Scen26b - 1EyedJacks(J) VS Castor Troy(A) ** Restricted

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CT Grognard
Posts: 694
Joined: Sun May 16, 2010 6:42 pm
Location: Cape Town, South Africa

RE: Turn 1 of war

Post by CT Grognard »

ORIGINAL: CT Grognard

ORIGINAL: 1EyedJacks

ORIGINAL: Mike Solli




Remember to keep at least one unit of each of the old models on the map. Manchuoko is a good location. That way you can downgrade at the end of the war and expend all the airframes in the pool as kamikazes.

Huh? Why wouldn't I be able to just downgrade to a different airframe? I thought I read that as long as I don't have over 100 AC of a model they stay in the pool. If there is over 100 then it converts them into points or something - right?

TTFN,

Mike

You're referring to 13.8 Japanese Scrapping of Excess Aircraft.

You take the max ready values of all air units using a particular plane (including any reinforcement groups not yet on the map but due to come in at some point). If the number of planes of that type in the pool is greater than 99, then the computer automatically scraps all planes in excess of ten times the max ready value of all air groups using the plane - but always leaves at least 99 in the pool.

1 resource point for each engine is added to Osaka for each plane scrapped.

In practice it's hard to get to a situation where aircraft are scrapped.

Let's take those light 1E bombers that start - about 400 of them.

You'd need to have over 4,000 of them in the pool to have them scrapped.

Let's say you only leave one daitai using a specific light bomber - say 24 - then if you have anything over 240 of that plane type in the pool, it gets scrapped.

Conversely, if you have no daitai using them, your pool will be limited to 99.

So, as Mike says, keep one daitai of each light bomber hidden away somewhere so that you can maintain a large pool of these 1E bombers without them being scrapped for use as kamikazes later in the war.
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Mike Solli
Posts: 16598
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: Turn 1 of war

Post by Mike Solli »

I'm still working on getting a definitive answer to the statement I made earlier. CT Grognard is correct above, but I'll let you know if my statement is correct as soon as I get a reply.
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CT Grognard
Posts: 694
Joined: Sun May 16, 2010 6:42 pm
Location: Cape Town, South Africa

RE: Turn 1 of war

Post by CT Grognard »

ORIGINAL: Mike Solli

I'm still working on getting a definitive answer to the statement I made earlier. CT Grognard is correct above, but I'll let you know if my statement is correct as soon as I get a reply.

Are you referring to the parachute assault question?
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Mike Solli
Posts: 16598
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: Turn 1 of war

Post by Mike Solli »

No. That one was answered. My statement was incorrect. The AV is not halved. My new question is the validity of this statement:

"Remember to keep at least one unit of each of the old models on the map. Manchuoko is a good location. That way you can downgrade at the end of the war and expend all the airframes in the pool as kamikazes."

I believe that if there are no air units on map or in the reinforcement queue for a certain model, you can not "downgrade" an air unit back to that model. It's not in the manual anywhere though that I could find.
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CT Grognard
Posts: 694
Joined: Sun May 16, 2010 6:42 pm
Location: Cape Town, South Africa

RE: Turn 1 of war

Post by CT Grognard »

I've never tested it.

To be on the safe side, I'd keep a daitai of each though.

My planning is as follows:

Produce enough Sallies to swop out all IJAAF daitai stocked with the 1E bomber death-traps at the start.

Retain a unit with each 1E bomber, set to "do not upgrade" and move them to a rear area, overstock them with pilots to conduct training to specifically focus on LowN skill.

Once kamikazes come round, you will have (hopefully) some decent kamikaze pilots and some very large replacement pools for those squadrons.

One way to use the 1E bombers in a useful manner!
CT Grognard
Posts: 694
Joined: Sun May 16, 2010 6:42 pm
Location: Cape Town, South Africa

RE: Turn 1 of war

Post by CT Grognard »

ORIGINAL: CT Grognard

I've never tested it.

To be on the safe side, I'd keep a daitai of each though.

My planning is as follows:

Produce enough Sallies to swop out all IJAAF daitai stocked with the 1E bomber death-traps at the start.

Retain a unit with each 1E bomber, set to "do not upgrade" and move them to a rear area, overstock them with pilots to conduct training to specifically focus on LowN skill.

Once kamikazes come round, you will have (hopefully) some decent kamikaze pilots and some very large replacement pools for those squadrons.

One way to use the 1E bombers in a useful manner!

Incidentally, call me anal, but I detest using IJAAF planes in an ASW role - which is what most use the 1E IJAAF bombers for.

