ORIGINAL: Alchenar
In any case talking about realism is nonsense. All scenarios are fictional creations set in a fictional war where things are already strange and alternate-universe (where is the Dutch army?).
They are coming. We could only do so much at one time. Historical accuracy is a large part of what I did for the game. To me personally realism is a huge part of this. I was 'Boots On the Ground' on that part of the planet for 3 years. It was my reality. It was for many of those that bought this game as well. While the battles themselves are hypothetical the force mixes are as close as I could get them. It's been my experience as a scenario designer that if you get the forces and the ground as historically accurate as possible the battles are often interesting and very hard fought. I used our original battle planes and WW2 battles as examples of the kind of fighting I expected to see, then I put in the correct force mixes and out came the battles you have in the series to date.
You can do whatever you like to set up an interesting scenario? Are the forces at 50% strength because they're arriving on the battlefield after several days battle? Sure. Did the Recon regiment take a wrong turning and is going to miss the battle? Why not? Did the Red commander assign corps level artillery to support the attack in this sector?
Few of my actions have full strength units vs full strength units. I don't believe that in actual battles that happens very often. If you read the briefings you will see that I have units t hat do take wrong turns. Army level artillery has been used to support some of the actions you have in the series.
Having been on that ground and practiced what should happen vs what often does happen has the scenarios be a bit different than most you find with other games. I'm a big believer in chaos rules. As such, my scenarios reflect a high degree of chaos for the battles I model.
Provided you don't break all constraints of plausibility then the only things a scenario maker should be concerned with are a) is it balanced?> and b) is it fun?
I hope I came close to hitting all three.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.