ORIGINAL: enael
i just start with WITE. it's a very good game. Someone one can explain what you all talk about : 1:1= 2:1 ?
It IS a great game, it's just us grognards like to grumble a bit [;)].
See post # 21 for an explanation.
Moderators: Joel Billings, Sabre21, elmo3
ORIGINAL: enael
i just start with WITE. it's a very good game. Someone one can explain what you all talk about : 1:1= 2:1 ?
What I really wanted to say with my example was: Flavio said the rule only kicks in at odds between 1-1 and 2-1, but apparently it always kicks in whenever the odds in a Soviet attack is greater than 1-1. I am wondering if this doesn't matter since the odds are 2-1 and that's it, or if the odds have some other effect besides causing a retreat. Do they affect retreat casualties for example?

+1ORIGINAL: Marquo
Until we see a good sample of at least 10 or more games of 1941 - 1945 played to the bitter end, then all crticisms about "unfair," "broken," "pig rule," etc. are tantamount to emotional diatribe unsubstantiated by fact.
Marquo
ORIGINAL: Marquo
Until we see a good sample of at least 10 or more games of 1941 - 1945 played to the bitter end, then all crticisms about "unfair," "broken," "pig rule," etc. are tantamount to emotional diatribe unsubstantiated by fact.
I was going to say something about Marquo's highly biased hypothesis, but thought I might come across too critical. Now I'm afraid I must.ORIGINAL: pompack
+1ORIGINAL: Marquo
Until we see a good sample of at least 10 or more games of 1941 - 1945 played to the bitter end, then all crticisms about "unfair," "broken," "pig rule," etc. are tantamount to emotional diatribe unsubstantiated by fact.
Marquo
ORIGINAL: Q-Ball
There are some good points in here, and some rants too, but I am in the club where the Germans need more help somehow.
I hope the game I am playing with Tarhunnas will help. At this point I am fairly confident that there Wehrmacht will be smashed earlier historical, and that there isn't alot Tarhunnas can do about it. I look at the OOB and loss trajectories, and the numbers don't look very good for the Germans. I hope Tarhunnas plays as well as he can, and I will, and the result should be an "honest" look at what works and what might need to be looked at.
I also caution anyone who rants about the game: Any of us who played WITP-AE know that it takes a long time to get it "right". The more complex a game, the more levers to pull or push to get the desired result. This game is less complex than WITP-AE, but that engine took 6 years to get basically "right". Hopefully this won't take as long, but the fact that Matrix is in it for the long-haul to fix that rather than fire-and-forget is what you are also paying extra for.
I won't name me either!ORIGINAL: Pawlock
+1
My current pbem is more or less a mirror of Q-Balls albeit about 5-10 turns behind. I wont name my opponent , but he is one of the best offensive guys around so my current finding are not against a novice.
In a nut shell for me, it is not so much the soviets are overpowered in 42 as more like the Germans are underpowerd. Im still out on the 1:1 bump as the soviets do need something to give them the ability to attack in 41 and 42. As some have said perhaps a gradual toning down say 1.5 summer 42 -43 and then phase out completely in 43.
Id be more in favour of giving the german units a one off moral boost after the blizzrd perhaps.
Anyway , my opponent is still giving me a kicking if I step out of line too much[:D]
ORIGINAL: Harovan
To be won, a combat needs at least 2:1 odds. The Germans have to achieve these odds by themselves, the Soviets only have to achieve 1:1 odds and get another 1 for free: (1+1):1.
ORIGINAL: ComradeP
It's a bigger problem. Opinions differ on what the problem consists of, but to me it's mostly a problem of casualties.
-Even though high experience units fire more often in battle, effects of having high experience are generally underwhelming for the Axis in terms of the casualties they take from indirect fire. Soviet Rifle squads rarely hit anything even if they fire, but as soon as the Soviets get their mortars out even barely trained conscripts give the Axis infantry a pasting that tends to ruin the loss ratio for the Axis.
-Hasty attacks usually don't do a lot of damage (which is fine), but mobile units don't have the MP's to make deliberate attacks and advance in the same turn, which is a problem.
-As there's no "chase" segment for combat, casualties caused by mobile units are often a bit underwhelming. A unit with very little mobility and no safe route for a retreat, like a Rifle brigade/division in a clear hex, can just walk away with low losses from a 90 morale/experience mobile unit.
-Retreat attrition for guns is fairly high. The Soviets can take that, the Axis can't.
-There is no period for recovery for the Axis due to the constant attrition, which shrinks the Wehrmacht every turn.
The odds modifier leads to some of these problems, it's not the direct cause of any of them.
ORIGINAL: Tarhunnas
I would say that such sentiments are always a sign of emotional diatribe, however long you have played!ORIGINAL: Marquo
Until we see a good sample of at least 10 or more games of 1941 - 1945 played to the bitter end, then all crticisms about "unfair," "broken," "pig rule," etc. are tantamount to emotional diatribe unsubstantiated by fact.
Are you implying that I have used those words? If so, could you kindly quote those specific posts? If not, I would prefer that you expressed yourself more clearly so that your posts do not indirectly ascribe such expressions to me.