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1EyedJacks
Posts: 2304
Joined: Sun Mar 12, 2006 6:26 am
Location: Reno, NV

combat report 12.8.41

Post by 1EyedJacks »

AFTER ACTION REPORTS FOR Dec 08, 41
--------------------------------------------------------------------------------
Invasion Support action off Kota Bharu (51,75)

14 Coastal gun shots fired in defense.

Japanese Ships
CL Sendai
DD Isonami
PB Tatsumiya Maru
SC Ch 9
SC Ch 7
AK Sasako Maru
DD Uranami
DD Shikinami


Allied ground losses:
23 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled


PB Tatsumiya Maru fired at enemy troops
SC Ch 9 fired at enemy troops
SC Ch 7 fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


--------------------------------------------------------------------------------
TF 131 encounters mine field at Bataan (78,77)

Allied Ships
AM Lark
AM Quail
AM Tanager



9 mines cleared <<== my mines are slowing him down - good.


--------------------------------------------------------------------------------
TF 135 encounters mine field at Bataan (78,77)

Allied Ships
AM Bittern
AM Finch, Mine hits 1, heavy damage <<== Boink!
AM Whippoorwill



27 mines cleared


--------------------------------------------------------------------------------
Submarine attack near Tandjoengpinang at 50,85

Japanese Ships
SS I-121

Allied Ships
xAK Tai Sang, Torpedo hits 1, on fire, heavy damage


xAK Tai Sang is sighted by SS I-121
SS I-121 launches 2 torpedoes at xAK Tai Sang <<== The I-121/122 are rturning from dropping mines. I thought they couldn't carry fish and mines at the same time?

--------------------------------------------------------------------------------
Submarine attack near Tandjoengpinang at 50,85

Japanese Ships
SS I-122

Allied Ships
AMC Kanimlba, Torpedo hits 1, on fire, heavy damage


AMC Kanimlba is sighted by SS I-122
SS I-122 launches 2 torpedoes at AMC Kanimlba


--------------------------------------------------------------------------------
Submarine attack near Tandjoengpinang at 50,85

Japanese Ships
SS I-122

Allied Ships
AMC Manoora, Torpedo hits 1, heavy damage


AMC Manoora is sighted by SS I-122
SS I-122 launches 2 torpedoes at AMC Manoora


--------------------------------------------------------------------------------
ASW attack near Kona at 180,111

Japanese Ships
SS I-5

Allied Ships
DD Farragut
DD Dale
DD Monaghan



SS I-5 is sighted by escort
DD Dale fails to find sub, continues to search...
DD Monaghan fails to find sub and abandons search
DD Dale fails to find sub, continues to search...
DD Dale fails to find sub, continues to search...
DD Dale fails to find sub, continues to search...
DD Dale fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Kona at 181,112

Japanese Ships
SS I-175

Allied Ships
AO Neosho, Torpedo hits 1 <<== Chris has a small TF running south along the western side of the islands. I've got all those subs that started in the area patrolling all around those isles.


SS I-175 is sighted by AO Neosho
SS I-175 launches 2 torpedoes


--------------------------------------------------------------------------------
Sub attack near Kona at 181,112

Japanese Ships
SS I-175

Allied Ships
AO Neosho, Shell hits 1, Torpedo hits 1, on fire, heavy damage


AO Neosho is sighted by SS I-175
SS I-175 attacking on the surface


--------------------------------------------------------------------------------
Invasion Support action off Kota Bharu (51,75)
Defensive Guns engage approaching landing force

6 Coastal gun shots fired in defense.

Japanese Ships
PB Tatsumiya Maru
SC Ch 9
SC Ch 7
AK Sasako Maru



PB Tatsumiya Maru fired at enemy troops
SC Ch 9 fired at enemy troops
SC Ch 7 fired at enemy troops


--------------------------------------------------------------------------------
Invasion Support action off Kota Bharu (51,75)
Defensive Guns engage approaching landing force

6 Coastal gun shots fired in defense.

Japanese Ships
PB Tatsumiya Maru
SC Ch 9
SC Ch 7
AK Sasako Maru


Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


PB Tatsumiya Maru fired at enemy troops
SC Ch 9 fired at enemy troops
SC Ch 7 fired at enemy troops


--------------------------------------------------------------------------------
TF 131 encounters mine field at Bataan (78,77)

Allied Ships
AM Lark
AM Quail
AM Tanager



4 mines cleared


--------------------------------------------------------------------------------
Day Time Surface Combat, near San Fernando at 78,71, Range 21,000 Yards

Japanese Ships
CL Natori
DD Satsuki
DD Minazuki
DD Fumizuki
DD Nagatsuki
DD Harukaze
DD Hatakaze

Allied Ships
DD Scout, Shell hits 5, on fire
DD Thanet, Shell hits 3, heavy fires
DM Thracian, Shell hits 3, heavy fires, heavy damage <<== Bummer they got away. I'll have to look at the agression level of the cammander... Nice to catch some of his ships from Hong Kong though.



Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 21,000 yards
CONTACT: Allied lookouts spot Japanese task force at 21,000 yards
Range closes to 16,000 yards
DD Scout engages DD Hatakaze at 16,000 yards
DD Nagatsuki engages DD Scout at 16,000 yards
DD Scout engages DD Fumizuki at 16,000 yards
DD Minazuki engages DD Scout at 16,000 yards
DD Thanet engages DD Satsuki at 16,000 yards
Range closes to 13,000 yards
DD Satsuki engages DD Thanet at 13,000 yards
DD Hatakaze engages DD Scout at 13,000 yards
CL Natori engages DM Thracian at 13,000 yards
DD Nagatsuki engages DD Scout at 13,000 yards
DD Scout engages DD Minazuki at 13,000 yards
DD Satsuki engages DD Thanet at 13,000 yards
Range closes to 10,000 yards
DD Thanet engages DD Nagatsuki at 10,000 yards
DD Hatakaze engages DD Scout at 10,000 yards
DM Thracian engages CL Natori at 10,000 yards
DD Nagatsuki engages DD Scout at 10,000 yards
DD Fumizuki engages DD Thanet at 10,000 yards
DD Minazuki engages DD Scout at 10,000 yards
DD Satsuki engages DD Thanet at 10,000 yards
Range closes to 9,000 yards
CL Natori engages DD Thanet at 9,000 yards
DD Hatakaze engages DD Scout at 9,000 yards
DD Harukaze engages DD Thanet at 9,000 yards
DD Scout engages DD Nagatsuki at 9,000 yards
DD Minazuki engages DD Scout at 9,000 yards
DD Satsuki engages DD Thanet at 9,000 yards
Range increases to 12,000 yards
DD Nagatsuki engages DD Thanet at 12,000 yards
DD Harukaze engages DD Scout at 12,000 yards
DD Satsuki engages DM Thracian at 12,000 yards
DD Thanet engages DD Nagatsuki at 12,000 yards
DD Minazuki engages DD Thanet at 12,000 yards
DD Satsuki engages DD Scout at 12,000 yards
CL Natori engages DD Thanet at 12,000 yards
DD Hatakaze engages DD Scout at 12,000 yards
DD Harukaze engages DD Scout at 12,000 yards
DD Nagatsuki engages DD Scout at 12,000 yards
DD Fumizuki engages DD Thanet at 12,000 yards
Range closes to 11,000 yards
CL Natori engages DD Thanet at 11,000 yards
DD Harukaze engages DD Thanet at 11,000 yards
DD Nagatsuki engages DD Thanet at 11,000 yards
DD Fumizuki engages DD Scout at 11,000 yards
DD Minazuki engages DD Thanet at 11,000 yards
DD Satsuki engages DD Thanet at 11,000 yards
Range increases to 12,000 yards
CL Natori engages DD Thanet at 12,000 yards
DD Satsuki engages DD Scout at 12,000 yards
DD Harukaze engages DM Thracian at 12,000 yards
DD Nagatsuki engages DD Thanet at 12,000 yards
DD Fumizuki engages DD Thanet at 12,000 yards
DD Minazuki engages DD Scout at 12,000 yards
DD Satsuki engages DD Thanet at 12,000 yards
Range increases to 13,000 yards
CL Natori engages DD Thanet at 13,000 yards
DD Hatakaze engages DD Scout at 13,000 yards
DD Harukaze engages DM Thracian at 13,000 yards
DD Nagatsuki engages DD Thanet at 13,000 yards
DD Fumizuki engages DD Scout at 13,000 yards
DD Thanet engages DD Minazuki at 13,000 yards
DD Scout engages DD Satsuki at 13,000 yards
Range increases to 15,000 yards
DD Minazuki collides with DD Harukaze at 78 , 71
CL Natori engages DD Thanet at 15,000 yards
DD Hatakaze engages DD Thanet at 15,000 yards
CL Natori engages DM Thracian at 15,000 yards
DD Fumizuki engages DD Thanet at 15,000 yards
DD Satsuki engages DD Scout at 15,000 yards
Range increases to 16,000 yards
DD Harukaze engages DD Thanet at 16,000 yards
DD Harukaze engages DD Scout at 16,000 yards
CL Natori engages DM Thracian at 16,000 yards
DD Nagatsuki engages DD Scout at 16,000 yards
DD Fumizuki engages DD Thanet at 16,000 yards
DD Thanet engages DD Minazuki at 16,000 yards
Davies, E.S. orders Allied TF to disengage
Range increases to 17,000 yards
DD Satsuki engages DD Thanet at 17,000 yards
DD Nagatsuki engages DD Scout at 17,000 yards
CL Natori engages DM Thracian at 17,000 yards
DD Nagatsuki engages DD Scout at 17,000 yards
DD Scout engages DD Fumizuki at 17,000 yards
DD Thanet engages DD Satsuki at 17,000 yards
Range increases to 18,000 yards
CL Natori engages DD Thanet at 18,000 yards
CL Natori engages DD Scout at 18,000 yards
CL Natori engages DM Thracian at 18,000 yards
Range increases to 19,000 yards
CL Natori engages DD Thanet at 19,000 yards
CL Natori engages DD Thanet at 19,000 yards
CL Natori engages DM Thracian at 19,000 yards
Range closes to 18,000 yards
CL Natori engages DD Thanet at 18,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Sub attack near Iba at 78,73

