ORIGINAL: Karri
ORIGINAL: Tarhunnas
One thing that could be changed with forts IMHO is the ability of units with high engineer support to dig in to level 1 after taking a hex. That makes it impossible for the opposing player to conduct swift counterattacks against advancing units and leads to players maximising engineer and sapper support in order to dig their way forward. I think it should not be possible to construct forts unless the hex was under your control at the beginning of the turn.
The first thing infantry does when it stops, is dig in. Can't recall how long it takes to build proper fortifications...a week is more than enough for foxholes and trenches.
Sure enough. However, one side isn't sitting still for a week letting the other side dig, even though the game uses turns of one week. It is more about game mechanics than real digging times.


