Newbie Allies vs. Experinced WitP
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
The Big Picture
The airwar in Ragoon has been intersting. Looking at the combat reports we have been shooting down aircraft but there have been times of increasing numbers flying the escorts. The next raid will be very telling. He is either moving stuff from CAP or my reports and FOW are very wrong or a combinatino of both. I am going to bomb Pegu with 8 LB's escorted by 24 hurricanes [if they show up [&:]] This will bring out the Oscar CAP [sweeping Pegu is not showing any resistance] and let me know if my hunch is correct.
There are four stages of ignorance Blissfully, Knowingly, Confidently, and Arrogantly ignorant. It is not a matter of knowing but how you perceive the truths you do not know about.
I blissfully thought I understood the SoPac theater but today I had a huge leap into knowingly ignorant. As I looked at Ndeni and Tabitiueua I began to understand the importance of Tarawa and Ocean Island as a part of the big picture. For example, I had been running well south due to these bases but taking them out cuts a full 4 days off the reinforcement/supply of Luganville and Ndeni. At the same time it supports my island hopping campaign.
Eventually I will reach the confidently ignorant stage in this game where I am confident in what I do not know and really see the big picture come together.
The build up continues. One thing I note is that there is a distinct lack of BF's and varity.[naval vs. aviation support] early in this game. It forces a concentration on a single front. For example, Tabitiueua area will take at least smaller 3 BF's for the surrounding islands, but right now all I have is the big 100 Naval support BF's unless I reallocate and move a lot of stuff around. I really hate using the Big BF's for a small mission . and it takes a long time to get them reloaded for a new mission from teh small islands and attols. The good news is that Tarawa/Ocean island are not built up yet and it will take him some time to build up the needed infrastrcuture to supress Tabitiueua ...Ndeni is not in this position.
There are four stages of ignorance Blissfully, Knowingly, Confidently, and Arrogantly ignorant. It is not a matter of knowing but how you perceive the truths you do not know about.
I blissfully thought I understood the SoPac theater but today I had a huge leap into knowingly ignorant. As I looked at Ndeni and Tabitiueua I began to understand the importance of Tarawa and Ocean Island as a part of the big picture. For example, I had been running well south due to these bases but taking them out cuts a full 4 days off the reinforcement/supply of Luganville and Ndeni. At the same time it supports my island hopping campaign.
Eventually I will reach the confidently ignorant stage in this game where I am confident in what I do not know and really see the big picture come together.
The build up continues. One thing I note is that there is a distinct lack of BF's and varity.[naval vs. aviation support] early in this game. It forces a concentration on a single front. For example, Tabitiueua area will take at least smaller 3 BF's for the surrounding islands, but right now all I have is the big 100 Naval support BF's unless I reallocate and move a lot of stuff around. I really hate using the Big BF's for a small mission . and it takes a long time to get them reloaded for a new mission from teh small islands and attols. The good news is that Tarawa/Ocean island are not built up yet and it will take him some time to build up the needed infrastrcuture to supress Tabitiueua ...Ndeni is not in this position.
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: The Big Picture
After the Ragoon attack I am noticing that my stronger 75+ pilots are coming back from hell but my weaker just trained pilots are facing their fate. If this goes for the other side as well .. we both are creating a few super pilots that devour the weak. This might reinforce the thought of keeping only the best trained forces engaged and not releasing pilots too soon into the wild. The good news is ... he is still losing 2:1 on all fronts and 3:1 over the skies of Ragoon.
Ndeni achived airfield 3 status today and received a complement of fighters and a B-26 Bomber squadron 62 exp (4 planes). It stormy right now but soon Tulgi will hear the drone of twin engines, the sounds of twisted metal and teh sights off bright flames and burning fuel ...
The Conversion of xAK's to AP's has been completed. I have 30 AP's and 20 AK's amassing at San Francisco from 4 locations to transport INF and ENG units to PH. Very soon I will have 4 Divisions preping for Tarawa and Ocean Island at the staging point. The I AUS continues to deploy to Ndeni and Luganville. A SAG consisting of 5 BB's and support ships along with a 2 CV CVTF continues to patrol beween Tabitueua and Ndeni. If he intends to interdict with a SAG only TF he will get quite a surprise.
The SAG will shift missions next week and bombard Ocean Is.. This will give me an idea of how much stuff he has in this location. This will determine what will recieve teh US wrath first. I want to take out the weaker point, establish a presenence then take out the stronger point. If both are equal at 4.8K troops or as Alfred has explained about 160 AV .... Tarawa is the first target.
The IJN continue to fly patrols on my outpost ...as I am continuing to perfrom Naval searches with Cat's over his outposts and sea lanes.
I suspect the India raid is coming .. I am moving stuff from India and Colombo to Mombassa and CT.
More later ...
Ndeni achived airfield 3 status today and received a complement of fighters and a B-26 Bomber squadron 62 exp (4 planes). It stormy right now but soon Tulgi will hear the drone of twin engines, the sounds of twisted metal and teh sights off bright flames and burning fuel ...
The Conversion of xAK's to AP's has been completed. I have 30 AP's and 20 AK's amassing at San Francisco from 4 locations to transport INF and ENG units to PH. Very soon I will have 4 Divisions preping for Tarawa and Ocean Island at the staging point. The I AUS continues to deploy to Ndeni and Luganville. A SAG consisting of 5 BB's and support ships along with a 2 CV CVTF continues to patrol beween Tabitueua and Ndeni. If he intends to interdict with a SAG only TF he will get quite a surprise.
The SAG will shift missions next week and bombard Ocean Is.. This will give me an idea of how much stuff he has in this location. This will determine what will recieve teh US wrath first. I want to take out the weaker point, establish a presenence then take out the stronger point. If both are equal at 4.8K troops or as Alfred has explained about 160 AV .... Tarawa is the first target.
The IJN continue to fly patrols on my outpost ...as I am continuing to perfrom Naval searches with Cat's over his outposts and sea lanes.
I suspect the India raid is coming .. I am moving stuff from India and Colombo to Mombassa and CT.
More later ...
