Any news from 1.07.14.?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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swkuh
Posts: 1034
Joined: Sun Oct 04, 2009 9:10 pm

RE: Any news from 1.07.14.?

Post by swkuh »

I'm getting good, understandable outcomes (vs. AI) when the balance factors are adjusted. Currently trying 100, 90, 90, 90 for Axis vs. 100's for Soviets in the GC42, after trying 110 & 105 for Axis morale. Of course, I expect each GC & scenario may give different results.

What I would like is hard-hitting Axis that is limited in long advances, and that can be punched hard by Soviets when Axis advances run out of steam.

Any suggestions for variances to the Soviet factors?

Any thoughts on linearity of effects? (Have seen some forum posts suggesting widely varying outcomes at key points on the scale; anyone have a good handle on this?)

Point of this exercise is that the game is very playable with sensible use of these factors (and house rules.)
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