Combat Values

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

User avatar
Missouri_Rebel
Posts: 3062
Joined: Sun Jun 18, 2006 11:12 pm
Location: Southern Missouri

RE: Combat Values

Post by Missouri_Rebel »

Irrelevant
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
MikeMarchant_ssl
Posts: 80
Joined: Fri Feb 26, 2016 9:36 am

RE: Combat Values

Post by MikeMarchant_ssl »

Having the numbers available for those who are interested in them, in no way forces those who aren't interested in looking at them to do so.

Both sides of the argument can be equally happy if the data is published.


Best Wishes

Mike
User avatar
Moltke71
Posts: 1246
Joined: Sat Sep 23, 2000 3:00 pm

RE: Combat Values

Post by Moltke71 »

This discussion confirms my long-time suspicion that two types of people play wargames:

1. gamers

2. combat accountants.
Jim Cobb
User avatar
Missouri_Rebel
Posts: 3062
Joined: Sun Jun 18, 2006 11:12 pm
Location: Southern Missouri

RE: Combat Values

Post by Missouri_Rebel »

ORIGINAL: Bismarck

This discussion confirms my long-time suspicion that two types of people play wargames:

1. gamers

2. combat accountants.


You forgot

3.Accountable Combative Gamers
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
User avatar
Angiel
Posts: 133
Joined: Tue Oct 31, 2006 3:48 pm
Location: Toscana Italy

RE: Combat Values

Post by Angiel »

ORIGINAL: MikeMarchant_ssl

Having the numbers available for those who are interested in them, in no way forces those who aren't interested in looking at them to do so.

Both sides of the argument can be equally happy if the data is published.


I think it's the best thing.
User avatar
Moltke71
Posts: 1246
Joined: Sat Sep 23, 2000 3:00 pm

RE: Combat Values

Post by Moltke71 »

ORIGINAL: Missouri_Rebel

ORIGINAL: Bismarck

This discussion confirms my long-time suspicion that two types of people play wargames:

1. gamers

2. combat accountants.




You forgot

3.Accountable Combative Gamers

Nah, #3 is just CYA for #2.
Jim Cobb
User avatar
Missouri_Rebel
Posts: 3062
Joined: Sun Jun 18, 2006 11:12 pm
Location: Southern Missouri

RE: Combat Values

Post by Missouri_Rebel »

I don't own the game yet. Went to purchase last night but had a problem doing so. Support ticket sent.

In the meantime I read more than a few post that have raised concerns that this might not be a game for me. For me, my biggest hurdle is not the under the hood calculations, even though I posted an extensive thread early on that raised many points others have since release. The developer chose to go another route and I am forced to accept that. It's his game after all. I can live without knowing the correct firepower during the game and % chance of hits, rally etc.

What is now keeping me on the fence, which you may deem as combat accountant, I consider relevant information that needs to be conveyed. i.e How far a unit can move in a turn, how many movement points a unit has left, and the range it can fire {which gunner doesnt know his weapons range?)

I may have been able to overcome the overly heavy clicking and the lack of polish on combat results and a more thorough use of it, but the lack of information on unit characteristics in game is causing my biggest concern. Maybe that info is in the manual? IMO, it should be known in game.
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
User avatar
Moltke71
Posts: 1246
Joined: Sat Sep 23, 2000 3:00 pm

RE: Combat Values

Post by Moltke71 »

Rebel,

Seriously, as one Missourian to another, I tend to share your concerns. I'm reviewing TotH so you may want to wait for my piece.
Jim Cobb
Gerry4321
Posts: 889
Joined: Mon Mar 24, 2003 2:40 am

RE: Combat Values

Post by Gerry4321 »

Agree with this.

I don't really need them as I have ASL but what about those that don't? It's OK to talk about playing for historical feel but many of those people have played ASL already and know the vehicles, etc. already

ORIGINAL: MikeMarchant_ssl

Having the numbers available for those who are interested in them, in no way forces those who aren't interested in looking at them to do so.

Both sides of the argument can be equally happy if the data is published.


Best Wishes

Mike
User avatar
Missouri_Rebel
Posts: 3062
Joined: Sun Jun 18, 2006 11:12 pm
Location: Southern Missouri

RE: Combat Values

Post by Missouri_Rebel »

ORIGINAL: Bismarck

Rebel,

Seriously, as one Missourian to another, I tend to share your concerns. I'm reviewing TotH so you may want to wait for my piece.


