ORIGINAL: henri51
So although some players can indeed "win" the game against the AI, it seems that no one can achieve what the real Germans would have considered a win, that is destroy the Soviet Army. I think that aside from all the heated rhetoric, this is what is being argued: unless one is a fan of playing fighting retreats, playing the Germans in this game is "no fun" after the original Blitzkrieg peters out.
There are players that also enjoy the defensive phase of the GC for Axis, including me! Seems like a lot of players dismiss that possibility.
In fact, I would bend as far as to say that this phase is the one that requires a lot more skill of an Axis player than what I so disrespectfully could call my 41 "bowling runs". Not that the 41 campaign is really that easy for Axis, you can make a lot of mistakes that can cost you dearly later, but once you have learned your rules, playing with the initiative (in contrast to having only the chance to set up in the main avenue of approach and use reserve mode, but nothing like reaction moves when being the watching player) while the Russians are so weak that they barely can do more than ZOC locks and a few local counterattacks, feels a lot more "controllable".
If, however, you only derive your fun in games from offensive Axis play, or don't like strongly disparate contests, than the Eastern Front at this level is probably not your best bet. You might have more fun with the WitW 1939-42 once 2by3 get to that.
ORIGINAL: henri51
Now in fact there have been historians (and German Generals - including Manstein) that claimed that the Germans COULD have won the war if they had avoided certain mistakes (like splitting AGS between the Caucasus and Stalingrad). But as far as i can tell, the game makes no allowance for any such possibility: I could be wrong, but I don't think that any German player will ever get close enough to Stalingrad to have to make that choice - nor will he be able to make the choice between encircling Kiev or going for Moscow.
Well, considering on the reverse how far you would have to weaken the Red Army by setup or rules for the Germans to be able to win, it doesn't seem like it was ever in the cards. Even Lend-and-Lease is fixed in this game, but I would be certain that it would have been expanded and accelerated if the Germans had been as successful in history as they are in many AARs here: Leningrad, Moscow, Rostov, and huge offensive power left in 42. It seems very unlikely, but of course for everything there is a finite chance. Whatever its magnitude.


