RA 5.4
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: RA 6.0
Putting all the proposals together:
1)Take The Scen 28C as a basis.
2)Apply revised 4th Circle: the first pair of Sho-Kais, two BCs, two Tone-Kai, four Improved Oyodo CLs. Yamato and Musashi are still built. No Taiho or Shinano. No Aganos or training cruisers.
3)Another two Sho-Kais are laid down during the final preparations for the war, and 4 more during the war. No Unryus. Tone-Kai cruisers are completed as cruisers.
4)No Kaiyo or extra RA CVEs, but 5 largest APs are provided with an option for CVE conversion, starting late 1942.
5)Cruisers and first-class destroyers remain as they are (after earlier RA changes), except when outlined above.
6)My proposal at the beginning of this thread is applied to escort and auxilary forces.
7)The sub fleet remains as it is in RA.
How about this plan?
1)Take The Scen 28C as a basis.
2)Apply revised 4th Circle: the first pair of Sho-Kais, two BCs, two Tone-Kai, four Improved Oyodo CLs. Yamato and Musashi are still built. No Taiho or Shinano. No Aganos or training cruisers.
3)Another two Sho-Kais are laid down during the final preparations for the war, and 4 more during the war. No Unryus. Tone-Kai cruisers are completed as cruisers.
4)No Kaiyo or extra RA CVEs, but 5 largest APs are provided with an option for CVE conversion, starting late 1942.
5)Cruisers and first-class destroyers remain as they are (after earlier RA changes), except when outlined above.
6)My proposal at the beginning of this thread is applied to escort and auxilary forces.
7)The sub fleet remains as it is in RA.
How about this plan?
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RE: RA 6.0
Ahhhhh....I didn't see the forward 100MM on the ship rendering.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: RA 6.0
Also, I'm afraid that I have very little time to read AARs now, John, so what is the farthest date you've reached in RA. I played my old Ocean of Blood game to late June of 1944, but that game is now stalled, thanks to an engine production bug (hopefully michaelm will spot my post in the tech support thread, and do something, once he's back). We can compare notes and impressions, if you wish... Everyone else also are welcome to post their impressions.
The Reluctant Admiral mod team.
Take a look at the latest released version of the Reluctant Admiral mod:
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RE: RA 6.0
I got into late-43 with Lew in 3.0. Am in July 42 with Dan (5.0) and Sept 42 with Lew (4.0).

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: RA 6.0
I would like to have the Japanese CV divisions be 2 heavy CVs with a CVL that carries nothing but 30 to 33 fighters on board. From reading Kaigun and Shattered Sword, I think that what was proposed by the IJN. At least after Midway and in keeping with the Japanese offensive mindset. Is this going to be possible with the changes?? When playing Japan, I would like to start the game with 4 heavy CVs and 2 CVLs to hit Pearl and another CV div of 2 CVs and CVLs to use in the SRA.
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[/center]RE: RA 6.0
The thought is one Michael and I were just talking about. Do we want to allow the player CHOICE in keeping Kates on the CVLs and go 18Z--12K, remove the Kates and still use them in the game but re-size the Zeros to 30, or just bring in the CVLs with 30 plane Zero daitai?

