Gary Grigsby’s War in the East Huge Beta Update Available for Download

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Denniss
Posts: 9248
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

RE: ALT CV

Post by Denniss »

As the other thread has not been stickied - 1.08.01 Beta available: tm.asp?m=3759885
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
Numdydar
Posts: 3283
Joined: Fri Feb 13, 2004 9:56 pm

RE: ALT CV

Post by Numdydar »

ORIGINAL: Tuhhodge

I have browsed the forum but cannot find a discussion about the full campaign with ALT CV.

Can someone please explain the reasoning for the alternate CV approximation and whether it is genuinely seen as more accurate or merely a means of counterbalancing an imbalance elsewhere in the game?

Thanks!

From the 1.08 beta change log PDF

47. Added the ability to change how the CV is calculated and what base CV values are used in the
editor. Under “Alternate Values A” CV of artillery elements is 1 (up from 0), and CV of “Labor” and
“Support” elements is 0 (down from 1). Under “Alternate Values B” CV of artillery elements is 1 (up
from 0). “Improved Calculation” means using proper math for determining the impact of morale and
experience as well as leader skills to get a better approximation of unit CV in combat. Expect to
see higher CV on the counters, especially the offensive CV. On the other hand the CV in combat
will no longer go up as much as before, so make sure you have clear superiority when attacking.
Alternate base values allow to better see the growth of intrinsic artillery and the higher proportion of
fighting elements vs the logistical tail in Soviet units. The idea behind this rule is to close the gap
between displayed CV and actual combat performance. Under default rules, late war Soviet units
are usually perfectly safe attacking at 1:1 ratio, whereas Axis units must use 2:1 to achieve the
same rate of success. The parameter (called “CV Mode”) can be set to any of the 6 combinations of
default or alternate values and default or improved calculations. There is a variant of 1941 Campaign
scenario with “Improved Calculation” turned on, called “194145
Campaign Alt
CV”. Unfortunately,
“Improved Calculation” requires more computing power, and thus may slow down the game,
especially when played against the AI. The suggestion is to use this scenario only for multiplayer
games.
User avatar
821Bobo
Posts: 2412
Joined: Tue Feb 08, 2011 2:20 pm
Location: Slovakia

RE: ALT CV

Post by 821Bobo »

Finally I am reading through the notes and this one is nice. Can't remember how many times I was shuffling with OKH around the map.

127. When selecting a new HQ for a unit, all HQs in it's current HQ chain (except the first) will be
presented first on the list of available HQs. This will allow to move units to O.K.H. or STAVKA
without the need to micromanage by moving those HQs using rail and guessing at which range to
the target they will show up on the list.
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