Public Beta for Legends v1.7.0.14 now Available!

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Webbco
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by Webbco »

Fierceking, you won't get these crashes resolved if you post them here, that's what the tech support forum is for. I think Ashbery already mentioned that. Elliot will pick these up and fix them if you post them in the correct place.
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michaelm75au
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by michaelm75au »

[beta .13]
Has the AI been changed to declare War more often?
It seems to do so with this patch more than earlier ones. And once you end the war with a race, a few turns later that race declares it again.
I had one instance where I end the war, and the race continue to destroy my ships and invade my planet after it accepted the cease fire.
And no sooner than I started to rebuild, declares war again.
I don't have save as it all happened so quickly even on slow speed.[:)]
Michael
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michaelm75au
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by michaelm75au »

[beta .13]
When right-clicking a build at a space port, the list in the window can show many entries for the same design.
This happens almost all the time.

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Michael
Javaslinger
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by Javaslinger »

Is this beta still being worked on? Seems awfully dead...
Tophat1815
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by Tophat1815 »

Yes it is..............
Registered55
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by Registered55 »

notices that the ships when engaging in a system, there seems to be a cat and mouse problem,

i explain.

pirates around planet, i told my fleet to patrol the sector (right click on star)

my ships arrive, the pirate ships warp to the star, however at that time, my ships warp to the planet where the pirate ships just were.

my ships arrive at the planet, yet the pirate ship have now arrived at the star.... my ships warp again, they warp again, again passing each other.... eventually they do engage, but not after some pretty messy jumping back and forth..


really messy, and quite painful to watch!!!!

the above is regarding latest beta version.
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Erik Rutins
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by Erik Rutins »

Hi Everyone,

The new v1.7.0.14 Public Beta for Distant Worlds: Legends is now available. Please see the first post for the updated list of changes, especially the additional improvements to ship design and retrofitting.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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Erik Rutins
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by Erik Rutins »

By the way, we are hoping that this version will become the next official update. We may have one more iteration if required based on testing, but otherwise 1.7.0.14 should be the official non-beta release.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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ASHBERY76
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by ASHBERY76 »

Wow looks like I will start again.

I see fighter,beams and torp weapon levels setting for military ships but no rail,phaser,missile levels.


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Kayoz
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by Kayoz »

Update for RotS?

From installation of DistantWorlds-Legends-Update-v17014-Beta.exe

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“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
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Erik Rutins
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by Erik Rutins »

Only a typo, fortunately - we'll get that fixed.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Falokis
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by Falokis »

ORIGINAL: ASHBERY76

Wow looks like I will start again.

I see fighter,beams and torp weapon levels setting for military ships but no rail,phaser,missile levels.


+1 to this. I noticed when I set beams to "none" the AI generates (small) ships without any weapons, even with heavy added to torpedoes. I would like it if you could set a primary and secondary weapon of your choice, like missiles and torpedoes. I don't use beams.
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ASHBERY76
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by ASHBERY76 »

From my test if you focus on rail and missile tech that just replaces beams and torps in the policy.So a heavy beam design becomes heavy rail.I really like the new policy options to guide the A.I and would like more options in all areas advanced in the policy screen.

Another issue is the A.I wasting research.It continues to research all three tech lines for shields,hyperdrives,engine.It should focus on one line for each.If it has researched fast drives it then should not research efficient drives too,etc.
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tjhkkr
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by tjhkkr »

Thank you! [:)][;)][8D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
Cauldyth
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by Cauldyth »

I just looked at the new Ship Design Fine-Tuning settings. [X(]

I'm a very happy man.
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Pocus
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by Pocus »

Sorry I don't feel like reading the 74 messages. Is it save compatible?
AGEOD Team
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Shark7
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by Shark7 »

ORIGINAL: Cauldyth

I just looked at the new Ship Design Fine-Tuning settings. [X(]

I'm a very happy man.

That makes 2 of us. [:)]
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Hawawaa
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by Hawawaa »

Thank you! Summer school started so I will update and set some time aside later in the week to start a new game.
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WoodMan
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by WoodMan »

ORIGINAL: Pocus

Sorry I don't feel like reading the 74 messages. Is it save compatible?

Hey Pocus,

Best advice is always finish your current game before updating, just in case. However, you can usually load a save from a previous version after installing an update by going up a level in your save folder (each version is saved to a seperate folder).

Some changes don't take effect until new game is started, some effects take a while to kick in and some things may lead to instability, judging on past patches. This is why it is best to finish your current game before updating.
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
WiZz
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RE: Public Beta for Legends v1.7.0.10 now Available!

Post by WiZz »

And where are bombs? [:(]
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