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
ASW Strategy II
I have a screen shot below of PH. A look at the weather and you wil see Rain forecasted with 100% moonlight. I assume two different algorithums at work. Maybe if it is not raining the moon shows up [:D] However, what it means to me is airplane sorties are not going to work at well and his submarines are going to get clear shots at anything intercepted.
There is one more thing that is happening in this picture. As stated before I am doing ASW patrols outside of ports and then merging with incoming convoys along with aoviding known sub contacts. It is through that strategy I am able to keep things going into and out of PH without attriition. The ASW algorithum is interesting and my observations are that:
1. The leadership rating and agressiveness is used to calculate the die roll for finding the sub in the same hex, or reacting toward a contact.
2. The ASW rating governs how much ammo the ASW platform carries initially and effectiveness of the platform in general for ASW.
3. The crew rating at the time of the targeting affects the combat die roll. Leadership seems to have an affect also but given equal leadership rating and ASW the Brit crews with Daytime quality of 72 in a day fight smack a sub .. USN crews with daytime quality in the 50's drop a lot of tincans and make a lot of noise but rare hits. The sub just off PH has been attacked twice a turn for 4 days .. one minor hit.
The good news is that I am tracking my crew experince increasing in the DD force. Eventually I should start seeing some oil slicks ...[8D]
No real changes in operations from the last turn. I continue to patrol between Tabetuea and Ndeni with a SCTF and a 2 CVTF patrols near Tabetuea. My forces continue to off load at Luganville and Tabetuea -- Strengthing these positions.
As far as Tarawa and Ocean Island are concerned .. in 3 days it is going to take a considerable effort to reinforce these locations. I will have strike aircraft on Tabetuea able to interdict merchant shipping along with escorts. The CVTF will strike any major SAG. I have strong reason to believe the KB is off refitting, but I have over 20 subs including 3 dutch subs patrolling these waters. My cat's reach teh 10 hexes beyond these targets that will give me fair warning of a KB raid.
I have a major transport convoy going to SF to retireive a little over 1200 AV to stage at PH. Once they get preped up for the invasion it a go on first clear weather day. In the meantime, I will run random bombardment attacks on Tarawa and Ocean island to wear down the supplies and get recon.
The Brit CVTF's are now at Melbourne and are moving to support the Luganville operations. That will leave the Indian Ocean vulnerable for now, but I sense a big combined push where the KB is not will greatly sway the momentium.
More later ..

There is one more thing that is happening in this picture. As stated before I am doing ASW patrols outside of ports and then merging with incoming convoys along with aoviding known sub contacts. It is through that strategy I am able to keep things going into and out of PH without attriition. The ASW algorithum is interesting and my observations are that:
1. The leadership rating and agressiveness is used to calculate the die roll for finding the sub in the same hex, or reacting toward a contact.
2. The ASW rating governs how much ammo the ASW platform carries initially and effectiveness of the platform in general for ASW.
3. The crew rating at the time of the targeting affects the combat die roll. Leadership seems to have an affect also but given equal leadership rating and ASW the Brit crews with Daytime quality of 72 in a day fight smack a sub .. USN crews with daytime quality in the 50's drop a lot of tincans and make a lot of noise but rare hits. The sub just off PH has been attacked twice a turn for 4 days .. one minor hit.
The good news is that I am tracking my crew experince increasing in the DD force. Eventually I should start seeing some oil slicks ...[8D]
No real changes in operations from the last turn. I continue to patrol between Tabetuea and Ndeni with a SCTF and a 2 CVTF patrols near Tabetuea. My forces continue to off load at Luganville and Tabetuea -- Strengthing these positions.
As far as Tarawa and Ocean Island are concerned .. in 3 days it is going to take a considerable effort to reinforce these locations. I will have strike aircraft on Tabetuea able to interdict merchant shipping along with escorts. The CVTF will strike any major SAG. I have strong reason to believe the KB is off refitting, but I have over 20 subs including 3 dutch subs patrolling these waters. My cat's reach teh 10 hexes beyond these targets that will give me fair warning of a KB raid.
I have a major transport convoy going to SF to retireive a little over 1200 AV to stage at PH. Once they get preped up for the invasion it a go on first clear weather day. In the meantime, I will run random bombardment attacks on Tarawa and Ocean island to wear down the supplies and get recon.
The Brit CVTF's are now at Melbourne and are moving to support the Luganville operations. That will leave the Indian Ocean vulnerable for now, but I sense a big combined push where the KB is not will greatly sway the momentium.
More later ..

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- PH.jpg (269.4 KiB) Viewed 349 times
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
Manilla Falls
It is a very dark day for the Allies as Manilla surrenders on March 3rd, 1942. Clark Field will soon be next [:(]
The good news is ..... The Hornet from Balboa, and the Lady Lex from Seattle will arrive in theater [Baker Island Area] in 40 days. I have two escort forces at these locations that enable almost immediate activation into theater. The Wasp is set to arrive at Balboa in 88 days and it takes another 20 days or so to get into theater. That means 6 CV's operating between the Solomons and the Marshal Islands supported by LBA. This should be enough cover to attack Tarawa and Ocean Islands in 1942.
As per my earlier posts, I so no reason to stick my head into the grinder in the Soloman's right now. The IJ player is readying his position and forces now by reinforcing Tulgui and the 'Canal even before PM has fallen. [which I suspect it will given my play so far
] However, we can look at this area in 1943.
Right now the focus is on Tarawa,and Ocean Islands in 1942 with the plan to Island Hop to Formosa by 1945. This mantra will get old to my readers, but it reminds me of the focus .. and not to get into a day to day reaction with the IJ's plan.
The good news is ..... The Hornet from Balboa, and the Lady Lex from Seattle will arrive in theater [Baker Island Area] in 40 days. I have two escort forces at these locations that enable almost immediate activation into theater. The Wasp is set to arrive at Balboa in 88 days and it takes another 20 days or so to get into theater. That means 6 CV's operating between the Solomons and the Marshal Islands supported by LBA. This should be enough cover to attack Tarawa and Ocean Islands in 1942.
