ORIGINAL: Mahatma
Dazkaz, could you comment on the durability and morale of enemy HQs please. You've already mentions how they are stubborn; I found out the same myself and it makes the game frustrating for me. Is this a serious problem in your opinion?
Morale does seem to be very sticky with them I must admit. What I mean by that is even in extreme circumstances as can be seen in my last slide with TF Howze, they won't surrender, sometimes until the last man.
As you can see by the slider moral is not broken yet even though they are routing, although this might just be fog of war masking the true facts.
Of course history is full of examples of this kind of resilience, when lead by a good commander.
I've not played through the next hour yet but it wouldn't surprise me at all if they manage to rout off, and escape.
It also will not surprise me at all if the I Bn HQ 156 Pz Gren Regt put up a better defence than their line Coy's in Ny, even though they are half the size in manpower.
Its been like this since Dave adjusted their resilience after calls, mainly by Wodin, but a lot of us agreed with him, that the small support units, including HQ,s but especially mortar teams, were too squishy.
They were always the first to be destroyed, usually by artillery or mortar fire, before they even made contact with the enemy, just because they were co-located with a unit that was being bombarded.
Our argument to make them more resilient was that they would normally not be exposed to direct long range fire, and would often be in local depressions, or cover of some kind in defilade, as they didn't need to see the enemy to be effective.
The problem is the change also made them unrealistically resilient to close fighting, and being over-run, by an attacking force.
I don't think that is the only problem with them though.
In slide 14 against TF Hogan, this is probably an unrelated problem, where the attacking units were just not able to detect that the HQ had an armoured component, and were not using their hand held anti tank weapons against it, so its probably a bug.
As to it being a serious problem, it can be role played around, as I mentioned there are many examples of very stubborn, resourceful commanding officers.
I don't think its a game breaker though it can be very annoying.
I don't think its fair on Dave to keep having to adjust game balance issues indefinitely though, because lets be honest, there will always be one unit or another that is not preforming how we would like.
If Panther are going to continue to release more content for this current engine though, I think it should be looked at in the next round of patching that will result from the new release.
This is just my deductions, and personal opinion, and may be completely wrong.