ORIGINAL: laska2k4
I could work on italian csv
wich ID's are free ?
Maitre, could you please post the ID's already taken (if you know this info) ?
sprites numbers 290-310 are open
start your unit #s at 420-500
ORIGINAL: laska2k4
I could work on italian csv
wich ID's are free ?
Maitre, could you please post the ID's already taken (if you know this info) ?













ORIGINAL: jonj01
All the armor, movement, and to hit numbers are historically correct, as I could get them using several references.
ORIGINAL: jonj01
1)drop the blue circle in the the right top corner(the dynamic numbers puts a blue circle in.. and if they don't line up..I just end up having to cover the circle.)
2) the PPO or PP, or whatever will cover the name of vehicle if too long.
ORIGINAL: jonj01
..look like a hobo pieced them together...
ORIGINAL: acropora
I'm working on the Russian.Please have patience,i think to finish with the regular Friday.
You have done the Guards.I put in order the regulars,than we must understand if table and value correspond.


