[Mass Effect 4 mod] - Development stalled, released 80% finished mod

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Tyrador
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RE: Prothean Empire (Mass Effect) mod idea

Post by Tyrador »

?
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HectorOfTroy
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RE: Prothean Empire (Mass Effect) mod idea

Post by HectorOfTroy »

Just keeping the the thread on top because I'm looking forward to this mod.
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Tyrador
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RE: Prothean Empire (Mass Effect) mod idea

Post by Tyrador »

Yeah, thx then[;)] When Shadows will be released, mod will be ready.[8D]
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tjhkkr
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RE: Prothean Empire (Mass Effect) mod idea

Post by tjhkkr »

What exactly is it choking on? I saw in one of the entries there is a late game issue... what is it doing?
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Tyrador
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RE: Prothean Empire (Mass Effect) mod idea

Post by Tyrador »

Basically at some point of the game when you conquer someones homeworld, it starts to extremely lag, all research is stalled, all private sector ships have None task and even when I create new planet in editor, it will have same name over and over again. Maybe it is somehow related to the appearance of Shakturi beacon?

However, I have noticed that even when storyline is off, bug happens as well, but only in very very late game when I conquer ~90% of galaxy.

Perhaps there is a fundamental problem with AI in a game, some code breaks and which leads to fall of the all game. Have no idea how to fix it, tried almost for 2 mounts, no luck.
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tjhkkr
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RE: Prothean Empire (Mass Effect) mod idea

Post by tjhkkr »

Yeah, system lags are difficult to diagnose...
The Shakturi Beacon is a good call...

Have you tried the game without the mod and encountered the same problem?
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Tyrador
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RE: Prothean Empire (Mass Effect) mod idea

Post by Tyrador »

No, without mod it is fine. At least that allright[;)]
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Kalthaniell
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RE: Prothean Empire (Mass Effect) mod idea

Post by Kalthaniell »

WOW. The new shipset is amazing man. You blew my mind with that one xO you made ships in full 3d? [&o][&o][&o]
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Tyrador
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RE: Prothean Empire (Mass Effect) mod idea

Post by Tyrador »

No, i have used a lot of spacehips images from several games[:D] These ones are from game Novus Aeterno.
fierceking
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RE: - Prothean Cycle Mod - [New Shipset! 12/12/12]

Post by fierceking »

I can't seem to find the download link to try this out. Am I going blind or am I missing something?
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Tyrador
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RE: - Prothean Cycle Mod - [New Shipset! 12/12/12]

Post by Tyrador »

It is not ready yet[;)] I will release it after Shadows will be released.
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Tyrador
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RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Post by Tyrador »

Bump, go to post 1[8D]
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Tyrador
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RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Post by Tyrador »

removed
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ASHBERY76
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RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Post by ASHBERY76 »

Some Eva inspiration in presentation.Looks nice.
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Tyrador
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RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Post by Tyrador »

Thank you! Eva has an amazing skill in this, surely she was marketing director in Korean corp.[:D]
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eva lilith
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RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Post by eva lilith »

(actually..not 'Maketing'..[:D])

A couple of weeks ago i was purchased 'Mass Effect Trilogy' and replay
..always really Fun [:)]

Mass Effect is one of my favorite game..
i can't wait this mod!
and shipset is really really GREAT!

Q) are you going to modding 'shadow's ground combat?'
then this mod will be More GREAT!!

I will look forward [:)]
SF, Grand Strategy Game Fan
Eva Lilith
-----------------------------------------------
im korean, so please understand my poor english skill
i can read pretty well, but i can't write english well..
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Tyrador
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RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Post by Tyrador »

ORIGINAL: eva lilith

(actually..not 'Maketing'..[:D])

A couple of weeks ago i was purchased 'Mass Effect Trilogy' and replay
..always really Fun [:)]

Mass Effect is one of my favorite game..
i can't wait this mod!
and shipset is really really GREAT!

Q) are you going to modding 'shadow's ground combat?'
then this mod will be More GREAT!!

I will look forward [:)]

Thank you![8D]Yes, I plan to mod every bit of DW including shadows ground combat, but not the component icons. As i have searched around the internet and couldn't find any decent looking icons, only EVE's could qualify of course. So will keep them default.[;)]

Hopefully it will be possible to modify phaser graphics in Shadows, because the present ones look like red candy sticks.[:D]
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Igard
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RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Post by Igard »

ORIGINAL: Tyrador


Hopefully it will be possible to modify phaser graphics in Shadows, because the present ones look like red candy sticks.[:D]

You think you're getting a tasty treat, but you're really getting a fiery death! I really hope we can mod everything too. We should be able to when the modders expansion/patch comes out after Shadows.
Shuul
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RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Post by Shuul »

Looks bloody awesome :)
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Mansen
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RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Post by Mansen »

Aw... no Mass Effect "current day" species? Was looking forward to swarming the known universe with Krogans. [:D]
Currently Working On:
X-Universe Conversion (Hiatus)
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