Did the Japanese BBs get any hits in, or was it solely the lighter ships?
Thx -
The BBs did the heavy hitting. The KB is lurking off Buna.
Ah, that's interesting to know. I usually have difficulty getting my BBs to join the action. I guess that Daylight in Rain did the trick.
Thx -
July 16/17
July 16/17 1942
Lost some more cruisers in night actions...
Night Time Surface Combat, near Port Moresby at 98,130, Range 7,000 Yards
Allied aircraft
no flights
No Allied losses
Japanese Ships
BB Ise, Shell hits 1
BB Hyuga, Shell hits 7, Torpedo hits 1, on fire
CA Aoba, Shell hits 1
CA Kinugasa
CA Furutaka
CA Kako
CL Natori
CL Kinu
CL Tama
CL Kiso
CL Yubari
DD Hatsuharu
DD Akatsuki
DD Hibiki
DD Shikinami
DD Asagiri
DD Sagiri
Allied Ships
CA Dorsetshire, Shell hits 23, and is sunk
CA Devonshire, Shell hits 2, on fire
CL Achilles, Shell hits 2
Night Time Surface Combat, near Port Moresby at 97,131, Range 1,000 Yards
Allied aircraft
no flights
No Allied losses
Japanese Ships
BB Nagato
BB Yamato
CA Atago
CA Maya
CA Chokai
CA Mikuma
CA Suzuya
CA Kumano
CL Kitakami
CL Oi
DD Harusame
DD Kawakaze
DD Umikaze
DD Suzukaze
DD Usugumo
DD Murakumo
DD Uranami
Allied Ships
CA Devonshire, Shell hits 43, and is sunk
CL Achilles
Bombardment of PM. I wonder if they encountered the minefield.
TF 42 encounters mine field at Port Moresby (98,130)
Japanese Ships
CL Kitakami, Mine hits 1
Japanese Ships
BB Yamato
BB Nagato
CA Kumano
CA Suzuya
CA Mikuma
CA Chokai
CA Maya
CA Atago
CL Oi
DD Uranami
DD Murakumo
DD Usugumo
DD Suzukaze
DD Umikaze
DD Kawakaze
DD Harusame
Allied ground losses:
157 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 7 destroyed, 11 disabled
Engineers: 3 destroyed, 1 disabled
Guns lost 14 (1 destroyed, 13 disabled)
Vehicles lost 11 (7 destroyed, 4 disabled)
Airbase hits 11
Airbase supply hits 2
Runway hits 27
Port hits 12
Port supply hits 1
---------------------------------------------
Night Naval bombardment of Port Moresby at 98,130
Japanese Ships
BB Ise
CA Kako
CA Furutaka
CA Kinugasa
CA Aoba
CL Yubari
CL Kiso
CL Tama
CL Kinu
CL Natori
DD Sagiri
DD Asagiri
DD Shikinami
DD Hibiki
DD Akatsuki
DD Hatsuharu
Allied ground losses:
62 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 1 disabled
Airbase hits 2
Airbase supply hits 4
Runway hits 17
Port hits 7
Port supply hits 2
Air strikes on PM
Morning Air attack on 49th Australian Battalion, at 98,130 (Port Moresby)
Weather in hex: Heavy rain
Raid detected at 120 NM, estimated altitude 19,000 feet.
Estimated time to target is 40 minutes
Japanese aircraft
A6M2 Zero x 29
No Japanese losses
Aircraft Attacking:
29 x A6M2 Zero bombing from 19000 feet
Ground Attack: 2 x 60 kg GP Bomb
Also attacking 24th (Sep) Infantry Regiment ...
Also attacking 49th Australian Battalion ...
---------------------------------------------
Afternoon Air attack on 49th Australian Battalion, at 98,130 (Port Moresby)
Weather in hex: Partial cloud
Raid detected at 120 NM, estimated altitude 11,000 feet.
Estimated time to target is 45 minutes
Japanese aircraft
A6M2 Zero x 109
B5N2 Kate x 192
D3A1 Val x 146
Japanese aircraft losses
B5N2 Kate: 10 damaged
D3A1 Val: 5 damaged
Allied ground losses:
127 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 1 destroyed, 8 disabled
Engineers: 0 destroyed, 1 disabled
Deliberate attack on the Sian road.