Japanese Ships
SS I-124

Allied Ships
xAKL Dai Lee, Shell hits 6, Torpedo hits 1, on fire, heavy damage


SS I-124 attacking on the surface
SS I-124 low on gun ammo, Koizumi T. breaks off surface engagement and submerges <<== Cool messages. Makes the game more fun.

--------------------------------------------------------------------------------
ASW attack near San Fernando at 79,73

Japanese Ships
DD Fumizuki
DD Minazuki
DD Satsuki
DD Hatakaze

Allied Ships
SS Perch



SS Perch is sighted by escort
Perch diving deep ....
DD Hatakaze fails to find sub, continues to search...
DD Hatakaze fails to find sub, continues to search...
DD Hatakaze fails to find sub, continues to search...
DD Hatakaze fails to find sub, continues to search...
DD Hatakaze fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Submarine attack near Lingga at 51,88

Japanese Ships
SS I-153

Allied Ships
AMC Kanimlba, Torpedo hits 2, heavy damage


AMC Kanimlba is sighted by SS I-153
SS I-153 launches 2 torpedoes at AMC Kanimlba


--------------------------------------------------------------------------------
Submarine attack near Lingga at 51,88

Japanese Ships
SS I-154

Allied Ships
xAKL Tatung, Torpedo hits 1, on fire, heavy damage


SS I-154 is sighted by xAKL Tatung
SS I-154 launches 2 torpedoes at xAKL Tatung


--------------------------------------------------------------------------------
Day Time Surface Combat, near Hong Kong at 76,68, Range 21,000 Yards

Japanese Ships
CA Chokai
DD Sagiri

Allied Ships
xAK Ming Sang, Shell hits 23, and is sunk <<== You can run but you can't hide. I've got a pretty good search pattern of aircraft working 4 me.
xAK Hai Lee, Torpedo hits 2, and is sunk



Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 21,000 yards
Japanese launch Long Lance torpedoes at 21,000 yards before allies detect Japanese presence
CA Chokai launches Long Lance Torpedoes at xAK Hai Lee at 21,000 yards
xAK Hai Lee sunk by DD Sagiri at 21,000 yards
Range closes to 18,000 yards
DD Sagiri engages xAK Ming Sang at 18,000 yards
DD Sagiri engages xAK Ming Sang at 18,000 yards
Range closes to 17,000 yards
CA Chokai engages xAK Ming Sang at 17,000 yards
DD Sagiri engages xAK Ming Sang at 17,000 yards
Range closes to 16,000 yards
DD Sagiri engages xAK Ming Sang at 16,000 yards
Range closes to 15,000 yards
CA Chokai engages xAK Ming Sang at 15,000 yards
DD Sagiri engages xAK Ming Sang at 15,000 yards
Range closes to 13,000 yards
DD Sagiri engages xAK Ming Sang at 13,000 yards
DD Sagiri engages xAK Ming Sang at 13,000 yards
Range closes to 11,000 yards
CA Chokai engages xAK Ming Sang at 11,000 yards
DD Sagiri engages xAK Ming Sang at 11,000 yards
Range closes to 10,000 yards
CA Chokai engages xAK Ming Sang at 10,000 yards
DD Sagiri engages xAK Ming Sang at 10,000 yards
Range closes to 7,000 yards
CA Chokai engages xAK Ming Sang at 7,000 yards
DD Sagiri engages xAK Ming Sang at 7,000 yards
Range closes to 6,000 yards
xAK Ming Sang sunk by CA Chokai at 6,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
Morning Air attack on Kota Bharu , at 51,75 <<== Attacks on Kota Bharu R stupid of me. Now I've gotta do repairs...
Weather in hex: Light rain

Raid spotted at 4 NM, estimated altitude 3,100 feet.
Estimated time to target is 1 minutes

Japanese aircraft
Ki-27b Nate x 29



Japanese aircraft losses
Ki-27b Nate: 3 damaged
Ki-27b Nate: 1 destroyed by flak



Airbase hits 2
Airbase supply hits 2
Runway hits 16

Aircraft Attacking:
29 x Ki-27b Nate bombing from 100 feet
Airfield Attack: 2 x 50 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Aparri , at 82,73

Weather in hex: Partial cloud

Raid spotted at 18 NM, estimated altitude 7,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-48-Ib Lily x 21



No Japanese losses



Port hits 5 <<== I saw ships here and hit the port just in case Chris 4got them. Chris was on the ball this turn...
Aircraft Attacking:
21 x Ki-48-Ib Lily bombing from 6000 feet
Port Attack: 4 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 16th Construction Regiment, at 88,56 (Chuhsien)

Weather in hex: Overcast

Raid spotted at 18 NM, estimated altitude 19,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-27b Nate x 8
Ki-30 Ann x 9
Ki-51 Sonia x 9



No Japanese losses



Aircraft Attacking:
9 x Ki-30 Ann bombing from 15000 feet
Ground Attack: 1 x 250 kg GP Bomb
9 x Ki-51 Sonia bombing from 15000 feet
Ground Attack: 4 x 50 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Hong Kong Fortress, at 77,61 (Hong Kong)

Weather in hex: Partial cloud

Raid detected at 76 NM, estimated altitude 18,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
Ki-27b Nate x 7
Ki-36 Ida x 21
Ki-51 Sonia x 19



Japanese aircraft losses
Ki-51 Sonia: 1 damaged


Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
19 x Ki-51 Sonia bombing from 15000 feet
Ground Attack: 4 x 50 kg GP Bomb
21 x Ki-36 Ida bombing from 15000 feet
Ground Attack: 4 x 30 kg GP Bomb

Also attacking Kowloon Brigade ...
Also attacking Hong Kong Fortress ...


--------------------------------------------------------------------------------
Morning Air attack on Hong Kong , at 77,61

Weather in hex: Partial cloud

Raid detected at 78 NM, estimated altitude 19,000 feet.
Estimated time to target is 21 minutes

Japanese aircraft
Ki-44 Tojo x 8



No Japanese losses



Aircraft Attacking:
8 x Ki-44 Tojo sweeping at 15000 feet



--------------------------------------------------------------------------------
Morning Air attack on Kota Bharu , at 51,75 <<== I'm really trying to work the disruption here. I want low casualties when I attack.
Weather in hex: Light rain

Raid spotted at 8 NM, estimated altitude 16,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
Ki-21-IIa Sally x 22
Ki-27b Nate x 4



No Japanese losses



Airbase hits 3
Runway hits 2

Aircraft Attacking:
22 x Ki-21-IIa Sally bombing from 15000 feet *
Airfield Attack: 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 8th Indian Brigade, at 51,75 (Kota Bharu)

Weather in hex: Light rain

Raid spotted at 13 NM, estimated altitude 15,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-43-Ia Oscar x 24
Ki-43-Ib Oscar x 6
Ki-48-Ib Lily x 55



No Japanese losses


Allied ground losses:
77 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 1 disabled


Aircraft Attacking:
25 x Ki-48-Ib Lily bombing from 10000 feet
Ground Attack: 4 x 100 kg GP Bomb
30 x Ki-48-Ib Lily bombing from 10000 feet
Ground Attack: 4 x 100 kg GP Bomb

Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...


--------------------------------------------------------------------------------
Morning Air attack on 8th Indian Brigade, at 51,75 (Kota Bharu)

Weather in hex: Light rain

Raid spotted at 23 NM, estimated altitude 5,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-21-IIa Sally x 48



Japanese aircraft losses
Ki-21-IIa Sally: 2 damaged


Allied ground losses:
62 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 1 destroyed, 0 disabled


Aircraft Attacking:
21 x Ki-21-IIa Sally bombing from 1000 feet
Ground Attack: 2 x 250 kg GP Bomb
27 x Ki-21-IIa Sally bombing from 1000 feet
Ground Attack: 2 x 250 kg GP Bomb

Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...


--------------------------------------------------------------------------------
Morning Air attack on FMSV Brigade, at 51,75 (Kota Bharu)

Weather in hex: Light rain

Raid spotted at 17 NM, estimated altitude 7,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-21-IIa Sally x 29



No Japanese losses


Allied ground losses:
103 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
29 x Ki-21-IIa Sally bombing from 5000 feet *
Ground Attack: 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Hong Kong , at 77,61

Weather in hex: Partial cloud

Raid detected at 63 NM, estimated altitude 12,000 feet.
Estimated time to target is 19 minutes

Japanese aircraft
Ki-48-Ib Lily x 9



No Japanese losses



Airbase hits 3
Runway hits 4

Aircraft Attacking:
9 x Ki-48-Ib Lily bombing from 10000 feet
Airfield Attack: 4 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Ulan Melintang at 48,76

Weather in hex: Overcast

Raid spotted at 16 NM, estimated altitude 11,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
G3M2 Nell x 13 <<== Again I've got a lot of naval search AC here also. Those search aircraft really help in AE.