As per my earlier posts, I so no reason to stick my head into the grinder in the Soloman's right now. The IJ player is readying his position and forces now by reinforcing Tulgui and the 'Canal even before PM has fallen. [which I suspect it will given my play so far
Right now the focus is on Tarawa,and Ocean Islands in 1942 with the plan to Island Hop to Formosa by 1945. This mantra will get old to my readers, but it reminds me of the focus .. and not to get into a day to day reaction with the IJ's plan.
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
Submarines Again :(
As you can see PH is covered with submarines and DD's ....
Now with that as a background .. there is a thread in our forum where as one of the devleopers reseached and found that about 180 tonnes of shipping was sunk by the Japanese and thus the automatic submarine behavior in the documentation is not correct. While the USN is completly casterated as an ASW force in 1942 the IJN submarines penatrated through 8 DD's that instead of merging with the convoy reacted .. away [:@] Submarine takes shot and of course hits vital tanker ...[8|]
Sub attack near Pearl Harbor at 179,109
Japanese Ships
SS I-26
Allied Ships
AO Bishopdale, Torpedo hits 2, on fire, heavy damage
AO Bishopdale is sighted by SS I-26
SS I-26 launches 2 torpedoes
The algorithum sometimes makes the IJN subs into super warriors when in fact they preyed on vulnerable ships. The rare exception of the Saratoga was that Spruance crossed over his same wake on the way to Pearl into a common event in the game ... I have lost 5 escorted Tankers and lost the use of the Lady Lex due to submarines ....all this TF's were well escorted ...More so it makes the game frustrating sometimes given the player is trying to protect his ships and yet submarines are absoutely deadly .. even against well escorted convoys in dense ASW patrol areas .. I feel absoutely helpless ...[&o]
I have lost way too many escorted tankers ...[8|]
Ok rant over .. back to the war ...
Now with that as a background .. there is a thread in our forum where as one of the devleopers reseached and found that about 180 tonnes of shipping was sunk by the Japanese and thus the automatic submarine behavior in the documentation is not correct. While the USN is completly casterated as an ASW force in 1942 the IJN submarines penatrated through 8 DD's that instead of merging with the convoy reacted .. away [:@] Submarine takes shot and of course hits vital tanker ...[8|]
Sub attack near Pearl Harbor at 179,109
Japanese Ships
SS I-26
Allied Ships
AO Bishopdale, Torpedo hits 2, on fire, heavy damage
AO Bishopdale is sighted by SS I-26
SS I-26 launches 2 torpedoes
The algorithum sometimes makes the IJN subs into super warriors when in fact they preyed on vulnerable ships. The rare exception of the Saratoga was that Spruance crossed over his same wake on the way to Pearl into a common event in the game ... I have lost 5 escorted Tankers and lost the use of the Lady Lex due to submarines ....all this TF's were well escorted ...More so it makes the game frustrating sometimes given the player is trying to protect his ships and yet submarines are absoutely deadly .. even against well escorted convoys in dense ASW patrol areas .. I feel absoutely helpless ...[&o]
I have lost way too many escorted tankers ...[8|]
Ok rant over .. back to the war ...
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
Hitting Back
Its March 5th 1942. I have a Brit 3 BB 3CL 4DD TF about 1000 miles off of Cacutta. I think it is time now to put a monkey wrench into the IJ's Burma plans. I have loaded up 2 AK's with supplies headed for Ragoon.
The SAG is headed to Moulmein where about 20 Oscars and pilots live and work to cover bombing runs into Ragoon - a little bombardment mission should stir things up a bit.. At the same time, the AK's will try and land supplies into Ragoon. My CAP has been doing a good job of preventing bombing raids but I suspect very soon a lot more planes are going to show up from the Singapore area :/
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I am not sure it is worth keeping around the Marine Squadrons that have to withdraw in June. They have 35 experince and will never be trained enough for deployment into theater. I think next turn I will trade them for PP's.
Right now we have 75 Tankers total in theater. The IJ player has sunk 10 with Submarines. The total in the game is 294, but many are back loaded in the 1944 - 1946 time period. My concern is the rate of escorted tonnage sunk by submarines and my ability to sustain my forward bases. I assume once my 40 experince DD's start getting 70 experince the tables will turn, but for now this is a real problem.
More as things develop ..
The SAG is headed to Moulmein where about 20 Oscars and pilots live and work to cover bombing runs into Ragoon - a little bombardment mission should stir things up a bit.. At the same time, the AK's will try and land supplies into Ragoon. My CAP has been doing a good job of preventing bombing raids but I suspect very soon a lot more planes are going to show up from the Singapore area :/
========================================================================================
I am not sure it is worth keeping around the Marine Squadrons that have to withdraw in June. They have 35 experince and will never be trained enough for deployment into theater. I think next turn I will trade them for PP's.
Right now we have 75 Tankers total in theater. The IJ player has sunk 10 with Submarines. The total in the game is 294, but many are back loaded in the 1944 - 1946 time period. My concern is the rate of escorted tonnage sunk by submarines and my ability to sustain my forward bases. I assume once my 40 experince DD's start getting 70 experince the tables will turn, but for now this is a real problem.
More as things develop ..
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: Hitting Back
My recon of Moulmein shows 4 CL's and 4 DD's in a 8 ship docked TF. This could be a very good prize if I can get the mission off ...
This has been one of thw worse IJN submarine turns:
Submarine attack near Alliford Bay at 201,46
Japanese Ships
SS I-10
Allied Ships
xAK Steel Voyager, Torpedo hits 1, on fire, heavy damage
xAK Steel Voyager is sighted by SS I-10
SS I-10 launches 4 torpedoes
ubmarine attack near Johnston Island at 167,108
Japanese Ships
SS I-5
Allied Ships
xAK Wind Rush, Torpedo hits 1, on fire, heavy damage
xAK Wind Rush is sighted by SS I-5
SS I-5 launches 2 torpedoes at xAK Wind Rush
---------------------------------------------
Submarine attack near Johnston Island at 167,108
Japanese Ships
SS I-5
Allied Ships
xAK Potter, Torpedo hits 1, on fire, heavy damage
xAK Potter is sighted by SS I-5
SS I-5 launches 2 torpedoes at xAK Potter
So far the Lady Lex is the only single warship has been hit by a sub .. the submarines only seem to prey on my auto convoys ..[8|] This turn was no different hitting Alaska and Oz bound auto-convoys Such if life ..
