Rookie AAR

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Leandros
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RE: Saving MacArthur - Rookie AAR

Post by Leandros »

ORIGINAL: BBfanboy
Leandros, since you are playing of game disks they could have been sitting on the shelf for years
or they could have been burned with the latest game version before they were sent to you. You can
find the version they gave you in the "Preferences" window - second button from the left at the top
of the screen. Since this affects some of the advice offered, please report it here.
Thank you, guys! Actually I'm playing off the download I got after ordering the game a few weeks
ago. In the meantime I have received the disc and a very thorough 330-page manual...I downloaded
an update, too, but at one stage I had to restart my programs and some of the game seemed to fall
out. After that I haven't had AAR's or Sigint. I haven't bothered to begin from the start again as
this was only meant to be an introductory run and I was well into it. I shall only bother you guys a
few more days before I start anew with a completely new set-up and much wiser.

Only today was I able to connect an external screen to my laptop with the correct aspect ratio (4:3).
I'm totally allergic to wrong aspect ratios. Much easier to read, too. However, I still get the
garbled text when I "take down" the game. I hope this shall solve itself when I download from the
new disc. BTW, I found nothing on the game version under "preferences". But, the disc is stamped
March 30th, 2015.

Fred


River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
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RE: Saving MacArthur - Rookie AAR

Post by BBfanboy »

That garbled text could be because your Desktop is set up for a different resolution than the game, and when the game closes the desktop does not switch back to its own resolution? I think 4:3 ratio in the game usually runs with 640X1024 resolution. To see if the desktop is running under that resolution, right click on it to bring up the menu and select "Properties". Then go to the video settings and see what they are. Check again after exiting the game to see if it reset or not. I am not a tech expert but I had to make sure my Desktop resolution was set higher before I could get the game to run ungarbled at maximum resolution, suggesting some kind of link between the two.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Leandros
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RE: Saving MacArthur - Rookie AAR

Post by Leandros »

ORIGINAL: BBfanboy

That garbled text could be because your Desktop is set up for a different resolution than the game, and when the game closes the desktop does not switch back to
its own resolution? I think 4:3 ratio in the game usually runs with 640X1024 resolution. To see if the desktop is running under that resolution, right click on
it to bring up the menu and select "Properties". Then go to the video settings and see what they are. Check again after exiting the game to see if it reset or not.
I am not a tech expert but I had to make sure my Desktop resolution was set higher before I could get the game to run ungarbled at maximum resolution, suggesting
some kind of link between the two.
I'm afraid this isn't the problem. I've tried everything, presently I'm running 1024x768 which I believe is the original screen resolution for the game. When I switch to this my
laptop and external screen both runs it. The picture, text and aspect is perfect but always this garbling problem when the game has been "down".

Fred
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
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RE: Saving MacArthur - Rookie AAR

Post by Leandros »

January 20th, 1942.

1. The KB (if that it is) got away again! It has rounded the SW corner of Celebes heading west.
Shall it continue towards Singapore to support the upcoming invasion of Sumatra or veer north
along the west side of Celebes?

2. I shall dispatch all I have on Kendari after it, 25 SBD’s and 26 139-bombers. Plus 7 L-212’s
flying from Java and 6 B-17E’s from Koepang. Also transferring 12 SBD’s from Ambon to Makassar to
search for it from there. A dozen Do 24K’s are flying recce between Java and Banda Seas. 4 out of
4 Zeros went down for operational reasons yesterday. What does that mean? Is there a problem with a
CV or CVE?

3. I have 14 B-17E’s on Ambon, they’re all grounded. 15 B-17D’s are grounded on Cagayan, most
due to maintenance.

4. The British and Dutch are planning a pre-emptive night strike on an enemy transport convoy
in Kuching with CA Mauritius and 7 DD’s out of Singapore and DD Vampire out of Singkawang. The
Dutch are coming up from Soerebaja with CL’s Tromp, Dragon and Durban with 4 DD’s.

5. Yesterday CVL’s Ryujo and Zuiho were allegedly sighted south of Mindanao. They have been
flying sorties against various targets on Mindanao.

6. 2nd Marine Brigade is scheduled to arrive in Ambon tomorrow.

7. The Japanese Menado landing force is steadily reinforced.

8. 2 DD’s and 5 PT’s are going for a nightly bombardment of Jolo out of Zamboanga tonight.

