RUNNING POLL - gameplay features [Feature Requests Go Here]

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Stevechase
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RE: RUNNING POLL - gameplay features

Post by Stevechase »

ORIGINAL: JCR

Hi, a feature I would like would be a doctrine set for surface AAW ships like:
AAW behavior:
- self defense only
- engage missiles and incoming aircraft
- engage everything

It is utterly frustrating to have my air defense vessels waste their SAMs on peripheral targets in their engagement zone that could just as easily been handled by a fighter.

Otherwise I'd like the implementation of day/night limitations for aircraft, as I like old school scens best.

+1
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ETF
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RE: RUNNING POLL - gameplay features

Post by ETF »

How about Multiplayer!!!

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Hannable
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RE: RUNNING POLL - gameplay features

Post by Hannable »

One thing I would really like to see is a more detailed AAR.

For instance, instead of just what ammo was expended and what was lost, the AAR would tell us what unit was killed, which unit killed it, and what weapon was used. Adding time of kill would be nice, also. I know I enjoy looking over the AAR of other games to see what was truly effective and what wasn't and to know what happened to some of my units - some of those "mystery kills" would be resolved!
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edfathead
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RE: RUNNING POLL - gameplay features

Post by edfathead »

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snowburn
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RE: RUNNING POLL - gameplay features

Post by snowburn »

ORIGINAL: Hannable

One thing I would really like to see is a more detailed AAR.

For instance, instead of just what ammo was expended and what was lost, the AAR would tell us what unit was killed, which unit killed it, and what weapon was used. Adding time of kill would be nice, also. I know I enjoy looking over the AAR of other games to see what was truly effective and what wasn't and to know what happened to some of my units - some of those "mystery kills" would be resolved!

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ORIGINAL: edfathead
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+1000 to that
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Agathosdaimon
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RE: RUNNING POLL - gameplay features

Post by Agathosdaimon »

the more i think of it, the more i feel the game does need more realistic weather - ie, the weather should vary not only over time but also in different areas of the map - at least that it is a scenario editor option for determining areas of high and low temperate, light and heavy rain clould cover etc - provided these actually could make a difference in the game? certainly weather still has an effect on technologies today and moreso in the past.
if say one could even simulate the possible occurrence of a hurricane into the scenario area?
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JohnSmith
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RE: RUNNING POLL - gameplay features

Post by JohnSmith »

ORIGINAL: Agathosdaimon

the more i think of it, the more i feel the game does need more realistic weather - ie, the weather should vary not only over time but also in different areas of the map - at least that it is a scenario editor option for determining areas of high and low temperate, light and heavy rain clould cover etc - provided these actually could make a difference in the game? certainly weather still has an effect on technologies today and moreso in the past.
if say one could even simulate the possible occurrence of a hurricane into the scenario area?


Good point! I voted for the Downed pilot feature. Would make it fascinating, sending out SF teams or HAHO/HALO Pararescuemen to secure the location of the wreck and/or Casualty for extraction!
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Agathosdaimon
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RE: RUNNING POLL - gameplay features

Post by Agathosdaimon »

Being that currently weather doesnt effect any air ops in the game at all, i presume this will happen being that it is one of the pre game boxes that appear - a greyed out option at present
Dimitris
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RE: RUNNING POLL - gameplay features

Post by Dimitris »

Removed "Improve simulation performance" as the consensus seems to be that B460 made a huge leap on that. (Will re-add in the future if it becomes again an issue). If you voted for this you can now re-vote!

Added "Improve weather modelling".
JCR
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RE: RUNNING POLL - gameplay features

Post by JCR »

All of those are good features, why can't I vote for all?
:D
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Agathosdaimon
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RE: RUNNING POLL - gameplay features

Post by Agathosdaimon »

hmm i hop emore vote for weather - i think even if it can just be up to what the game is indicating should be there - ie weather affects air ops
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SSN754planker
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RE: RUNNING POLL - gameplay features

Post by SSN754planker »

One feature i would love to see implemented sooner rather than later is the ability to hide reference points, thereby decluttering the map even more. A keyboard shortcut for this would be amazing. It is way too easy to click on the map and accidentally move a reference point. I know there is a toggle to lock them, but i find that padlock icon to be quite ugly. A keyboard on/off toggle would work quite well.
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Dide
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RE: RUNNING POLL - gameplay features

Post by Dide »

Good idea! [:)]
Dimitris
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RE: RUNNING POLL - gameplay features

Post by Dimitris »

ORIGINAL: SSN754planker
One feature i would love to see implemented sooner rather than later is the ability to hide reference points, thereby decluttering the map even more. A keyboard shortcut for this would be amazing. It is way too easy to click on the map and accidentally move a reference point. I know there is a toggle to lock them, but i find that padlock icon to be quite ugly. A keyboard on/off toggle would work quite well.

Thanks, added.
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hellfish6
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RE: RUNNING POLL - gameplay features

Post by hellfish6 »

ORIGINAL: JohnSmith

ORIGINAL: Agathosdaimon

the more i think of it, the more i feel the game does need more realistic weather - ie, the weather should vary not only over time but also in different areas of the map - at least that it is a scenario editor option for determining areas of high and low temperate, light and heavy rain clould cover etc - provided these actually could make a difference in the game? certainly weather still has an effect on technologies today and moreso in the past.
if say one could even simulate the possible occurrence of a hurricane into the scenario area?


Good point! I voted for the Downed pilot feature. Would make it fascinating, sending out SF teams or HAHO/HALO Pararescuemen to secure the location of the wreck and/or Casualty for extraction!

What about survivors of ships? Reading WWII naval histories, recovering survivors of sunken/stricken ships was of great importance if the ship was not actively engaging an enemy. Even if there were enemy ships/subs in the area, efforts were made to recover survivors.

Maybe at some distant point in the future this could be something scenario editors can enable or disable...?
thbrix
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RE: RUNNING POLL - gameplay features

Post by thbrix »

Hi

I would like to be able to vote for the ability to set "Time on target", i know it has been mentioned a couple of times, but to me it seems like its not prioritised. It would be so cool to be able to arrange big strike packages with coordinated arrival times!!!! No commander can live without it! :-)
Dimitris
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RE: RUNNING POLL - gameplay features

Post by Dimitris »

Removed "speed/alt per waypoint" as it was added on Build 461. If you're one of the many who voted for this you can now vote again.
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Agathosdaimon
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RE: RUNNING POLL - gameplay features

Post by Agathosdaimon »

may i just ask - what are air combat evasion limitations - does this refer to disengaging?
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MR_BURNS2
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RE: RUNNING POLL - gameplay features

Post by MR_BURNS2 »

I suggest implementing the same options that we have for airborne aircraft for aircraft which are still on the ground.
For example this would allow me to order to stay low level after takeoff to ensure he doesnt pop up on radar screens, or i can give an attack order for a certain inbound aircraft while my scramble aircraft is still taxiing.
In Edit mode it would allow me to rename them more easily and i could "remove the eyeballs" from bombers who usually fly with their flash curtains closed, i could really use the latter for one of my missions.
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JCR
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RE: RUNNING POLL - gameplay features

Post by JCR »

I would suggest a "launch as groups" option for air missions, especially patrols.
Either just "launch as pairs" or even a selector on how many aircraft per group
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