Of course the USN missed :
Sub attack near Ebadon at 129,117
Japanese Ships
AO Ondo
AO Iro
DD Susuki
Allied Ships
SS Salmon
SS Salmon launches 4 torpedoes at AO Ondo
Salmon diving deep ....
DD Susuki fails to find sub, continues to search...
DD Susuki fails to find sub, continues to search...
DD Susuki fails to find sub, continues to search...
DD Susuki fails to find sub, continues to search...
DD Susuki fails to find sub, continues to search...
Escort abandons search for sub
[:(]
Ok we contunue yet another turn .. Turn 90 is comming up and I will update this thread on the general picture
This has been one of thw worse IJN submarine turns:
Submarine attack near Alliford Bay at 201,46
Japanese Ships
SS I-10
Allied Ships
xAK Steel Voyager, Torpedo hits 1, on fire, heavy damage
xAK Steel Voyager is sighted by SS I-10
SS I-10 launches 4 torpedoes
ubmarine attack near Johnston Island at 167,108
Japanese Ships
SS I-5
Allied Ships
xAK Wind Rush, Torpedo hits 1, on fire, heavy damage
xAK Wind Rush is sighted by SS I-5
SS I-5 launches 2 torpedoes at xAK Wind Rush
---------------------------------------------
Submarine attack near Johnston Island at 167,108
Japanese Ships
SS I-5
Allied Ships
xAK Potter, Torpedo hits 1, on fire, heavy damage
xAK Potter is sighted by SS I-5
SS I-5 launches 2 torpedoes at xAK Potter
So far the Lady Lex is the only single warship has been hit by a sub .. the submarines only seem to prey on my auto convoys ..[8|] This turn was no different hitting Alaska and Oz bound auto-convoys Such if life ..
Of course the USN missed :
Sub attack near Ebadon at 129,117
Japanese Ships
AO Ondo
AO Iro
DD Susuki
Allied Ships
SS Salmon
SS Salmon launches 4 torpedoes at AO Ondo
Salmon diving deep ....
DD Susuki fails to find sub, continues to search...
DD Susuki fails to find sub, continues to search...
DD Susuki fails to find sub, continues to search...
DD Susuki fails to find sub, continues to search...
DD Susuki fails to find sub, continues to search...
Escort abandons search for sub
[:(]
Ok we contunue yet another turn .. Turn 90 is comming up and I will update this thread on the general picture
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
Turn 90!
I have survived 90 turns! Very quiet .. I am before the storm ..[;)]
One thing I have decided to do is reinforce my positions in Nomea. There is a nice base to the North that can be expanded to level 7. In reality I should have been doing so a long time ago but things just happen ...
I have the Brit SAG with now 2 BB's and supporting cast sitting in range of Moulmein I will wait a turn and then strike! Recon shows 2 CL's and 2 AK's in port. 20 Oscars on the field and some aux aricraft. Right ow he has no clue I am comming for dinner .. uninvited ..
Much more to come ..
One thing I have decided to do is reinforce my positions in Nomea. There is a nice base to the North that can be expanded to level 7. In reality I should have been doing so a long time ago but things just happen ...
I have the Brit SAG with now 2 BB's and supporting cast sitting in range of Moulmein I will wait a turn and then strike! Recon shows 2 CL's and 2 AK's in port. 20 Oscars on the field and some aux aricraft. Right ow he has no clue I am comming for dinner .. uninvited ..
Much more to come ..
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: Turn 90!
Interesting Crackaces. You might get lucky? Are these slow BBs or fast BBs? Also does he have any torp planes that can hit ur SAG? Might want to LRCAP your SAG and auto disband your supply TF. Yea I hate the subs early in the game. Not much you can do until you get better ASW for your DDs and the SCs come on board. I will wait and see what happens.
doc
doc
RE: Turn 90!
[Rant=on] First and foremost . I think this is the best wargame I have played in my short stay here on earth. I have played quite a few WWII strategic/operational level wargames including the monster Drang Nach Osten ... never could leave it set up long enough
WitPAE does an excellent job of blending all the differnt parts of war inclusing FOW, logistics, tatics, and details detials details .. all of which when they go wrong .. things happen ..
I will just deal with the submarine warfare thing .. but I think the balance is way too out of wack. I just do not agree with how casterated the USN DD's are intially, and how powerfull and agressive the IJN submarines are.... One tanker was sunk while sailing through no less than 16 DD's, escoerted by another 4 DD's and through 3 PA arcs, detected .. and nobody reacted to find this bugger ... Besides the torps put into the Satatoga where Spruence sails back thorugh his own wake, I cannot find such agressiveness in any scholarlly works. I would suspect the "Order of the Golden Kite" would be recorded for such successful agression.
But I do understand things get better as I build my experince numbers up. [/rant].
Below shows a picture of my Bombardment. We have the 2 BB SAG [slower 21 knts] within range. still undetected. There are 2 Medium Bombers stationed at Port Blair but so far they have not scouted out my forces yet. As Docup suggested, I have 21 Aircraft ready to provide LRCAP over the operational area. I am not sure if he is moving any torperdo planes in yet. So far, I have not observed any torpedo planes just bpmbers and the Oscars .. but Docup might be very well right .. we shall see this turn ...

I will just deal with the submarine warfare thing .. but I think the balance is way too out of wack. I just do not agree with how casterated the USN DD's are intially, and how powerfull and agressive the IJN submarines are.... One tanker was sunk while sailing through no less than 16 DD's, escoerted by another 4 DD's and through 3 PA arcs, detected .. and nobody reacted to find this bugger ... Besides the torps put into the Satatoga where Spruence sails back thorugh his own wake, I cannot find such agressiveness in any scholarlly works. I would suspect the "Order of the Golden Kite" would be recorded for such successful agression.
But I do understand things get better as I build my experince numbers up. [/rant].
