The Germans will take that. No Soviet advance here. These units will not be advancing into West Germany anytime soon. But we will be needing to pull back and reorganize ourselves.
Good Hunting.
MR
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The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
The turn thing is a bit of a bug that no one has really picked up on before. The scenario is set for an amount of time and I think the turns are looked at as 30 minutes. So if you use a shorter turn cycle like 15 minutes the number of turns is really double that amount. I'll have to check with Rob and see if we can fix that.
Beyond that, a great AAR! FOr a good full fog of war game, turn off the Automatically Spot Enemies for NATO. All of those lovely red counters will vanish until spotted or found via radio traffic.
Thanks for sharing!! [8D]
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
I used that FOW setting so that everyone could see what was happening. The next AAR I do will be full fog of war to show the difference.
As far as the number of turns I reduced reporting time so I could take more screen shots. Now that I know how to pause the game to process those I take I'll leave it at 30 minutes as well and that won't be an issue any longer.
Glad you liked the results of the AAR.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.