COMMAND v1.08 RELEASE CANDIDATE THREAD (CURRENT: RC8 - B678.17 [FINAL?])

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Vici Supreme
Posts: 568
Joined: Wed Dec 04, 2013 6:06 pm
Location: Southern Germany

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by Vici Supreme »

[&o]
User avatar
Primarchx
Posts: 1954
Joined: Sun Jan 20, 2013 9:29 pm

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by Primarchx »

CGN 42 FTW! And cranked arrow Vipers! Awesome!
Dimitris
Posts: 15276
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by Dimitris »

Yeah, the XL is one of the great what-ifs of that generation. (And its descendant, the F-16U, even more so).
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
Contact:

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by ComDev »

Yeah the F-16XL was a pretty strange aircraft. It only had ONE pylon per wing capable of carrying a 2000lb-class weapon or fuel tanks. But it had 12 hardpoints for 750lb bombs, 4x semi-recessed AMRAAMs and two wingtip rails for Sidewinders. So although it could carry the same number of Mk82s as the Strike Eagle, it could only mount half the number of Mk84s and no drop tanks.

So strange plane all round [8D]

Will be interesting to see what our scen designers gonna do with it!
Image

Developer "Command: Modern Air/Naval Operations" project!
User avatar
AdmiralSteve
Posts: 288
Joined: Mon Mar 28, 2011 2:32 pm
Location: Red Bluff, CA

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by AdmiralSteve »

Such a great wedding anniversary gift to me. Thank you team.
“There are no extraordinary men...just extraordinary circumstances that ordinary men are forced to deal with.”
Admiral William Frederick Halsey Jr. 1882-1959

ExNusquam
Posts: 530
Joined: Mon Mar 03, 2014 11:26 pm
Location: Washington, D.C.

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by ExNusquam »

ORIGINAL: nudnik

I was playing the Tanker Wars scenario and send out a Seahawk for recon. I RTB'd early so could use the quick turnaround.
After landing i got the following message:
15.04.2017 17:06:08 - USA: Tallboy #1 has flown 1 of 3 sorties. Total airborne time is 1 hrs 3 min of allowed 4 hrs. The loadout is day-only quick turnaround capable and it is currently night. Because of this the aircraft needs to stand down.

The loadout AGM-114M is day and night, lim all-weather capable. Same thing happens with a clean scenario and DB 429.
Is this correct or do i understand some thing completly wrong here?

The issue is that the loadout is only able to do quick-turnaround during the day. These restrictions are noted in the air-ops window.
Usili
Posts: 14
Joined: Thu Sep 25, 2014 7:17 pm

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by Usili »

God bless you. God bless you developers.

I've been waiting on the Intruder II and Aegis Virginia. Thank you so very much. You've made my week. :D
User avatar
OnFire
Posts: 79
Joined: Thu Jun 12, 2014 11:51 am

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by OnFire »

Great update!!! Thanks alot devs
Zaslon
Posts: 298
Joined: Sun Jun 14, 2015 8:52 am

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by Zaslon »

Interesting update. Thank you very much!
Image
Kids think about Iran and Amateurs think about Russia, but professionals think about China
Dimitris
Posts: 15276
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by Dimitris »

Command v1.08 Release Candidate 4 (Build 678.13)

Download: https://drive.google.com/file/d/0B205vp ... sp=sharing

How to install: Simply download from link and unzip to main Command installation folder. Answer "Yes" to any overwrite requests. Backup your current Command.exe, just in case.


Changes from v1.08RC3 / B678.12
======================================================[/b]
Fixed #9546: Submarines surface when engaging surfaced submarines
FIXED: Grouped Mission Aircraft Do Not Release Weapons on first pass
Fixed #6427: Showing Targeting Vectors Issue for groups when showing ghosted units
strykerpsg
Posts: 233
Joined: Sat Nov 13, 2010 12:02 am

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by strykerpsg »

ORIGINAL: emsoy

Yeah the F-16XL was a pretty strange aircraft. It only had ONE pylon per wing capable of carrying a 2000lb-class weapon or fuel tanks. But it had 12 hardpoints for 750lb bombs, 4x semi-recessed AMRAAMs and two wingtip rails for Sidewinders. So although it could carry the same number of Mk82s as the Strike Eagle, it could only mount half the number of Mk84s and no drop tanks.

So strange plane all round [8D]

Will be interesting to see what our scen designers gonna do with it!