Show me [:)]





Edit: Added the smile to a somewhat inside joke, otherwise sounds kind of dickish
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
User avatar
mainsworthy
Posts: 735
Joined: Tue Sep 03, 2013 7:05 pm
Contact:

RE: Combat Values

Post by mainsworthy »

the couple of charts needed are in the vassalengine website vassal module
https://hiphopy.itch.io/

check when you can, I put diff stuff on now and then
User avatar
Franciscus
Posts: 830
Joined: Wed Dec 22, 2010 4:29 pm
Location: Portugal

RE: Combat Values

Post by Franciscus »

Hi

I have never played SL or ASL, and am not a tactical wargamer. The buzz about this game nevertheless made me interested in exploring it, considering perhaps a future buy, but I am perplexed...

Do you guys mean that the available/remaining movement points of a unit are not shown anywhere ? There are no movement range indications/filter on-map ?

Regards
Former AJE team member
User avatar
mainsworthy
Posts: 735
Joined: Tue Sep 03, 2013 7:05 pm
Contact:

RE: Combat Values

Post by mainsworthy »

if you install the JMass VASL Mod from the mods and scenarios section, the Tank counters have Move points on the chit, and in ASL its well know infantry move a 4hexes double time 6hexes + one hex if on a road, leaders adds 2 to the 4
https://hiphopy.itch.io/

check when you can, I put diff stuff on now and then
User avatar
Franciscus
Posts: 830
Joined: Wed Dec 22, 2010 4:29 pm
Location: Portugal

RE: Combat Values

Post by Franciscus »

So, with VASL mod installed the units counters display their MP ? In a dynamic way, or just their base value, even if spent ?

Thanks
Former AJE team member
User avatar
mainsworthy
Posts: 735
Joined: Tue Sep 03, 2013 7:05 pm
Contact:

RE: Combat Values

Post by mainsworthy »

static values, you generaly move one in one go, so you wont come back to it same turn
https://hiphopy.itch.io/

check when you can, I put diff stuff on now and then
User avatar
Franciscus
Posts: 830
Joined: Wed Dec 22, 2010 4:29 pm
Location: Portugal

RE: Combat Values

Post by Franciscus »

Thanks for your answers. Still on the fence, though...
Former AJE team member
User avatar
Missouri_Rebel
Posts: 3062
Joined: Sun Jun 18, 2006 11:12 pm
Location: Southern Missouri

RE: Combat Values

Post by Missouri_Rebel »

ORIGINAL: Franciscus

Thanks for your answers. Still on the fence, though...


go here now for actual play.

twitch.tv/idjester

Im going to catch a bit
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
iPhoneAppz
Posts: 56
Joined: Sun Jan 10, 2016 12:06 pm

RE: Combat Values

Post by iPhoneAppz »

ORIGINAL: Missouri_Rebel

I don't own the game yet. Went to purchase last night but had a problem doing so. Support ticket sent.

In the meantime I read more than a few post that have raised concerns that this might not be a game for me. For me, my biggest hurdle is not the under the hood calculations, even though I posted an extensive thread early on that raised many points others have since release. The developer chose to go another route and I am forced to accept that. It's his game after all. I can live without knowing the correct firepower during the game and % chance of hits, rally etc.

What is now keeping me on the fence, which you may deem as combat accountant, I consider relevant information that needs to be conveyed. i.e How far a unit can move in a turn, how many movement points a unit has left, and the range it can fire {which gunner doesnt know his weapons range?)

I may have been able to overcome the overly heavy clicking and the lack of polish on combat results and a more thorough use of it, but the lack of information on unit characteristics in game is causing my biggest concern. Maybe that info is in the manual? IMO, it should be known in game.
This.

It's not about being a combat accountant. It's about simulation. Wouldn't a leader know if his squad can make it over to that 'building over there' or not? Wouldn't he know that a wheat field provides cover? Wouldn't a tank commander know how far he can make it up a road in 2 minutes?

That's all I want.
User avatar
Richie61
Posts: 584
Joined: Mon Mar 02, 2009 3:28 am
Location: Massachusetts

RE: Combat Values

Post by Richie61 »

ORIGINAL: iPhoneAppz
It's not about being a combat accountant. It's about simulation. Wouldn't a leader know if his squad can make it over to that 'building over there' or not? Wouldn't he know that a wheat field provides cover? Wouldn't a tank commander know how far he can make it up a road in 2 minutes?

That's all I want.

Course he would. But after he read the manuals of war, he would need to be "battle born" and learn from the experience of playing war [:)]
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



MikeMarchant_ssl
Posts: 80
Joined: Fri Feb 26, 2016 9:36 am

RE: Combat Values

Post by MikeMarchant_ssl »

Generally military forces will learn all this stuff on the training ground long before they see a battle.


Best Wishes

Mike
Post Reply

Return to “Tigers on the Hunt”