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: RA 6.0
I would suggest to give the players the choice. Is there any way to limit the size of the Kate units so that, if they operate from land, they can't become huge?
Tenno Heika Banzai!
RE: RA 6.0
ORIGINAL: ny59giants
I would like to have the Japanese CV divisions be 2 heavy CVs with a CVL that carries nothing but 30 to 33 fighters on board. From reading Kaigun and Shattered Sword, I think that what was proposed by the IJN. At least after Midway and in keeping with the Japanese offensive mindset. Is this going to be possible with the changes?? When playing Japan, I would like to start the game with 4 heavy CVs and 2 CVLs to hit Pearl and another CV div of 2 CVs and CVLs to use in the SRA.
This is a nice idea. John, what do you think about that? I will look at Kaigun tomorrow to see what is said there about this train of thought.
The Reluctant Admiral mod team.
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RE: RA 6.0
ORIGINAL: John 3rd
The thought is one Michael and I were just talking about. Do we want to allow the player CHOICE in keeping Kates on the CVLs and go 18Z--12K, remove the Kates and still use them in the game but re-size the Zeros to 30, or just bring in the CVLs with 30 plane Zero daitai?
Choice is always preferable. I personally keep torpedo bombers on CVLs. In my experience with carrier battles, strikes from both sides will get through, so putting as much weight as your possible into your strike is more important that adding more fighters, most of which might fail to participate in air combat.
The Reluctant Admiral mod team.
Take a look at the latest released version of the Reluctant Admiral mod:
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RE: RA 6.0
ORIGINAL: John 3rd
I got into late-43 with Lew in 3.0. Am in July 42 with Dan (5.0) and Sept 42 with Lew (4.0).
And how RA features worked out for you? To list my experiences:
-Kawachi-class CBs proved themselves excellently. Totally worth the build points. Unfortunately, they still are as suspectible to massed air attacks as any battleships((.
-Shokaku-kai carriers performed adequately, I guess. CVs are CVs, never can have too many of them.
-Tone-kai cruisers are supporting KB, they had no real exposure to combat so far.
-CLs with 155mm artillery and torpedoes are reasonably effective. Give them good AA armament, and they will be great.
-Air changes have little individual impact so far, but a number of small advantages can create a cumulative effect. In Scen 2 I prefer to field Georges and Franks, in Scen 70 I prefer to field Georges and Franks. New Zero models take the niche of Tojo for IJNAF during 1943, which is nice, and A7M2 in the spring of 1944 is much welcome on the carriers. Soon we'll see what A7M3 can do, unless a bug strangles my engine production.
-Ground Japanese flak seems reasonably strong after mid-war TOE upgrades. Then again, maybe I'm just good at massing it. Japanese naval flak remains shit. I'm interested to see if changes in recent versions improved it.
-Most of all I lack supply, destroyers, and expendable shipping to get stuff to the front lines. My game is pre-ASW nerf, or escorts would be on that list too. Fuel and Navy pilots are not exactly plentiful too.
The Reluctant Admiral mod team.
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RE: RA 5.4
Referring back to an earlier question...
I think that the 8 Agano-type cruisers would be better. The numbers of the smaller cruisers will give them a boost in surface actions so they can be available to support destroyer groups. Later in the war (based on AARs) I see the Japanese player using smaller groups, and this will require more cruisers to support those groups. With the attrition of the fleet, the heavy cruisers can be your opposition to the US cruisers and allow these smaller cruiser to fulfill the role of destroyer squadron leaders. As a Japanese player, I think that I'd rather have a cruiser with six 15cm guns instead of one with eight 13cm.
Just my opinion.
ORIGINAL: John 3rd
Essentially I propose we go with either 8 of Proposal 1 OR 4 of Proposal 3.
I think that the 8 Agano-type cruisers would be better. The numbers of the smaller cruisers will give them a boost in surface actions so they can be available to support destroyer groups. Later in the war (based on AARs) I see the Japanese player using smaller groups, and this will require more cruisers to support those groups. With the attrition of the fleet, the heavy cruisers can be your opposition to the US cruisers and allow these smaller cruiser to fulfill the role of destroyer squadron leaders. As a Japanese player, I think that I'd rather have a cruiser with six 15cm guns instead of one with eight 13cm.
Just my opinion.
RE: RA 5.4
GOOD thought Matedow. What do others see with this train of thought?

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
6.0
Just had an idea. What about going with the best of BOTH worlds? We could scrap the Tone-Kai Class and, instead build the four Oyodo's AND the DL Agano-Class. Don't we have four FP flying off of the current CLs? Metal and resources would be semi-close with the CAs moving down to a strong CL and the Agano's then fill the need for a real Destroyer Leader in the OOB. Not sure about this but it is an IDEA...

