Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 33 -Jan 9th, 45
Moderator: MOD_WarintheWest
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
Well, I guess you should be more selective as to what you bomb into scrap metal ...... Though surprisingly, I really haven't been hampered with lack of rail transport..... thankfully
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
I may have found and fixed an issue with supply. We'll see. Meanwhile the push east continues.


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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
The Bad Guys continue to get closer to the Fatherland .....Wonder if the Geek Squad has finished their development of Heavy Water .... ?
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
I'll win that race. I'm actuLly a nuclear engineer in real life, you know.
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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
yeah, but you also jumped out of perfectly sound aircraft too ...... Not too sure what legacy that leaves for you ....[:D][:D]
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
Yeah that's a good point.
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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
October 31st, Patton tries to break through then line with support on the north flank by the Canadians. 1FF Corps lands in La Rochelle to relieve units of the US 1st Army and push to the south. British in the north steadily push the Germans ahead of them. Sorted out some supply.


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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
Love seeing all those little R banners. 

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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
British push toward Calais, US 3rd Army continues to push forward and 1st Army pushes the Germans back against the Swiss border. Second picture is in Italy which has been slow going, but I've never made a second invasion there, just pushing north along the east coast and occasionally hammering the line. Making progress on the east coast of Italy and just made a break in the middle with the New Zealanders.


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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
Italy beginning of November 44


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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
1st week of November, the push continues. Not much activity by the British in the north. Monty is resting the troops
Patton continues to try to bull his way through the middle, with nice help from the Canadian 1st Army.
Well, was going to post a screenshot with current positions in France but it seems to have not made it to my desktop.

Well, was going to post a screenshot with current positions in France but it seems to have not made it to my desktop.
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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
Are you saying you lost my aerial photographs, Maitland?
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
The Wehrmacht continues its staged withdraw to the West Wall where the Allies shall throw themselves on the Germanic bastions and be smithied
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
Germans are bending but not breaking. Almost to the border of Belgium in the north, and ejected the Germans from Nancy in the south but couldn't move in and exploit. In Italy, pushing up the east coast and also a pushing up the coast road near Rome. RR repair is slowly catching up.


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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
And the Italian Front


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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
As my grandson would say ......
Oh Oh .........
Oh Oh .........
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
A quieter week with some bad weather hampering operations, however, the British accept the German surrender of Calais, and Patton's 3rd Army forces its way into Nancy in the south. The French drive up to the outskirts of Bordeaux and demand surrender
while the Big Red One and the 30th infantry division slowly liberate the south of France.



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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
- Joel Billings
- Posts: 33494
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
I'm having a hard time finding your manual rail repair units on the map. Do you have them in France, and if so, have they been expanding the rails east? Once they get east, it's also important to repair redundant rails to the rear ports (especially before Antwerp is active). Don't forget to hook up the rails from Marseille as soon as you can as that will give you another source of freight. Also, just curious, but where are the French forces?
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
- Joel Billings
- Posts: 33494
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
Was looking at your game for the FOW issue, and I found that the Allied player is not using his rail group units for manual repairs (like the one sitting in St. Malo, they have XXX corps markings). This is like fighting in France with one hand tied behind your back. Are you not aware of how these units work? Although less important than in WitE, they are still very important. Each one can often repair 5-8 hexes per turn and the Allies have 6 of them. From page 119 of the manual:
14.2.7.2. Manual Rail Line Repair
Players may also repair several hexes of rail line per
turn, usually in the same section of rail line hexes,
by manually using rail repair HQ units. Players must
manually move rail repair HQ units and designate
which hexes they will be repairing during a turn. In
order for an rail repair HQ unit to use its special ability
to repair rail hexes, the player must manually move
the unit into a hex that is suitable for repair, and then
select the RRC (Rail Repair Cost) text that will appear
on the rail repair HQ unit in the unit bar if the unit has
enough MPs to perform the repair. Selecting the RRC
will set the damage of the hex to one percent, and this
last point of damage will automatically be repaired
during the player’s next logistics phase. Designating
a hex to be repaired expends movement points. The
number next to the RRC indicates the MP cost to the
rail repair HQ unit to repair the current hex. If the rail
repair HQ unit is not in a location that it can conduct
a rail repair operation, the RRC number will display a
‘-‘ instead.
14.2.7.2. Manual Rail Line Repair
Players may also repair several hexes of rail line per
turn, usually in the same section of rail line hexes,
by manually using rail repair HQ units. Players must
manually move rail repair HQ units and designate
which hexes they will be repairing during a turn. In
order for an rail repair HQ unit to use its special ability
to repair rail hexes, the player must manually move
the unit into a hex that is suitable for repair, and then
select the RRC (Rail Repair Cost) text that will appear
on the rail repair HQ unit in the unit bar if the unit has
enough MPs to perform the repair. Selecting the RRC
will set the damage of the hex to one percent, and this
last point of damage will automatically be repaired
during the player’s next logistics phase. Designating
a hex to be repaired expends movement points. The
number next to the RRC indicates the MP cost to the
rail repair HQ unit to repair the current hex. If the rail
repair HQ unit is not in a location that it can conduct
a rail repair operation, the RRC number will display a
‘-‘ instead.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
- Joel Billings
- Posts: 33494
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
RE: Ultradave(WA) vs scout1(Ger), '44 D-Day Start, Turn 3, June 13
BTW, I should add that I've really been enjoying reading your AAR. In a game this big, it's easy to miss things.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard