ORIGINAL: bairdlander
Most of the wishlist items are already included in other GC games,why not just play them?Keep this one simple and adding too much takes away from the simplicity.
Then why have we got a wishlist ?[:)]
Moderator: doomtrader
ORIGINAL: bairdlander
Most of the wishlist items are already included in other GC games,why not just play them?Keep this one simple and adding too much takes away from the simplicity.
ORIGINAL: zoot
I think that a fighter should be able to make only two interceptions a turn, like bombers can only bomb twice. In my game one carrier can intercept many, many air strikes.
zoot
ORIGINAL: gwgardner
Ships that stay at sea too long should start taking hits. eg UK's time at sea max is 10 turns, then on the 11th and subsequent turns at sea it should have a chance of taking a hit, representing maintenance that isn't getting done
ORIGINAL: gwgardner
RR movement should have a rational distance limit. Shouldn't be able to move a unit from the Atlantic to the Volga in one week.
ORIGINAL: Razz
Ships do not gain Experience. They use their Commander.
ORIGINAL: Greyshaft
I asked for a quick way to compare experience... the answer seems to be that there is not.
Then my wish is for a quick way to visually rank a group of units (say 12 to 15 corps along a section of the front) by experience so that I can select the best ones for the next assault on the local enemy strongpoint. A hotkey that changes the color intensity of the units (darker is more experienced) seems an option.
It may be impossible but there is nothing wrong with wishing for it.