5/22/1943
Marshall Islands
After months of shuffling troops and supplies around, ever watchful of his CVs and LBA trying to crash the party, D-Day has finally arrived. The target? Ailinglaplap. I chose Ailinglaplap because it is located 3 hexes from the bulk of the Marshall Islands, and as such provides a base from which I can project airpower over this entire area. It is also only 9 hexes from Kusaie (in extended range of F4s, normal range for P38s), 11 hexes from Eniwetok (normal range for P38G, extended for the F model), and 16 hexes from Ponape (in range for B24s). It can also hold 30k troops - the rest of the Marshall Islands can only hold 6k (except Mili, which I already have). Most important, it is lightly defended. Sigint indicates only an SNLF (Yokosuka 5th), and 2 named support units (an AA Bn and part of an air flotilla) are present. A 4th, unidentified, unit is also there, but air recon doesn't suggest it is anything to worry about (it turns out it was the 51st Construction Bn). Few troops, fewer guns, and no AFVs consistently show up with high DLs.
The Plan
Most posts I've seen advocate a lengthy bombardment (air and naval) on target atolls. Though the value of this has been discussed often, I haven't seen the cost discussed nearly at all. If I bombard a place for a week, I announce that I am coming. This would give him time to stage his CVs and LBA in such a way as to make a mess of things if he so chooses. The alternative to a drawn out bombardment is, of course, a bolt from the blue. For better or worse, I decided on fast and dirty, rather than slow and steady.
Prepare the battlefield - initial steps
For the past several months, I have been setting up this assault. The first steps were to:
a) quietly position assault and support forces as close to the target as possible without setting off undue alarm
b) degrade his ability to project airpower over the target region
c) shoot down, disrupt, drive away, or make faces at as many of his scouting assets as I could
(b) was nothing unusual - simply bombing his bases and shooting down his A/C whenever the opportunity presented itself. B24s have been attacking his airfields and fighter sweeps have kept his fighters away. (c) involved much of the same, except that LRCAP was done over his bases where scout A/C have been sighted at. I think these efforts have been rather successful. He has no known DL on any of my bases, and many (at times most) of my TFs as well. (a) has been done by moving the bulk of units by air, rather than large ship convoys. Heavy equipment must be moved by sea, of course, but this can be done in smaller TFs that can avoid alerting him. His scouting troubles also helped here. Several convoys managed to get in and out of Mili without ever having been spotted.
Prepare the battlefield - final steps
In the end, it will take over 100 ships for this invasion - I can't hide them forever. So I tried to at least hide the actual target by increasing activity at another logical target. Nauru Island is an excellent target (in fact, I plan to hit there next). It is almost as close to Kusaie, protects my left flank, and can project power toward the Solomon's. To make him think this is the invasion point (and position his CVs to race in and ambush me there if that is what he is thinking), I send a conga line of mine sweepers there to clean out the mine field he dropped there. I also start ground bombing his units there. In addition, unused amphibious capacity (more than was used in the Ailinglaplap invasion) is sent to Tarawa. Fast support ships (such as my CVs) are assembled west of Tarawa. Given his lack of scouting, I'm not sure he notices some of these steps, but it didn't hurt.
Forces and Logistics
The main assault is to be made by 2 USMC regiments (3rd and 22nd), supported by 2 tank Bns and a combat engineer Bn. The USMC regiments and engineer Bn have been flown to Mili (with heavy equipment smuggled in over time). The tank Bns are coming from the southern Gilberts. In addition, and very importantly, 250 naval support squads are flown to Mili. This will enable the transports to be loaded in a single turn. The OOB looks like this:
main assault - 9 APAs loaded at Mili, a dozen LSTs are loaded in the Gilberts. These are timed to meet up at Mili just as the Marines are finished loading. A plethora of CAs, CLs, and DDs support this TF.
follow on - 8 AKs and a handful of LSTs loaded with supply. Economy of force dictates that this TF is lightly defended with just a few escorts
Bombardment - or sort of anyway. This TF is actually an amphibious TF with 2 old BBs some DDs and a handful of APDs carrying supply. The reason why will be explained later.