Below shows a picture of my Bombardment. We have the 2 BB SAG [slower 21 knts] within range. still undetected. There are 2 Medium Bombers stationed at Port Blair but so far they have not scouted out my forces yet. As Docup suggested, I have 21 Aircraft ready to provide LRCAP over the operational area. I am not sure if he is moving any torperdo planes in yet. So far, I have not observed any torpedo planes just bpmbers and the Oscars .. but Docup might be very well right .. we shall see this turn ...

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- Moulmien.jpg (365.71 KiB) Viewed 349 times
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: Turn 90!
I am quite surprised that the IJN Fanboys have not replied to my submarine rank of the sinking of the Wasp!?! [;)] Here an under-escorted, target rich CVTF stumbles upon an ambush .. however .. it is not the situation as descibed where as a detected submarine [by Air and DD's] endures the risk 16 DD's plus escorts to sink a tanker off PH. But alas ...
Submarine attack near San Francisco at 217,71
Japanese Ships
SS I-27
Allied Ships
xAP Silksworth, Torpedo hits 1, heavy damage
xAP Silksworth is sighted by SS I-27
SS I-27 launches 4 torpedoes
Sub attack near San Francisco at 217,71
Japanese Ships
SS I-27
Allied Ships
YP-131
SS I-27 launches 2 torpedoes at YP-131
I-27 diving deep ....
Escort abandons search for sub
This is my fault as I did not set up a waypoint south of SF and sneak in ... knowing this submarine patrols at this point ...[:(]
This kind of constant detail might set the pace of the game to 1 turn every 2 days. I am in school for my Doctorate and consuming 4 hours per day on a game might not align with passing my course work [:(]
Ok .. my SAG is just off the coast of Moulmien .. it was just this much .. short .. so next turn we will see the results of the mission.
One experience for the newbie ...operations around the Land of Oz has to be very deliberate .. there it not enough fuel for uneventable sorties...or simple patrols ... I cannot see things getting any better ..
Submarine attack near San Francisco at 217,71
Japanese Ships
SS I-27
Allied Ships
xAP Silksworth, Torpedo hits 1, heavy damage
xAP Silksworth is sighted by SS I-27
SS I-27 launches 4 torpedoes
Sub attack near San Francisco at 217,71
Japanese Ships
SS I-27
Allied Ships
YP-131
SS I-27 launches 2 torpedoes at YP-131
I-27 diving deep ....
Escort abandons search for sub
This is my fault as I did not set up a waypoint south of SF and sneak in ... knowing this submarine patrols at this point ...[:(]
This kind of constant detail might set the pace of the game to 1 turn every 2 days. I am in school for my Doctorate and consuming 4 hours per day on a game might not align with passing my course work [:(]
Ok .. my SAG is just off the coast of Moulmien .. it was just this much .. short .. so next turn we will see the results of the mission.
One experience for the newbie ...operations around the Land of Oz has to be very deliberate .. there it not enough fuel for uneventable sorties...or simple patrols ... I cannot see things getting any better ..
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
Molumien Bombardment
First, the IJN continues to be successful by parking right off port and our escorts fail to react:
Submarine attack near Coal Harbour at 204,50
Japanese Ships
SS I-2
Allied Ships
xAK Fairland, Torpedo hits 1, on fire, heavy damage
xAK Fairland is sighted by SS I-2
SS I-2 launches 2 torpedoes
Again ...[:@]
Submarine attack near Hilo at 184,112
Japanese Ships
SS I-28
Allied Ships
AKE Admiral Nulton, Torpedo hits 2, on fire, heavy damage
AKE Admiral Nulton is sighted by SS I-28
SS I-28 launches 4 torpedoes at AKE Admiral Nulton
...
And we continue do do nothing about it ...
Sub attack near Pearl Harbor at 179,107
Japanese Ships
SS I-26
Allied Ships
DMS Long
DD Allen
SS I-26 launches 2 torpedoes at DMS Long
DD Allen fails to find sub, continues to search...
DMS Long attacking submerged sub ....
SS I-26 eludes ASW attack from DMS Long
Now for the good part for the Allies ... my opponet had gotten very very complacent and this little raid will put a damper on things ..
Night Time Surface Combat, near Moulmein at 55,55, Range 2,000 Yards
Japanese Ships
xAK Victoria Maru, Shell hits 18, and is sunk
Allied Ships
BB Revenge
BB Royal Sovereign
CA Dorsetshire
CL Emerald
CL Dauntless
DD Tjerk Hiddes
DD Norman
Allied Ships Reported to be Approaching!
Japanese TF suspends unloading operations and begins to get underway
Low visibility due to Thunderstorms with 64% moonlight
Maximum visibility in Thunderstorms and 64% moonlight: 2,000 yards
Range closes to 20,000 yards...
Range closes to 17,000 yards...
Range closes to 14,000 yards...
Range closes to 11,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
CONTACT: Allies radar detects Japanese task force at 4,000 yards
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
xAK Victoria Maru sunk by BB Royal Sovereign at 2,000 yards
xAK Victoria Maru sunk by BB Royal Sovereign at 2,000 yards
Combat ends with last Japanese ship sunk...
---------------------------------------------
Night Time Surface Combat, near Moulmein at 55,55, Range 2,000 Yards
Japanese Ships
DD Shiokaze, Shell hits 4, Torpedo hits 2, and is sunk
xAK Gosei Maru, Shell hits 2, and is sunk
xAK Giyu Maru, Shell hits 3, Torpedo hits 2, and is sunk
Allied Ships
BB Revenge
BB Royal Sovereign
CA Dorsetshire
CL Emerald
CL Dauntless
DD Tjerk Hiddes
DD Norman
Japanese ground losses:
1459 casualties reported
Squads: 17 destroyed, 12 disabled
Non Combat: 65 destroyed, 63 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 9 (9 destroyed, 0 disabled)
Poor visibility due to Thunderstorms with 53% moonlight
Maximum visibility in Thunderstorms and 53% moonlight: 2,000 yards
Range closes to 20,000 yards...
CONTACT: Allies radar detects Japanese task force at 20,000 yards
Range closes to 17,000 yards...
Range closes to 14,000 yards...