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: 6.0
Sorry Stanislav but I just saw your Post:
1. I LOVE the BCs! Think they are fast, effective vessels with a good punch. Could we build TWELVE PLEASE??!!
2. The Tone-Kai are good additions to the KB. Like the extra FP. Never have enough of them...
3. The CLs work well but I almost always keep them attached to my CVs until everyone has their initial radar sets.
1. I LOVE the BCs! Think they are fast, effective vessels with a good punch. Could we build TWELVE PLEASE??!!
2. The Tone-Kai are good additions to the KB. Like the extra FP. Never have enough of them...
3. The CLs work well but I almost always keep them attached to my CVs until everyone has their initial radar sets.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: 6.0
ORIGINAL: John 3rd
Just had an idea. What about going with the best of BOTH worlds? We could scrap the Tone-Kai Class and, instead build the four Oyodo's AND the DL Agano-Class. Don't we have four FP flying off of the current CLs? Metal and resources would be semi-close with the CAs moving down to a strong CL and the Agano's then fill the need for a real Destroyer Leader in the OOB. Not sure about this but it is an IDEA...
4 floatplanes even on a larger CL is unrealistically extreme (I assume that the Improved Oyodo project will have about 2) and I just don't think that Japanese CLs are worth sacrificing, well, anything else for them.
An interesting note: according to Lacroix/Wells (p. 599), Japs planned to increase the AA armament of RL Aganos (particularly Noshiro) to as much as 4x2 100/65 guns, but lack of time (and maybe guns?) prevented this extensive modification. Considering that even after all of the RL wartime upgrades the stability of these cruisers remained good, this doesn't seem unrealistic might just make the option of sticking with the destroyer leader Agano project more attractive.
The Reluctant Admiral mod team.
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
RE: 6.0
[quote]ORIGINAL: John 3rd
1. I LOVE the BCs! Think they are fast, effective vessels with a good punch. Could we build TWELVE PLEASE??!!
No offense to either John or FatR. But it looks like John is the kid in the candy store and FatR is the dad saying son you have enough don't push your luck.
I just find this funny. Sorry if I offended anyone.
RE: 6.0
ORIGINAL: DOCUP
ORIGINAL: John 3rd
1. I LOVE the BCs! Think they are fast, effective vessels with a good punch. Could we build TWELVE PLEASE??!!
No offense to either John or FatR. But it looks like John is the kid in the candy store and FatR is the dad saying son you have enough don't push your luck.
I just find this funny. Sorry if I offended anyone.
"Can I some more PLEASE//!!"
That was funny DOCUP.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: 6.0
I was actually the kid in Oliver speaking to the Headmaster...
[8D]
Seriously though. The Kawachi-Class BC are excellent ships. We included them originally as the realistic 'bone' Yamamoto would throw out to the Big Gun Faction of the Kaigun. It would be a fun fight to pit them against the Alaska's!
[8D]
Seriously though. The Kawachi-Class BC are excellent ships. We included them originally as the realistic 'bone' Yamamoto would throw out to the Big Gun Faction of the Kaigun. It would be a fun fight to pit them against the Alaska's!

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: 6.0
ORIGINAL: FatR
ORIGINAL: John 3rd
Just had an idea. What about going with the best of BOTH worlds? We could scrap the Tone-Kai Class and, instead build the four Oyodo's AND the DL Agano-Class. Don't we have four FP flying off of the current CLs? Metal and resources would be semi-close with the CAs moving down to a strong CL and the Agano's then fill the need for a real Destroyer Leader in the OOB. Not sure about this but it is an IDEA...
4 floatplanes even on a larger CL is unrealistically extreme (I assume that the Improved Oyodo project will have about 2) and I just don't think that Japanese CLs are worth sacrificing, well, anything else for them.
An interesting note: according to Lacroix/Wells (p. 599), Japs planned to increase the AA armament of RL Aganos (particularly Noshiro) to as much as 4x2 100/65 guns, but lack of time (and maybe guns?) prevented this extensive modification. Considering that even after all of the RL wartime upgrades the stability of these cruisers remained good, this doesn't seem unrealistic might just make the option of sticking with the destroyer leader Agano project more attractive.
So where does that put you Sir?

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: 6.0
ORIGINAL: John 3rd
So where does that put you Sir?
Now I'm more inclined to say that building 8 original Aganos is a better option. Not sure if they should start with as many DP guns, but carrying 2x2 100/65 from the beginning should be fine (the difference between 100/65 and 80/60 open twin mounts is 8 tons according to navweaps, 6 tons according to Lacroix/Wells - sizeable, but nothing critical for an exceedingly stable ship, as far as I can tell after the Tomozuru Incident and the Fourth Fleet Incident Japanese built their ships with exceptional reserves of stability). The Mitshubishi's shipyard at Yokohama should be able to construct them in parallel with the Sasebo arsenal, and this will require
The Reluctant Admiral mod team.
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/