Support TFs:
Fast CV TF - 4 CVs(Yorktown, Hornet, Wasp, Victorious) 4 BBs, 25 ships total. Extra USMC fighter squadron on Hornet. 315 A/C (287 operational)
Slow CV TF - 7 CVEs, 1 old BB, 23 ships total. This TF stays with the fast CVs. I have 6 bad guy CVs somewhere, I need to add mass to my defense and strike packages. This TF adds 229 A/C (206 operational), meaning I have nearly 500 CV A/C waiting if the KB shows up.
Escort CV TF - 2 CVEs. These are fully loaded with fighters, and will provide CAP over the invasion beach.
SAG - A group of 3 CLs to blunt any surface action he seeks
5 ASW TFs - scattered around to attack any monsters lurking in the deep
Replenishment, mine sweeping, PT boats complete the OOB
Timeline
D-2 - APAs arrive at Mili to load USMC. Other invasion elements arrive at Tarawa to hide. CV TFs are assembled at Tabiteuea
D-1 - LSTs arrive at Mili and form up with APAs. CVs move up west of Tarawa, bombardment and follow on TFs move up to NW of Makin (as 1 TF) and split off. Bombing of Nauru reaches its peak, as does minesweeping activities. Two old AMs are lost to coastal guns while sweeping mines from Nauru. One last recon flight over Ailinglaplap is flown.
D-Day - The bombardment group races in. In game terms, this is an amphibious group sent to unload the APDs. The reason is that BBs in an amphibious group shot at troops - especially those defending the beaches. BBs in a bombardment group tend to waste a lot of ammo shooting up the airfield I hope to own shortly. The results are devastating; 2 BBs fire in 3 phases (6 total BB attacks). 4 of which were against the SNLF defenders (and none against the airfield).
While this is occurring, the main assault force speeds to the beaches arriving after the day naval movement phase. Allied amphibious shipping unloads fast (3000 load points / phase), and all of the assault elements are put on the beach in 1 phase (some support squads don't make it off on D-Day). The cruiser bombardment is even more effective than the battleships, and his ability to resist is severely degraded. This large and effective bombardment makes the shock attack a pushover. No Tarawa here:
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Ground combat at Ailinglaplap (133,117)
Allied Shock attack
Attacking force 11455 troops, 193 guns, 380 vehicles, Assault Value = 461
Defending force 2089 troops, 29 guns, 1 vehicles, Assault Value = 23
Allied adjusted assault: 344
Japanese adjusted defense: 1
Allied assault odds: 344 to 1 (fort level 3)
Allied forces CAPTURE Ailinglaplap !!!
Combat modifiers
Defender:
Attacker: shock(+)
Japanese ground losses:
2444 casualties reported
Squads: 52 destroyed, 0 disabled
Non Combat: 227 destroyed, 0 disabled
Engineers: 48 destroyed, 0 disabled
Guns lost 22 (22 destroyed, 0 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)
Units destroyed 4
Allied ground losses:
138 casualties reported
Squads: 0 destroyed, 20 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 8 disabled
Assaulting units:
3rd Marine Regiment
110th Combat Engineer Battalion
22nd Marine Regiment
193rd Tank Battalion
2nd USMC Tank Battalion
Defending units:
Yokosuka 5th SNLF
51st Construction Battalion
39th Field AA Battalion
23rd Air Flotilla /7
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D+1 - empty transports leave. Follow-on TF arrives and unloads supplies. Escorts are shuffled around to provide protection for both ships staying and those leaving. CVs remain for one more day to cover the unloading, but nothing happens. Engineers, aviation, and naval support are flown in as well as fighters to takeover the CAP. The book is now closed on this operation.
So what are the lessons here? Can the allies swarm any atoll so long as there is an effective bombardment and enough troops? Of course not.
The number one lesson here is simply attack where he isn't. There are many possible airfields. He can't protect them all.
Once you do pick your target, and decide if you want to go hard and fast or slow and steady, you can craft your strike package for the mission.
As to naval bombardments, I'm thinking bombardment TFs is not the way to go (for an invasion at least). Attach your BBs to your amphibious TFs in order to engage the defenders.