No Japanese losses

Allied Ships
xAKL Lipis, Torpedo hits 4, and is sunk <<== Ships fleeing Singapore
xAKL Circe



Aircraft Attacking:
13 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo



--------------------------------------------------------------------------------
Afternoon Air attack on Pearl Harbor , at 180,107

Weather in hex: Light rain

Raid detected at 91 NM, estimated altitude 11,000 feet.
Estimated time to target is 38 minutes

Japanese aircraft
A6M2 Zero x 39
B5N2 Kate x 52



Allied aircraft
P-26A x 1
P-36A Mohawk x 16
P-40B Warhawk x 26


Japanese aircraft losses
A6M2 Zero: 2 destroyed
B5N2 Kate: 5 destroyed, 13 damaged
B5N2 Kate: 6 destroyed by flak

Allied aircraft losses
P-36A Mohawk: 1 destroyed
P-40B Warhawk: 1 destroyed

Allied Ships
BB Arizona, Torpedo hits 1, heavy damage
BB Tennessee, Torpedo hits 2, heavy damage
BB Nevada, Torpedo hits 1, heavy damage
BB West Virginia, Bomb hits 1, on fire, heavy damage
BB California, and is sunk <<=== 1 down... I wanna stick for day 3 and then leave.

Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Port hits 3
Port fuel hits 1

Aircraft Attacking:
19 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 18in Type 91 Torpedo
20 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb

CAP engaged:
18th PG/6th PS with P-40B Warhawk (0 airborne, 2 on standby, 5 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 7000 and 15000.
Time for all group planes to reach interception is 25 minutes
2 planes vectored on to bombers
18th PG/19th PS with P-40B Warhawk (0 airborne, 0 on standby, 2 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 13000.
Time for all group planes to reach interception is 41 minutes
2 planes vectored on to bombers
18th PG/44th PS with P-40B Warhawk (0 airborne, 0 on standby, 4 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 32 minutes
2 planes vectored on to bombers
15th PG/45th PS with P-36A Mohawk (0 airborne, 0 on standby, 3 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 26 minutes
15th PG/46th PS with P-36A Mohawk (0 airborne, 3 on standby, 6 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 7000 and 15000.
Time for all group planes to reach interception is 23 minutes
4 planes vectored on to bombers
15th PG/72nd PS with P-26A (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Raid is overhead
18th PG/73rd PS with P-40B Warhawk (0 airborne, 0 on standby, 2 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 24 minutes
2 planes vectored on to bombers
18th PG/78th PS with P-40B Warhawk (0 airborne, 0 on standby, 3 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 39 minutes
3 planes vectored on to bombers
15th PG/Hq Sqn with P-36A Mohawk (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 7 minutes



--------------------------------------------------------------------------------
Sub attack near Lingga at 51,88

Japanese Ships
SS I-153

Allied Ships
AMC Manoora, Torpedo hits 2, heavy damage <<== My subs did well this turn.


AMC Manoora is sighted by SS I-153
SS I-153 launches 2 torpedoes


--------------------------------------------------------------------------------

Ground combat at Kota Bharu (51,75)

Japanese Deliberate attack

Attacking force 5142 troops, 41 guns, 0 vehicles, Assault Value = 176

Defending force 3498 troops, 40 guns, 3 vehicles, Assault Value = 76

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 75

Allied adjusted defense: 9

Japanese assault odds: 8 to 1 (fort level 1)

Japanese forces CAPTURE Kota Bharu !!!

Combat modifiers
Defender: forts(+), leaders(-), disruption(-), preparation(-)
fatigue(-), morale(-), experience(-)
Attacker:

Japanese ground losses:
75 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled


Allied ground losses:
2161 casualties reported
Squads: 111 destroyed, 0 disabled <<== These units never hold out long but I don't know if this is normal damage or maybe inhanced due to
Non Combat: 79 destroyed, 0 disabled all of the ground attacks I got in. I did get the disruption tag on them...
Engineers: 25 destroyed, 0 disabled
Guns lost 26 (26 destroyed, 0 disabled)
Vehicles lost 2 (2 destroyed, 0 disabled)
Units retreated 3


Defeated Allied Units Retreating!