Ground combat at 85,44 (near Nanyang)
Japanese Deliberate attack
Attacking force 165449 troops, 1461 guns, 616 vehicles, Assault Value = 5251
Defending force 81166 troops, 552 guns, 0 vehicles, Assault Value = 2215
Japanese adjusted assault: 2876
Allied adjusted defense: 5107
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), experience(-)
Attacker:
Japanese ground losses:
8258 casualties reported
Squads: 17 destroyed, 345 disabled
Non Combat: 56 destroyed, 350 disabled
Engineers: 2 destroyed, 52 disabled
Vehicles lost 81 (43 destroyed, 38 disabled)
Allied ground losses:
6616 casualties reported
Squads: 129 destroyed, 74 disabled
Non Combat: 69 destroyed, 197 disabled
Engineers: 0 destroyed, 28 disabled
Lost some more cruisers in night actions...
Night Time Surface Combat, near Port Moresby at 98,130, Range 7,000 Yards
Allied aircraft
no flights
No Allied losses
Japanese Ships
BB Ise, Shell hits 1
BB Hyuga, Shell hits 7, Torpedo hits 1, on fire
CA Aoba, Shell hits 1
CA Kinugasa
CA Furutaka
CA Kako
CL Natori
CL Kinu
CL Tama
CL Kiso
CL Yubari
DD Hatsuharu
DD Akatsuki
DD Hibiki
DD Shikinami
DD Asagiri
DD Sagiri
Allied Ships
CA Dorsetshire, Shell hits 23, and is sunk
CA Devonshire, Shell hits 2, on fire
CL Achilles, Shell hits 2
Night Time Surface Combat, near Port Moresby at 97,131, Range 1,000 Yards
Allied aircraft
no flights
No Allied losses
Japanese Ships
BB Nagato
BB Yamato
CA Atago
CA Maya
CA Chokai
CA Mikuma
CA Suzuya
CA Kumano
CL Kitakami
CL Oi
DD Harusame
DD Kawakaze
DD Umikaze
DD Suzukaze
DD Usugumo
DD Murakumo
DD Uranami
Allied Ships
CA Devonshire, Shell hits 43, and is sunk
CL Achilles
Bombardment of PM. I wonder if they encountered the minefield.
TF 42 encounters mine field at Port Moresby (98,130)
Japanese Ships
CL Kitakami, Mine hits 1
Japanese Ships
BB Yamato
BB Nagato
CA Kumano
CA Suzuya
CA Mikuma
CA Chokai
CA Maya
CA Atago
CL Oi
DD Uranami
DD Murakumo
DD Usugumo
DD Suzukaze
DD Umikaze
DD Kawakaze
DD Harusame
Allied ground losses:
157 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 7 destroyed, 11 disabled
Engineers: 3 destroyed, 1 disabled
Guns lost 14 (1 destroyed, 13 disabled)
Vehicles lost 11 (7 destroyed, 4 disabled)
Airbase hits 11
Airbase supply hits 2
Runway hits 27
Port hits 12
Port supply hits 1
---------------------------------------------
Night Naval bombardment of Port Moresby at 98,130
Japanese Ships
BB Ise
CA Kako
CA Furutaka
CA Kinugasa
CA Aoba
CL Yubari
CL Kiso
CL Tama
CL Kinu
CL Natori
DD Sagiri
DD Asagiri
DD Shikinami
DD Hibiki
DD Akatsuki
DD Hatsuharu
Allied ground losses:
62 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 1 disabled
Airbase hits 2
Airbase supply hits 4
Runway hits 17
Port hits 7
Port supply hits 2
Air strikes on PM
Morning Air attack on 49th Australian Battalion, at 98,130 (Port Moresby)
Weather in hex: Heavy rain
Raid detected at 120 NM, estimated altitude 19,000 feet.
Estimated time to target is 40 minutes
Japanese aircraft
A6M2 Zero x 29
No Japanese losses
Aircraft Attacking:
29 x A6M2 Zero bombing from 19000 feet
Ground Attack: 2 x 60 kg GP Bomb
Also attacking 24th (Sep) Infantry Regiment ...
Also attacking 49th Australian Battalion ...
---------------------------------------------
Afternoon Air attack on 49th Australian Battalion, at 98,130 (Port Moresby)
Weather in hex: Partial cloud
Raid detected at 120 NM, estimated altitude 11,000 feet.
Estimated time to target is 45 minutes
Japanese aircraft
A6M2 Zero x 109
B5N2 Kate x 192
D3A1 Val x 146
Japanese aircraft losses
B5N2 Kate: 10 damaged
D3A1 Val: 5 damaged
Allied ground losses:
127 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 1 destroyed, 8 disabled
Engineers: 0 destroyed, 1 disabled
Deliberate attack on the Sian road.