9. 7 subs in the Gulf of Davao have not been able to do anything with the alleged 2 BB’s in
that port. Neither have B-17 bombers flying out of Cagayan.

10. A Japanese Task Force is west of Midway.

11. Bataan supplies are shrinking fast. They are now on half-rations.

Fred
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
Sauvequipeut
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RE: Saving MacArthur - Rookie AAR

Post by Sauvequipeut »

Wouldn't get too excited over the ops losses. In the 'earlies' the AI has no problems with flying extended range out of relatively small airfields, so it always has eye-wateringly high ops losses on key airframes.

Chasing the KB at this stage is a bit like chasing a will'o the wisp. The AI tends to disband the KB when it reaches Truk after the Pearl Harbor strike. It then forms smaller CV task forces to support its planned moves. In the DEI it/they will likely sail around hitting key bases like Balikpapan, Ambon, Makassar and Kendari to soften these up for invasion. Later, it will switch to Soerbaja and Batavia when the AI is ready to invade Java. Other carriers may be kept at Truk to support an early grab for key South Pacific bases like Efate and Luganville. It's important to note that not everything the AI does at this point will be related to what you are doing in the Phillipines - it will also be following its own scripts and expansion plans.

Probably a little late to mention this, but if you want to reinforce Mindanao or Luzon from the inner archipelago don't overlook your PBY's. Based at Manila or Cagayan, with fighter cover, those seaplanes can shift a respectable amount of troops in the time available with no need to buy anything out. Better still, they are unrestricted and can reach Australia in a transfer, so they can work until literally the last minute.

Re: the loading time at Suva - if your task force is too large to dock it will take a long time to load or unload anything. This is a problem with smaller ports. Work arounds include breaking the TF into smaller chunks and loading each chunk at a time, set to 'Do not unload' and with no destination set. When everything is loaded, combine the chunks, set the destination, allow unload and away you go. Sometimes just breaking the escort away into a separate task force will allow the transports to dock and load.

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RE: Saving MacArthur - Rookie AAR

Post by BBfanboy »

Ops losses of four aircraft of the same type isn't all that unusual. Common causes of Ops losses are:
- transferring aircraft to distant bases, especially if the weather is bad at the arrival base
- operating the aircraft at maximum range
- battle damage - when an aircraft is damaged in combat and goes down on the way home after the battle is over, it is counted as an Ops loss
- pilot fatigue

You don't know where those four Zeros went down, and since Japan uses them virtually everywhere, they could have been lost in four different locations.

About the BBs at Davao - I had two subs (the smaller S boats with working torpedoes - good for shallow waters) sit at Davao for something like 20 days before one of them put two torpedoes into BB Fuso. Fuso then left Davao, presumably on her way to a dockyard, but I had subs in all the hexes leading out of the gulf and in two attacks they put three more torps into her and she then sank.
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Sauvequipeut
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RE: Saving MacArthur - Rookie AAR

Post by Sauvequipeut »

Re: Supply at Bataan. If you decide to hole up there and abandon Manila, use the 'Supplies Required' slider on the base screen to up the supply requirement. This will suck supply out of Manila and other Luzon bases into Bataan. Even with what has been used for combat, you should be able to stash a good 30-40 000 supply points there ready for the siege. Better than leaving it for the Japanese to use.
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RE: Saving MacArthur - Rookie AAR

Post by Leandros »



Thank you, guys!
Probably a little late to mention this, but if you want to reinforce Mindanao or Luzon from the inner archipelago don't overlook your PBY's. Based at Manila or Cagayan, with fighter cover, those seaplanes can shift a respectable amount of troops in the time available with no need to buy anything out. Better still, they are unrestricted and can reach Australia in a transfer, so they can work until literally the last minute.
I shall have that in mind, Mindanao isn’t lost yet. There is also the question of the force that was chased out of Menado. It has withdrawn to Sidate on the south side of the Menado Peninsula. I’m planning to use subs and PBY’s to keep them in the fight for as long as possible. If I’m not too much disturbed within the next two days Ambon should be relatively safe – some strong forces just around the corner. What I’m missing the most are some good Base Forces.
Re: Supply at Bataan. If you decide to hole up there and abandon Manila, use the 'Supplies Required' slider on the base screen to up the supply requirement. This will suck supply out of Manila and other Luzon bases into Bataan. Even with what has been used for combat, you should be able to stash a good 30-40 000 supply points there ready for the siege. Better than leaving it for the Japanese to use.
Actually, I’m already “holed up” at Bataan. Would have been nice to know – next time. Presently there is about 9000 supply points.
Chasing the KB at this stage is a bit like chasing a will'o the wisp. The AI tends to disband the KB when it reaches Truk after the Pearl Harbor strike. It then forms smaller CV task forces to support its planned moves. In the DEI it/they will likely sail around hitting key bases like Balikpapan, Ambon, Makassar and Kendari to soften these up for invasion. Later, it will switch to Soerbaja and Batavia when the AI is ready to invade Java. Other carriers may be kept at Truk to support an early grab for key South Pacific bases like Efate and Luganville.
Well, that’s obviously what it/they have been doing. It’s interesting to see how the game works, the AI is seemingly much more aggressive than the RL. Even then he is behind schedule in the Moluccans. In RL Menado and Kendari was taken around the 10th of January. At the same time they were stopped dead in their tracks at Mindanao. Here they have soon taken it.