Assaulting units:
56th Infantry Regiment
12th Engineer Regiment

Defending units:
FMSV Brigade
8th Indian Brigade
3rd ISF Base Force


--------------------------------------------------------------------------------

Ground combat at Laoag (81,72)

Japanese Deliberate attack

Attacking force 2479 troops, 29 guns, 0 vehicles, Assault Value = 69

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 39

Allied adjusted defense: 1

Japanese assault odds: 39 to 1 (fort level 0)

Japanese forces CAPTURE Laoag !!! <<== and now I've got my first airbase - cool!
Combat modifiers
Attacker:



Assaulting units:
Sasebo 1st SNLF
24th JAAF AF Bn


NOTES:
- So units in China are manuvering about to take care of garrison duties while trying to free up larger INF, Arty, & Engineer units to push back the Chinese.
- My push in the PI is just starting but will probably be done on a shoe-string.
- My production of Aircraft & ships looks good. I'm chewing on adding 100 pointsto naval construction...
- I've got all of my restricted air groups training now
- I've identified air support groups and AA to move nto the pacific to help support my goals over there. I no longer have PP points... [:D]
- Operations in Malaya are underway. I'm just gunna plow from north to south w/o any fancy landings to try and cut off troops.
- I'm still tweaking my search aircraft patterns. Recon and Naval search are a much higher priority in this game.
- My para-units are off for Kuching. I've identified other support units with the hope of running a para-drop from Borneo to Palembang within 2-3 weeks. If I drop all three para-units tha should be good unless Chris has heavily reinforced it - yes?

TTFN,

Mike
TTFN,

Mike
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RE: Turn 1 of war

Post by 1EyedJacks »

ORIGINAL: Mike Solli

No. That one was answered. My statement was incorrect. The AV is not halved. My new question is the validity of this statement:

"Remember to keep at least one unit of each of the old models on the map. Manchuoko is a good location. That way you can downgrade at the end of the war and expend all the airframes in the pool as kamikazes."

I believe that if there are no air units on map or in the reinforcement queue for a certain model, you can not "downgrade" an air unit back to that model. It's not in the manual anywhere though that I could find.

Thanks for looking into this 4 me. Just curious - who do you ask these types of questions to - Andy?

TTFN,

Mike
TTFN,

Mike
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RE: Turn 1 of war

Post by 1EyedJacks »

ORIGINAL: CT Grognard

ORIGINAL: CT Grognard

ORIGINAL: 1EyedJacks




Huh? Why wouldn't I be able to just downgrade to a different airframe? I thought I read that as long as I don't have over 100 AC of a model they stay in the pool. If there is over 100 then it converts them into points or something - right?

TTFN,

Mike

You're referring to 13.8 Japanese Scrapping of Excess Aircraft.

You take the max ready values of all air units using a particular plane (including any reinforcement groups not yet on the map but due to come in at some point). If the number of planes of that type in the pool is greater than 99, then the computer automatically scraps all planes in excess of ten times the max ready value of all air groups using the plane - but always leaves at least 99 in the pool.

1 resource point for each engine is added to Osaka for each plane scrapped.

In practice it's hard to get to a situation where aircraft are scrapped.

Let's take those light 1E bombers that start - about 400 of them.

You'd need to have over 4,000 of them in the pool to have them scrapped.

Let's say you only leave one daitai using a specific light bomber - say 24 - then if you have anything over 240 of that plane type in the pool, it gets scrapped.

Conversely, if you have no daitai using them, your pool will be limited to 99.

So, as Mike says, keep one daitai of each light bomber hidden away somewhere so that you can maintain a large pool of these 1E bombers without them being scrapped for use as kamikazes later in the war.

Ahhhh - thanks for explaining this to me. I had thought that if I went over 100 AC and they weren't in production the remainder were sucked off. This makes much more sense now for gathering the late-war kamakazi force.


TTFN,

Mike
TTFN,

Mike
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RE: combat report 12.8.41

Post by Mike Solli »

ORIGINAL: 1EyedJacks

--------------------------------------------------------------------------------
Submarine attack near Tandjoengpinang at 50,85

Japanese Ships
SS I-121

Allied Ships
xAK Tai Sang, Torpedo hits 1, on fire, heavy damage


xAK Tai Sang is sighted by SS I-121
SS I-121 launches 2 torpedoes at xAK Tai Sang <<== The I-121/122 are rturning from dropping mines. I thought they couldn't carry fish and mines at the same time?

They carry some but not a full load.
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RE: Turn 1 of war

Post by Mike Solli »

ORIGINAL: Mike Solli

No. That one was answered. My statement was incorrect. The AV is not halved. My new question is the validity of this statement:

"Remember to keep at least one unit of each of the old models on the map. Manchuoko is a good location. That way you can downgrade at the end of the war and expend all the airframes in the pool as kamikazes."

I believe that if there are no air units on map or in the reinforcement queue for a certain model, you can not "downgrade" an air unit back to that model. It's not in the manual anywhere though that I could find.

Ok, I asked Andy Mac the question above and here is his reply:

"Used to the case in WITP not sure it is now"

The only way I know of finding out is to do a test. Someone is going to have to upgrade all of one plane type, run a turn, and see if you can downgrade an air unit back to that type. I can't or I'd try it now. Any takers?
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RE: Turn 1 of war

Post by Mike Solli »

Wow, your subs did a great job today. That's outstanding. [:D]
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RE: Turn 1 of war

Post by 1EyedJacks »

ORIGINAL: Mike Solli

Wow, your subs did a great job today. That's outstanding. [:D]

Thanks. In my game with Nemo I had pretty good sub action too. I'm pretty sure that detection levels from search aircraft inhance the chances of successful sub encounters with enemy shipping (of course I have to have subs in the area to vector in - lol). That's part of the reason why I'm builidng recon/search AC with the long legs.