I didn't find the XL in the database. I ensured to pull down real and hypothetical US aircraft with the latest DB build as of the last RC release. Was it introduced with this latest RC4?

Thanks for otherwise outstanding work guys. It just make my original investment a very sound investment.
thewood1
Posts: 10044
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by thewood1 »

Its in there...unit #4190.
nocacounsel
Posts: 58
Joined: Fri Dec 26, 2008 5:54 pm

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by nocacounsel »

ORIGINAL: strykerpsg

I didn't find the XL in the database. I ensured to pull down real and hypothetical US aircraft with the latest DB build as of the last RC release. Was it introduced with this latest RC4?

Thanks for otherwise outstanding work guys. It just make my original investment a very sound investment.

It may not appear if you are in a scenario/saved game and haven't yet updated that scenario/saved game with the latest database (from the Editor). Otherwise, just start a blank scenario and then hit the database--you'll then see the new entries.

I've mistakenly missed a new unit because I didn't do the above as well. :/
thewood1
Posts: 10044
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by thewood1 »

Correct, if the scenario has not been rebuilt, its using an old version of the db, most likely.
Dimitris
Posts: 15276
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by Dimitris »

Command v1.08 Release Candidate 5 (Build 678.14)

Download: https://drive.google.com/file/d/0B205vp ... sp=sharing

How to install: Simply download from link and unzip to main Command installation folder. Answer "Yes" to any overwrite requests. Backup your current Command.exe, just in case.


Changes from v1.08RC4 / B678.13
======================================================[/b]
Fixed: Grouped A/C fire still won't fire as a group
Fixed again: ASW Aircraft unable to line up on target
DismalPseudoscience
Posts: 53
Joined: Fri Oct 10, 2014 5:34 am

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by DismalPseudoscience »

Hello! Loving lots of the changes, but there seems to be a major issue- a lot of land-attack weapons, like Tomahawks and LRAP gun rounds, have apparently lost their anti-airfield abilities. For instance, when I open up Brass Drum and select one of my ship groups, and then give a manual attack order on an airfield, the Tomahawks don't show up as an eligible weapon to attack runways and runway access points. This changes the dynamics of quite a few scenarios.

The issue appears to be that it has lost anti-runway targeting / now needs to be able to target runways to attack these. It seems a little strange to me that weapons that can target mobile units and fixed structures, like Tomahawks and JASSM, would not be able to attack runways and runway access points, even if they weren't always the most effective weapons in that role. Would you please consider allowing all weapons capable of targeting fixed structures to target runways as well?
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
Contact:

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by ComDev »

Yeah we changed the anti-runway capabilities to reflect the way these weapons are used in real life. Using a $1 million weapon to punch a single hole in a runway is a bit weird.

What's everyone else's opinion on this?
Image

Developer "Command: Modern Air/Naval Operations" project!
caron
Posts: 7
Joined: Wed Dec 17, 2014 3:35 pm

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by caron »

I think the big issue is...we can't target "Single unit Airfield" too...that's a major drawback. Still...despite the fact that I agrre that using a tomahawk to dig a hole in the ground is not a clever solution, on the other hand...using some of em to shut down an air force, even for just some hours, could be a better and cheaper option instead of sending in a whole manned strike force.
strykerpsg
Posts: 233
Joined: Sat Nov 13, 2010 12:02 am

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by strykerpsg »

ORIGINAL: phatstar
ORIGINAL: strykerpsg

I didn't find the XL in the database. I ensured to pull down real and hypothetical US aircraft with the latest DB build as of the last RC release. Was it introduced with this latest RC4?

Thanks for otherwise outstanding work guys. It just make my original investment a very sound investment.

It may not appear if you are in a scenario/saved game and haven't yet updated that scenario/saved game with the latest database (from the Editor). Otherwise, just start a blank scenario and then hit the database--you'll then see the new entries.

I've mistakenly missed a new unit because I didn't do the above as well. :/
ORIGINAL: thewood1

Correct, if the scenario has not been rebuilt, its using an old version of the db, most likely.


Okay, So I just updated the Kuril Islands and saved it. Do I need to do every scenario or do they come updated with each scenario bundle released? I often find myself modding may of the scenarios to suit some needs to alter an event or trigger rather than make mine from scratch.

Thanks for all the quick replies.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: COMMAND v1.08 RELEASE CANDIDATE THREAD

Post by mikmykWS »

Yeah the game won't auto update your scenarios on its own although we do ship updated versions with game updates.

Mike
Post Reply

Return to “Command: Modern Operations series”