In Malaya he (the enemy) is ahead of the RL schedule. If he uses much more time and resources on Mindanao and Menado he shall have problems getting past Ambon. It was taken end January/beginning February.
It's important to note that not everything the AI does at this point will be related to what you are doing in the Phillipines - it will also be following its own scripts and expansion plans.
I know, but my main point at this time was to prove a couple of specific points for myself, therefore I have just concentrated on the Philippines. The game is proving to be even more useful than I imagined even if it shall consume much time to adapt it perfectly.
About the BBs at Davao - I had two subs (the smaller S boats with working torpedoes - good for shallow waters) sit at Davao for something like 20 days before one of them put two torpedoes into BB Fuso. Fuso then left Davao, presumably on her way to a dockyard, but I had subs in all the hexes leading out of the gulf and in two attacks they put three more torps into her and she then sank.
I could have used some of the Dutch subs. My “agreement” with the Dutch allocates about 1/3 of their resources for the use of securing The Philippine Relief Route through the Moluccans.

Fred
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
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RE: Saving MacArthur - Rookie AAR

Post by Leandros »

January 21st 1942.

1. The night attack on Jolo was successful in that 3 enemy transports were obviously chased out of the port and fell victims to our subs on the outside. Or was it torpedoes from the DD’s and PT’s (21 in. mk. 14’s)?

2. The KB didn’t go anywhere! It’s hovering just outside Makassar now. There was a heavy Kate attack on Makassar airfield with little success. I suppose our planes were out looking for the Japanese ships as most of them are in good shape for tomorrow’s counterstrike.

3. Menado has fallen! Our forces are withdrawing towards Sidate on the southern side of the Menado Peninsula. More than 70 planes were lost during the day, most destroyed or captured on Menado airfield.

4. The bombardment of Kuching was seemingly ineffective. Another go tonight.

5. 2nd Marine Brigade has started disembarking in Ambon. 161st IR is right behind it.

6. The Japanese troops are pushing the US forces back towards Cagayan, Mindanao. The airfield is being emptied as planes are made flyable. Many are down for maintenance or damaged. Fighters and B-17’s are transferred to Bataan and Cebu. 17 P-40’s on Bataan now. Many of them “B”’s which are preferred by the pilots.

7. The Japanese are landing on Morotai, east of Ternate.

8. PT 7 was bombed and sunk outside Zamboanga.

Fred

Picture: Dutch Do 24k:




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RE: Saving MacArthur - Rookie AAR

Post by Leandros »

January 22nd 1942.

1. The Japanese have occupied Christmas Island. Not good!

2. 13 BB’s reported outside Makassar! Probably 13 small transports. All planes to the attack!

3. What to do with the Menado defense force that has withdrawn towards south. The Aussie Gull and Sparrow battalions are relatively intact, the MG battalion
and the Commando company less so. There is still a quite large contingent left of the Dutch Menado garrison, too. In all, there are more than 3.000 troops. They
can probably hold for some days. I’m withdrawing the 5 subs in the Zamboanga area, filling them with supplies there and sending them to Sibate. 3 boats in Sorong
have been given the same mission. There must be many wounded in need of evacuation, too. How can this force be extricated? Too costly? It’s important that they
keep the Japanese invasion force busy as long as possible.

