The Germans must have production in WITE2

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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janh
Posts: 1215
Joined: Tue Jun 12, 2007 12:06 pm

RE: The Germans must have production in WITE2

Post by janh »

ORIGINAL: morvael
A free-for-all production system isn't necessary. What I would like to see is a semi-historical requisition system, where the allowances are decided by history and the player can request (not build) only historical units (giving up units used to build up if necessary), up to the limit of given period, give or take a few % by paying extra prestige (VP) for getting some units a month earlier. So, if the Soviets had 20 Tanks Corps in December 43 (just random example) and I have only 15, I can request 5 more to be put on the map immediately at no VP cost, ask for a 6th by spending extra VP or order only 3 and getting extra VP for every turn under the historical limit. Basically a reinforcement table that a player can strech a little and define order in which units will come, but not their maximum number.


I nice thought, and interesting for the base campaigns, but I disagree here. I'd rather think along the WiTP-AE lines and get full control over production, research (or not building newer models), and especially over ToE "upgrades". This would be the "cherry on the cake" solution to me, of highest value. Also for games against AI, these controls would make the later grand campaign years much more enjoyable -- a clear plus point for buying WitE2 that would be.


timmyab
Posts: 2046
Joined: Tue Dec 14, 2010 7:48 pm
Location: Bristol, UK

RE: The Germans must have production in WITE2

Post by timmyab »

I don't want to be Albert Speer (or Herman Goring either). Just give me control of the ground forces and abstract the rest in a way that makes it simple but believable. If I've got too many tanks of a certain type and not enough of another then I'll just live with it as they had to in reality.
What I would like is the ability to build units to put excess production into, either SU's or divisions and HQs to command them.
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