Range closes to 11,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
CONTACT: Allies radar detects Japanese task force at 7,000 yards
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
Japanese ships attempt to get underway
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
BB Royal Sovereign collides with CL Dauntless at 55 , 55
DD Norman engages DD Shiokaze at 2,000 yards
xAK Giyu Maru sunk by DD Norman at 2,000 yards
xAK Gosei Maru sunk by BB Royal Sovereign at 2,000 yards
DD Shiokaze sunk by CL Emerald at 2,000 yards
DD Shiokaze sunk by CL Emerald at 2,000 yards
Task forces break off...
---------------------------------------------
Night Time Surface Combat, near Moulmein at 55,55, Range 2,000 Yards
Japanese Ships
E Shimushu, Shell hits 6, and is sunk
xAK India Maru, Shell hits 2, Torpedo hits 3, and is sunk
Allied Ships
BB Revenge
BB Royal Sovereign
CA Dorsetshire
CL Emerald
CL Dauntless
DD Tjerk Hiddes
DD Norman
Poor visibility due to Thunderstorms with 53% moonlight
Maximum visibility in Thunderstorms and 53% moonlight: 2,000 yards
Range closes to 20,000 yards...
Range closes to 17,000 yards...
Range closes to 14,000 yards...
CONTACT: Allies radar detects Japanese task force at 14,000 yards
Range closes to 11,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
Japanese ships attempt to get underway
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
DD Tjerk Hiddes engages E Shimushu at 2,000 yards
Range increases to 3,000 yards
E Shimushu sunk by BB Royal Sovereign at 3,000 yards
xAK India Maru sunk by DD Tjerk Hiddes at 3,000 yards
xAK India Maru sunk by DD Tjerk Hiddes at 3,000 yards
Combat ends with last Japanese ship sunk...
In total 6 IJN ships sunk .. what is better about 1400 IJA boys could not swim out of this situaiton .. [:D] the Bombardment took out two planes total and damaged the airfield a little ..
Night Naval bombardment of Moulmein at 55,55
Japanese aircraft
no flights
Japanese aircraft losses
Ki-43-Ic Oscar: 1 destroyed on ground
Ki-30 Ann: 1 destroyed on ground
Allied Ships
BB Royal Sovereign
BB Revenge
CA Dorsetshire
CL Dauntless
CL Emerald
Japanese ground losses:
65 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 2 destroyed, 0 disabled
Manpower hits 1
Fires 1996
Airbase hits 3
Airbase supply hits 1
Runway hits 25
Port hits 9
Port supply hits 2
BB Royal Sovereign firing at Moulmein
BB Revenge firing at Moulmein
CA Dorsetshire firing at Moulmein
CL Dauntless firing at Moulmein
CL Emerald firing at Moulmein
The bad news .. Its back to Colombo as we had a colission producing major damage [:(]
Now most interesting ... my recon reports 4 more ships in port? I am assuming fog of war because my radar in action did not show these ships ...
Ok I feel good about my experiment .. this turn we:
Load up 2 regements from SF to PH, a TF haeds to Nomea to start the build up there .. we do some details to avoid the submarines ...[:@]
More later ..
Submarine attack near Coal Harbour at 204,50
Japanese Ships
SS I-2
Allied Ships
xAK Fairland, Torpedo hits 1, on fire, heavy damage
xAK Fairland is sighted by SS I-2
SS I-2 launches 2 torpedoes
Again ...[:@]
Submarine attack near Hilo at 184,112
Japanese Ships
SS I-28
Allied Ships
AKE Admiral Nulton, Torpedo hits 2, on fire, heavy damage
AKE Admiral Nulton is sighted by SS I-28
SS I-28 launches 4 torpedoes at AKE Admiral Nulton
...
And we continue do do nothing about it ...
Sub attack near Pearl Harbor at 179,107
Japanese Ships
SS I-26
Allied Ships
DMS Long
DD Allen
SS I-26 launches 2 torpedoes at DMS Long
DD Allen fails to find sub, continues to search...
DMS Long attacking submerged sub ....
SS I-26 eludes ASW attack from DMS Long
Now for the good part for the Allies ... my opponet had gotten very very complacent and this little raid will put a damper on things ..
Night Time Surface Combat, near Moulmein at 55,55, Range 2,000 Yards
Japanese Ships
xAK Victoria Maru, Shell hits 18, and is sunk
Allied Ships
BB Revenge
BB Royal Sovereign
CA Dorsetshire
CL Emerald
CL Dauntless
DD Tjerk Hiddes
DD Norman
Allied Ships Reported to be Approaching!
Japanese TF suspends unloading operations and begins to get underway
Low visibility due to Thunderstorms with 64% moonlight
Maximum visibility in Thunderstorms and 64% moonlight: 2,000 yards
Range closes to 20,000 yards...
Range closes to 17,000 yards...
Range closes to 14,000 yards...
Range closes to 11,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
CONTACT: Allies radar detects Japanese task force at 4,000 yards
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
xAK Victoria Maru sunk by BB Royal Sovereign at 2,000 yards
xAK Victoria Maru sunk by BB Royal Sovereign at 2,000 yards
Combat ends with last Japanese ship sunk...
---------------------------------------------
Night Time Surface Combat, near Moulmein at 55,55, Range 2,000 Yards
Japanese Ships
DD Shiokaze, Shell hits 4, Torpedo hits 2, and is sunk
xAK Gosei Maru, Shell hits 2, and is sunk
xAK Giyu Maru, Shell hits 3, Torpedo hits 2, and is sunk
Allied Ships
BB Revenge
BB Royal Sovereign
CA Dorsetshire
CL Emerald
CL Dauntless
DD Tjerk Hiddes
DD Norman
Japanese ground losses:
1459 casualties reported
Squads: 17 destroyed, 12 disabled
Non Combat: 65 destroyed, 63 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 9 (9 destroyed, 0 disabled)
Poor visibility due to Thunderstorms with 53% moonlight
Maximum visibility in Thunderstorms and 53% moonlight: 2,000 yards
Range closes to 20,000 yards...
CONTACT: Allies radar detects Japanese task force at 20,000 yards
Range closes to 17,000 yards...
Range closes to 14,000 yards...