4. Lexington is almost out of fuel north of Brisbane. Dispatching an oiler from Brisbane.

5. I need to establish an air base between Ambon and Darwin. I have my eyes on Saumlaki. I have good hope of fortifying Ambon - Timor, too. It depends on how
long the Japanese can be held up in Mindanao and Menado.

6. I’m thinning out the airfields on Namlea and Ambon to build up the air units again. Sending them to Koepang and Darwin.

Fred
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
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RE: Saving MacArthur - Rookie AAR

Post by Leandros »


January 23rd 1942.

1. Halleluja, we got one - only 9 to go! How can the enemy air losses be otherwise explained? 26 Claudes and some Kates reported lost on “ground”.

2. 3 Marus wre sunk during the nightly attacks on Kuching and Jolo. Ro-31 has been mined near Satawal. DD Maury, still on fire in Ambon harbor, was bombed
and sunk. Ak Lurline (sic.) and an oiler bombed near Ambon. Both had finished unloading. AS Canopus, previously damaged in Zamboanga harbor, sank.

3. PG Isabel and AM Tananger, both escaping south from The Visayas, were intercepted and sunk by torpedo planes from a CV TF east of Mindanao. This TF is
heading west. 5 other transports and support vessels evaded and are presently assembling for another try.

4. Arranging for airlifting supplies to the beaten Menado garrison now in Sidate. 4 C-47’s have been transferred to Ambon. Also assembling PBY’s in Ambon for
the same purpose.

5. Sorong and Namlea is getting low on supplies and fuel. Dispatching AK Koolama with a DD as escort.

6. Slowing down on air activities to get back on the feet.

7. Langley has loaded up P-40’s in Brisbane. A load of crated P-40s on a transport is three days out of Ambon.

8. CV Kuikaku and Mizuho reported near Lae. Zuiho south of Mindanao.

9. The Aussies have bombed Lae repeatedly with heavy losses in Wirraways.

10. “Tokyo Rose” is repeatedly announcing the loss of two US carriers.

Fred

Picture: Seaplane carrier Mizuho



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RE: Saving MacArthur - Rookie AAR

Post by BBfanboy »

You can only load troops on an SST, not a regular sub. You have three big subs that can convert to SSTs: Argonaut, Nautilus and Neptune(? not sure about the last one). Unfortunately, these are also your big cruiser subs with 6" guns and ability to carry lots of mines. The mine capacity goes when they convert, and they will not perform attack while on a Sub Transport mission. Your judgement call on whether they would be more useful in the SST role. The painful thing is that you can use them well in the first six-nine months of the game, but after that they are more needed as patrol subs than transports, and AFAIK you cannot convert them back.

Evacuate cadres of troops from Sidate using your PBYs. I think they can take about 20 each flight. In your squadron menu choose "Troop Transport". The AI will automatically list one of the units at your current location to be transported - ignore this.
Choose the destination Sidate, then choose "Pick Up Troops". The AI will fill in the first unit in your stack there as the target unit, but you can scroll through and choose which unit you want to save. If you change the unit each turn, you can save cadres that can be built back up if the rest of the unit is destroyed.
I believe the combat troops are the first to be loaded from each unit, rather than support troops or engineers. You cannot select which troops within the unit get loaded.

It's possible that those Claudes and Kates were on an xAK taking them to a new base, but the numbers do suggest a CVL like Ryujo. Did you damage a CVL recently?
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RE: Saving MacArthur - Rookie AAR

Post by Leandros »

BBF wrote: Evacuate cadres of troops from Sidate using your PBYs. I think they can take about 20 each flight. In your squadron menu choose "Troop Transport". The AI will automatically list one of the units at your current location to be transported - ignore this.

Choose the destination Sidate, then choose "Pick Up Troops". The AI will fill in the first unit in your stack there as the target unit, but you can scroll through and choose which unit you want to save. If you change the unit each turn, you can save cadres that can be built back up if the rest of the unit is destroyed.

Actually, I was just planning to supply the troops there with the PBY’s but your suggestion is equally good.

As for extraction I was thinking more along the lines of an inverted amphib ops. I’ve leafed through the manual but cannot see that it’s covered.
BBF wrote: It's possible that those Claudes and Kates were on an xAK taking them to a new base, but the numbers do suggest a CVL like Ryujo. Did you damage a CVL recently?
No, as I mentioned earlier I do not get AAR’s, other than what is flashing by the screen when running the turn.