Ground combat at 85,44 (near Nanyang)
Japanese Deliberate attack
Attacking force 165449 troops, 1461 guns, 616 vehicles, Assault Value = 5251
Defending force 81166 troops, 552 guns, 0 vehicles, Assault Value = 2215
Japanese adjusted assault: 2876
Allied adjusted defense: 5107
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), experience(-)
Attacker:
Japanese ground losses:
8258 casualties reported
Squads: 17 destroyed, 345 disabled
Non Combat: 56 destroyed, 350 disabled
Engineers: 2 destroyed, 52 disabled
Vehicles lost 81 (43 destroyed, 38 disabled)
Allied ground losses:
6616 casualties reported
Squads: 129 destroyed, 74 disabled
Non Combat: 69 destroyed, 197 disabled
Engineers: 0 destroyed, 28 disabled
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
July 17/18
July 17/18 1942
Japanese still reacting to the dispersal strip at Ramree Island.
What I'm doing to sustain PM is flying about 50-60 planeloads of supply in each day plus a fast TF every three or four days.
Japanese still reacting to the dispersal strip at Ramree Island.
What I'm doing to sustain PM is flying about 50-60 planeloads of supply in each day plus a fast TF every three or four days.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
July 18/19
July 18/19 1942
Lots of air activity with marginal results.
Lots of air activity with marginal results.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
July 19/20
July 19/20 1942
More air activity. I like it when he masses his aircraft against airfields with a very small number of decoys.
Deliberate attack at PM bites on a rock.
Ground combat at Port Moresby (98,130)
Japanese Deliberate attack
Attacking force 23443 troops, 196 guns, 35 vehicles, Assault Value = 684
Defending force 16769 troops, 280 guns, 185 vehicles, Assault Value = 418
Japanese adjusted assault: 332
Allied adjusted defense: 811
Japanese assault odds: 1 to 2 (fort level 2)
Combat modifiers
Defender: terrain(+), experience(-)
Attacker: fatigue(-)
Japanese ground losses:
2961 casualties reported
Squads: 4 destroyed, 125 disabled
Non Combat: 6 destroyed, 109 disabled
Engineers: 1 destroyed, 8 disabled
Allied ground losses:
397 casualties reported
Squads: 2 destroyed, 22 disabled
Non Combat: 0 destroyed, 35 disabled
Engineers: 0 destroyed, 8 disabled
Assaulting units:
9th Division
38th Division
Defending units:
148th Infantry Regiment
24th (Sep) Infantry Regiment
49th Australian Battalion
2/8th Ind Coy
30th Australian Brigade
2/2nd Ind Coy
2/6th Ind Coy
145th Infantry Rgt /1
13th Field Regiment
808th Aviation Engineer Battalion
2nd Medium Regiment
307th Base Group
15th RAN Base Force
1st Medium Regiment
21/22 Field Regiment
More air activity. I like it when he masses his aircraft against airfields with a very small number of decoys.
Deliberate attack at PM bites on a rock.
Ground combat at Port Moresby (98,130)
Japanese Deliberate attack
Attacking force 23443 troops, 196 guns, 35 vehicles, Assault Value = 684
Defending force 16769 troops, 280 guns, 185 vehicles, Assault Value = 418
Japanese adjusted assault: 332
Allied adjusted defense: 811
Japanese assault odds: 1 to 2 (fort level 2)
Combat modifiers
Defender: terrain(+), experience(-)
Attacker: fatigue(-)
Japanese ground losses:
2961 casualties reported
Squads: 4 destroyed, 125 disabled
Non Combat: 6 destroyed, 109 disabled
Engineers: 1 destroyed, 8 disabled
Allied ground losses:
397 casualties reported
Squads: 2 destroyed, 22 disabled
Non Combat: 0 destroyed, 35 disabled
Engineers: 0 destroyed, 8 disabled
Assaulting units:
9th Division
38th Division
Defending units:
148th Infantry Regiment
24th (Sep) Infantry Regiment
49th Australian Battalion
2/8th Ind Coy
30th Australian Brigade
2/2nd Ind Coy
2/6th Ind Coy
145th Infantry Rgt /1
13th Field Regiment
808th Aviation Engineer Battalion
2nd Medium Regiment
307th Base Group
15th RAN Base Force
1st Medium Regiment
21/22 Field Regiment
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: July 17/18
What I'm doing to sustain PM is flying about 50-60 planeloads of supply in each day plus a fast TF every three or four days.
He's not trying to intercept your transports? Does he have any level 2 airfields near by?