Range closes to 11,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
CONTACT: Allies radar detects Japanese task force at 7,000 yards
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
Japanese ships attempt to get underway
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
BB Royal Sovereign collides with CL Dauntless at 55 , 55
DD Norman engages DD Shiokaze at 2,000 yards
xAK Giyu Maru sunk by DD Norman at 2,000 yards
xAK Gosei Maru sunk by BB Royal Sovereign at 2,000 yards
DD Shiokaze sunk by CL Emerald at 2,000 yards
DD Shiokaze sunk by CL Emerald at 2,000 yards
Task forces break off...
---------------------------------------------
Night Time Surface Combat, near Moulmein at 55,55, Range 2,000 Yards
Japanese Ships
E Shimushu, Shell hits 6, and is sunk
xAK India Maru, Shell hits 2, Torpedo hits 3, and is sunk
Allied Ships
BB Revenge
BB Royal Sovereign
CA Dorsetshire
CL Emerald
CL Dauntless
DD Tjerk Hiddes
DD Norman
Poor visibility due to Thunderstorms with 53% moonlight
Maximum visibility in Thunderstorms and 53% moonlight: 2,000 yards
Range closes to 20,000 yards...
Range closes to 17,000 yards...
Range closes to 14,000 yards...
CONTACT: Allies radar detects Japanese task force at 14,000 yards
Range closes to 11,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
Japanese ships attempt to get underway
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
DD Tjerk Hiddes engages E Shimushu at 2,000 yards
Range increases to 3,000 yards
E Shimushu sunk by BB Royal Sovereign at 3,000 yards
xAK India Maru sunk by DD Tjerk Hiddes at 3,000 yards
xAK India Maru sunk by DD Tjerk Hiddes at 3,000 yards
Combat ends with last Japanese ship sunk...
In total 6 IJN ships sunk .. what is better about 1400 IJA boys could not swim out of this situaiton .. [:D] the Bombardment took out two planes total and damaged the airfield a little ..
Night Naval bombardment of Moulmein at 55,55
Japanese aircraft
no flights
Japanese aircraft losses
Ki-43-Ic Oscar: 1 destroyed on ground
Ki-30 Ann: 1 destroyed on ground
Allied Ships
BB Royal Sovereign
BB Revenge
CA Dorsetshire
CL Dauntless
CL Emerald
Japanese ground losses:
65 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 2 destroyed, 0 disabled
Manpower hits 1
Fires 1996
Airbase hits 3
Airbase supply hits 1
Runway hits 25
Port hits 9
Port supply hits 2
BB Royal Sovereign firing at Moulmein
BB Revenge firing at Moulmein
CA Dorsetshire firing at Moulmein
CL Dauntless firing at Moulmein
CL Emerald firing at Moulmein
The bad news .. Its back to Colombo as we had a colission producing major damage [:(]
Now most interesting ... my recon reports 4 more ships in port? I am assuming fog of war because my radar in action did not show these ships ...
Ok I feel good about my experiment .. this turn we:
Load up 2 regements from SF to PH, a TF haeds to Nomea to start the build up there .. we do some details to avoid the submarines ...[:@]
More later ..
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
More use of Bombardment
One thing I noticed was that bombardment missions provide an excellent instant recon of the troop strength in a hex. I really need to understand the strength on Ocean Island and I would like to shake their tree. It also seems that the Allied Bombardment mission is the equalvalent of the KB Raid in terms of inflecting terror and making the IJ player react.
So, the SAG patroling between Baker Island and Ndeni will go ahead and pound Ocean Island. A Second SAG is just arriving in Theater to support the CVTF off of Taluebuea. I will rearm and refuel at Pango Pango using AO's and AKE's in port.
I suspect the bombardment off of Moulmein will slow the IJ player down as he will not willy nilly move assult forces without proper SAG support, and quite possibly the KB. I also think the KB will come looking for the Royal Navy in the region. I have a prety good patrol arc set up and will know for sure if this occurs. My thought right now is to set up raids on three fronts Gilberts, Solomons, and Burma and keep up the pressure. I will wait until the KB commits to the Indian Ocean I think .. and then expose the fact I have a major Royal Navy force south of Nomea.
I sound like a broken record, but again .. I wish to hold at Nomea, Ndeni, Pango Pango ... while strategically focusing on the Gilberts and Marshalls in 1942/1943 as a part of getting to Formosa by 1945 -- cutting off Japan from her conquests. The Solomons are mearly a side show right now. .. I repeat this mantra to remind myelf not to get off my strategic plan ....[;)]
So, the SAG patroling between Baker Island and Ndeni will go ahead and pound Ocean Island. A Second SAG is just arriving in Theater to support the CVTF off of Taluebuea. I will rearm and refuel at Pango Pango using AO's and AKE's in port.
I suspect the bombardment off of Moulmein will slow the IJ player down as he will not willy nilly move assult forces without proper SAG support, and quite possibly the KB. I also think the KB will come looking for the Royal Navy in the region. I have a prety good patrol arc set up and will know for sure if this occurs. My thought right now is to set up raids on three fronts Gilberts, Solomons, and Burma and keep up the pressure. I will wait until the KB commits to the Indian Ocean I think .. and then expose the fact I have a major Royal Navy force south of Nomea.
I sound like a broken record, but again .. I wish to hold at Nomea, Ndeni, Pango Pango ... while strategically focusing on the Gilberts and Marshalls in 1942/1943 as a part of getting to Formosa by 1945 -- cutting off Japan from her conquests. The Solomons are mearly a side show right now. .. I repeat this mantra to remind myelf not to get off my strategic plan ....[;)]
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
Submarines & Auto-Convoys
75% of my merchant sinking have been from Submarines hitting Auto-Convoys. I have decided to shut down my auto-convoys and route my supplies of remote stuff by hand. The submarines have just gotten out of hand. The USS Ward (65 Leader 61/57 day night) eccorting a ship simply looked on as SS-I-5 sinks another xAK, and does not even try to engage.
The down side of this .... the game will go a LOT slower. I suspect a turn every other day rather than the 2 turns a day. Maybe I can get in a turn a day. Also this game will be a lot less enjoyable as I am wokring on avoiding his submaines wiht my merchant ships rather than enjoying the chess game of engaging my other pieces.
