ORIGINAL: darbymcd
Katukov is correct, but he is being a bit kind. Both major air supply operations used fixed airfield and group support elements.
That supply missions took place, successful or not, means that an historical simulation must allow them. I assume what you mean by 'fixed airfield' are those with concrete runways and heated hangers, among other facilities. I raised the issue of their not being represented soon after game release. They are a glaring omission from the air and logistical systems.
ORIGINAL: darbymcd
Jahn is correct, air drop supply was used, rarely, to support grand tactical objectives by divisional subunits... basically things that happen below the scale of the game.
The counter you see on the map cannot represent the entire division in one place. It has to be an abstraction of units that are possibly strung out over tens of miles, particularly in an advance. The counter fighting the battle, then, may well be a regimental battle group, concievably supplied by air.
ORIGINAL: darbymcd
Logistic problems are a MAJOR feature of an historic based East Front game.
We live in hope.
ORIGINAL: darbymcd
Trying to horsetrade game flaws is unhelpful and actually sort of odd. The blizzard is a separate issue, morale is a separate issue.
I disagree. The game has to work in its entirety and a balance of cheese is better than a one sided game. Resolving one problem impacts on the rest of the game which has then to be re-evaluated. What most of us want, though, is as close to an historical simulation as a game system can deliver.