Fred
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
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RE: Saving MacArthur - Rookie AAR

Post by HansBolter »

After every minor dustup no matter the outcome you will get the propaganda announcement of the sinking of "Two carriers, a battleship and numerous cruisers and destroyers".

Standard fare and adds to the atmosphere.
Hans

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RE: Saving MacArthur - Rookie AAR

Post by BBfanboy »

ORIGINAL: Leandros
BBF wrote: Evacuate cadres of troops from Sidate using your PBYs. I think they can take about 20 each flight. In your squadron menu choose "Troop Transport". The AI will automatically list one of the units at your current location to be transported - ignore this.

Choose the destination Sidate, then choose "Pick Up Troops". The AI will fill in the first unit in your stack there as the target unit, but you can scroll through and choose which unit you want to save. If you change the unit each turn, you can save cadres that can be built back up if the rest of the unit is destroyed.

Actually, I was just planning to supply the troops there with the PBY’s but your suggestion is equally good.

As for extraction I was thinking more along the lines of an inverted amphib ops. I’ve leafed through the manual but cannot see that it’s covered.

It is difficult and slow to load ships at a dot base like Sidate. Most guns/ vehicles will not load and you will lose a lot in the water during loading. Better to save the troops by air without exposing the ships to attack during a multi-day loading op.
BBF wrote: It's possible that those Claudes and Kates were on an xAK taking them to a new base, but the numbers do suggest a CVL like Ryujo. Did you damage a CVL recently?
No, as I mentioned earlier I do not get AAR’s, other than what is flashing by the screen when running the turn.

You can get them after the turn is run by pressing the C button. The intel you get from the combat reports is far more important than the Sigint report. Imagine ship captains and pilots coming back from combat and telling their commander nothing! You cannot assess how you are doing without looking at those results.

Fred
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RE: Saving MacArthur - Rookie AAR

Post by Leandros »

BBF wrote: It is difficult and slow to load ships at a dot base like Sidate. Most guns/ vehicles will not load and you will lose a lot in the water during loading. Better to save the troops by air without exposing the ships to attack during a multi-day loading op.
I thought maybe there was the possibility of using barges as that is what is done when landing.
BBF wrote: You can get them after the turn is run by pressing the C button. The intel you get from the combat reports is far more important than the Sigint report. Imagine ship captains and pilots coming back from combat and telling their commander nothing! You cannot assess how you are doing without looking at those results.
I’m afraid not, this is obviously part of the same problem as the missing buttons in the top line.
Some hotkeys work but not those missing there – among them the combat and sigint reports.

Fred
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
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RE: Saving MacArthur - Rookie AAR

Post by Leandros »

ORIGINAL: HansBolter

After every minor dustup no matter the outcome you will get the propaganda announcement of the sinking of "Two carriers, a battleship and numerous cruisers and destroyers".

Standard fare and adds to the atmosphere.
Do I remember correctly in that Japanese ship's losses can pop up in the intel report (ships sunk)
long time after it actually happened - but wasn't confirmed?

Fred
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
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RE: Saving MacArthur - Rookie AAR

Post by Mike McCreery »

ORIGINAL: Leandros

ORIGINAL: HansBolter

After every minor dustup no matter the outcome you will get the propaganda announcement of the sinking of "Two carriers, a battleship and numerous cruisers and destroyers".

Standard fare and adds to the atmosphere.
Do I remember correctly in that Japanese ship's losses can pop up in the intel report (ships sunk)
long time after it actually happened - but wasn't confirmed?

Fred

Yes, it can take up to 6 months for a ship to be confirmed sunk
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RE: Saving MacArthur - Rookie AAR

Post by wdolson »

I just verified, what it appears you did was turn off the combat reports in the preferences. The icons on the top bar for Ops report, combat report, and sigint reports disappear when you turn off Combat Report.

Go to the preferences (type P or second icon from the left on the top bar) and turn it back on.

I've never had them off, so I had to double check in game what happened when they were turned off.

Bill
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RE: Saving MacArthur - Rookie AAR

Post by Leandros »


Hi, Bill - you're right. I mixed uo the various designations used here, AAR, Combat Report, Operations Report, etc. What I wanted
was to awitch off the animations and the detailed texts of the various actions during the turn execution. Which removed other
things as well. Suppose I have to live with the details then as otherwise I lose the report totally.

Anyway, now that is cleared up I would like to apologize for all the huff-huff I created.

Fred
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
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