The down side of this .... the game will go a LOT slower. I suspect a turn every other day rather than the 2 turns a day. Maybe I can get in a turn a day. Also this game will be a lot less enjoyable as I am wokring on avoiding his submaines wiht my merchant ships rather than enjoying the chess game of engaging my other pieces.
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: More use of Bombardment
ORIGINAL: Crackaces
.. I wish to hold at Nomea, Ndeni, Pango Pango ... ....[;)]
Hey, this is a Greyjoyinsm!!!!![:D][:D][&o]
RE: More use of Bombardment
Subs will be a PITA for a long time...but you'll learn to get better at avoiding them and your escorts will get really better too....as soon as the DDs get their first updates and ASW ratings go up to 8 you will see a decrease in the threat posed by subs.
However in the first months the best weapon you get is the air-search...and heavily escorted convoys. Don't run AKs and TKs piecemail, in little groups. Better to wait to have huge convoys to be sent all over with a decent escort. the best way is to have an ASW TF followed by the transport TF in which you need to have at least 32 ASW rating
However in the first months the best weapon you get is the air-search...and heavily escorted convoys. Don't run AKs and TKs piecemail, in little groups. Better to wait to have huge convoys to be sent all over with a decent escort. the best way is to have an ASW TF followed by the transport TF in which you need to have at least 32 ASW rating
RE: More use of Bombardment
ORIGINAL: GreyJoy
Subs will be a PITA for a long time...but you'll learn to get better at avoiding them and your escorts will get really better too....as soon as the DDs get their first updates and ASW ratings go up to 8 you will see a decrease in the threat posed by subs.
However in the first months the best weapon you get is the air-search...and heavily escorted convoys. Don't run AKs and TKs piecemail, in little groups. Better to wait to have huge convoys to be sent all over with a decent escort. the best way is to have an ASW TF followed by the transport TF in which you need to have at least 32 ASW rating
Excellent advice ... I used the Auto-convoy system and that produced a very target rich environment. Added to that auto-convoys do not learn where the subs are so they track right thorugh known sub areas. Logic built into avoiding air threat arcs is not build into avoiding subs as far as the auto convoy is concerned. I have shut it down. It will take me 2 weeks or so to get a handle on this as the auto convoy system has stuff all over the Pacific.
As a side note to your advice .... I tried the intercept the convoy and escort it into port tatic that worked for awhile but now subs occupy open waters right off choke points and my DD's just watch the torps hit and rarely do something ... I did try the ASW leading thing on turns 3 - 5 but the Lady Lex got smacked anyway as my ASW forces did nothing about thte submarine under their nose ..but .. those forces were exp 30 .. I was hoping USN 60 exp guys like the RN will do something but not yet . maybe it takes 70 - or even 80 exp to get a USN DD to react and hit something ..
That 32 ASW rating threshold will be easier to configure after May .. all the subs will be upgraded ..
The really bad part is that the game will slow down incredibly [8|]
===================================================
I surprised a bombing run this turn over Pakoi in China . damaging 4 shooting down 1 wiht the AVG. I then started the process of reinforcing Burma. I will have 1 & 2nd AVG in Burma and the first clear turn we will surprise the IJA air force ...
The other news is .... I have 7 APD's heading (1120 SP's per turn) for Carins via Pango Pango from PH. It will take about a week to get this into place. But we will start the supply run into Port Moesby. At the same time a RN SAG and CVTF will operate around Nomea. We shall see what the IJN will do when PM starts reinforcing. I might even be able to get a Bde of 1 AUS into PM.
IN keeping with Greyjoys advice I have concentrated AP's moving from SF to PH with 6 DD's. I am accumulating 3K AV and will turn this loose in May upon the Gilberts.
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: More use of Bombardment
Nice find with your bombardment TFs.
doc
doc
The planning goes on ...
This turn I created the 24th and 25th divisions. The advantage here was upgrding two Generals rather than 6 LTC's. I do not know about anyother advantages.... With an armor unit I have 780 AV planned to hit the beaches of Tarawa on May 15th. It March 10th plenty of time to prep for the mission. Right now Tarawa has 4.8K of forces and with Alfred's help I am estimating about 160 AV. But ... I have no LST's or APA's or anyting like that .until 3/43 ... I estimate 20% of my boys will discover they cannot swim. That still leaves cushion for the ensuing shock combat. I am thinking 8 BB's (with suppport) will begin the affair the night before and a day time strike from 5 CV's/3 CVTF's.
Soemthing I am looking for a comment about ..I think I need to plan for everything getting on shore day 1. I understand that is 400 Points per ship. That means 8 AP's and 20 AK's per division. If its something different I need to know before next May in Gametime [8D]
I has a little oversight and let my Ragoon fighters get too tired .. just when my AKL needed it most .. I suspect they will not do well [:(]
The other thing is that I am taking GreyJoys advice. Instead of stringing out 2 convoys with troops .. one to Nomea and the other to Taluebuea.. I am just sending the one to Taluebuea. Two TF's some fighters and a recon unit along with a construction unit. ...Nomea can wait a week.
Soemthing I am looking for a comment about ..I think I need to plan for everything getting on shore day 1. I understand that is 400 Points per ship. That means 8 AP's and 20 AK's per division. If its something different I need to know before next May in Gametime [8D]
I has a little oversight and let my Ragoon fighters get too tired .. just when my AKL needed it most .. I suspect they will not do well [:(]
The other thing is that I am taking GreyJoys advice. Instead of stringing out 2 convoys with troops .. one to Nomea and the other to Taluebuea.. I am just sending the one to Taluebuea. Two TF's some fighters and a recon unit along with a construction unit. ...Nomea can wait a week.
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
Ocean Island
Ocean Island ... was empty .. a great fireworks show .. but besides digging up some rocks we found out some good info ....
I screwed up this turn ...I set sweeps instead of airfield attacks at 100' .. i am going to pay a steep price for this error. I wanted to straffe the wounded Oscars on the ground ...
Ok .. more later ...
I screwed up this turn ...I set sweeps instead of airfield attacks at 100' .. i am going to pay a steep price for this error. I wanted to straffe the wounded Oscars on the ground ...
Ok .. more later ...
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"