JWE has been a good resource for me also. He's been real good about helping me get into the extended map with this mod.

I'm really looking 4ward to seeing another update come out with Michaelm's beta changes. I'll have to update the user's manual heavily but it'll be worth it! [8D]


TTFN,

Mike
TTFN,

Mike
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RE: combat report 12.8.41

Post by Puhis »

ORIGINAL: Mike Solli

ORIGINAL: 1EyedJacks

--------------------------------------------------------------------------------
Submarine attack near Tandjoengpinang at 50,85

Japanese Ships
SS I-121

Allied Ships
xAK Tai Sang, Torpedo hits 1, on fire, heavy damage


xAK Tai Sang is sighted by SS I-121
SS I-121 launches 2 torpedoes at xAK Tai Sang <<== The I-121/122 are rturning from dropping mines. I thought they couldn't carry fish and mines at the same time?

They carry some but not a full load.

Actually, I-121, I-122 and I-123 are minelaying subs, they carry full set of torpedoes with mines.

Other subs carry just one set of torpedoes with mines.
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RE: combat report 12.8.41

Post by Mike Solli »

ORIGINAL: Puhis

ORIGINAL: Mike Solli

ORIGINAL: 1EyedJacks

--------------------------------------------------------------------------------
Submarine attack near Tandjoengpinang at 50,85

Japanese Ships
SS I-121

Allied Ships
xAK Tai Sang, Torpedo hits 1, on fire, heavy damage


xAK Tai Sang is sighted by SS I-121
SS I-121 launches 2 torpedoes at xAK Tai Sang <<== The I-121/122 are rturning from dropping mines. I thought they couldn't carry fish and mines at the same time?

They carry some but not a full load.

Actually, I-121, I-122 and I-123 are minelaying subs, they carry full set of torpedoes with mines.

Other subs carry just one set of torpedoes with mines.
I-124 is a minelaying sub as well.
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RE: Turn 1 of war

Post by Mike Solli »

ORIGINAL: Mike Solli

No. That one was answered. My statement was incorrect. The AV is not halved. My new question is the validity of this statement:

"Remember to keep at least one unit of each of the old models on the map. Manchuoko is a good location. That way you can downgrade at the end of the war and expend all the airframes in the pool as kamikazes."

I believe that if there are no air units on map or in the reinforcement queue for a certain model, you can not "downgrade" an air unit back to that model. It's not in the manual anywhere though that I could find.

Ok, I asked Andy Mac the question above and here is his reply:

"Used to [be] the case in WITP not sure it is now"

The only way I know of finding out is to do a test. Someone is going to have to upgrade all of one plane type, run a turn, and see if you can downgrade an air unit back to that type. I can't or I'd try it now. Any takers?
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RE: Turn 1 of war

Post by PaxMondo »

I have downgraded with PDU on. With the latest beta, there may be a PP charge for the change, but you can do it.

I cannot speak for 1108i patch as I haven't played that in 6 months now ...
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RE: Turn 1 of war

Post by 1EyedJacks »

ORIGINAL: Mike Solli
ORIGINAL: Mike Solli

No. That one was answered. My statement was incorrect. The AV is not halved. My new question is the validity of this statement:

"Remember to keep at least one unit of each of the old models on the map. Manchuoko is a good location. That way you can downgrade at the end of the war and expend all the airframes in the pool as kamikazes."

I believe that if there are no air units on map or in the reinforcement queue for a certain model, you can not "downgrade" an air unit back to that model. It's not in the manual anywhere though that I could find.

Ok, I asked Andy Mac the question above and here is his reply:

"Used to [be] the case in WITP not sure it is now"

The only way I know of finding out is to do a test. Someone is going to have to upgrade all of one plane type, run a turn, and see if you can downgrade an air unit back to that type. I can't or I'd try it now. Any takers?


Image

Well there are no Jeans on the map nor are there any in the reinforcement queue but I can upgrade my TB air groups to this model so I would say that this myth is busted. [:D][:D]

TTFN,

Mike
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RE: Turn 1 of war

Post by Mike Solli »

Well that is excellent news Mike! Thanks!

Edit: Now, the only concern about airframes is the number in the pool vs. the number in air units (*10).
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RE: Turn 1 of war

Post by koniu »

I do not know about PDU OFF, but when PDU is ON yo can upgrade downgrade whenever you want.
"Only the Dead Have Seen the End of War"
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