ORIGINAL: stockwellpete
ORIGINAL: kirk23
The new Infantry v Garrison script settings, I'm play testing. Have the Infantry being twice the size and strength off the Garrison unit.
Infantry costs 20PP, garrison costs 10PP
Infantry costs 12MP, garrison costs 6MP
Infantry upkeep costs 4PP, garrison upkeep costs 2PP
Infantry takes 4 turns to complete, garrison takes 2 turns to complete.
Although very handy,having a new unit built and be available to use, as a fighting unit in 1 turn, or 2 weeks in game terms is ludicrous.Even 2 turns or a month, for a new Garrison unit to be made available, is a short period of time, to create a new fully functioning fighting unit. But having these slight changes makes the gamer plan ahead and think more about what they are doing.
Sounds very good, Kirk. Maybe the "efficiency" rating of newly built infantry units should be lower to start with to represent inexperienced troops. So losses would be very heavy if they were thrown into battle straight away?
Is there a better term than "garrison" we can use for the smaller infantry unit? Would it be a big job to change it?
We should be naming them according to their military designation to represent unit strength and manpower allocated to each unit. Static garrisons - regiments/divisions, garrison- corps, infantry- armies. More realistic for me.