I just now noticed that Bangkok has a refinery but no Oil Center. That means it depends on whatever oil is passing by and it may not
always have what it needs to operate. I've turned on the oil stockpiling but that's no guarentee that it won't run out. And soon. I may
have to turn off the refinery in some future turn. Also, I've got the RES stockpiling turned on because I'm planning on dedicating at
least one CS TF to bring the Bangkok RES to Cam Ranh Bay. And then there's another CS mission to bring the CRB RES to
Pescadores ( until Hong Kong is captured ) and then another to carry it to Tokyo. I'm trying to dump a lot of RES in Tokyo to help feed
the demand there.
I'm using Tracker to check all my major hubs and I'm looking at Cam Ranh Bay and I'm seeing an expontntial growth in the
amount of RES there. I think maybe it's time to start up the CS TF's taking RES to Pescadores already. Good thing I have
the ships handy to do that. I thought maybe about waiting for most of the traffic around PI to die down but it's not showing
any signs of slakening so I'm going to go ahead with the transport of RES.
I put together a TF to carry RES from CRB to Pescadores and I gave it some waypoints to stear it away from the enemy air
concentrations. I don't want to get too close to the PI and not too close to Hong Kong and still arrive in one piece. And I
just grabbed the first largish group of ships with the requisite range and it turns out that they together can hold about half
of what's at CRB in terms of RES. So I think maybe I can do one round trip in about two weeks and I'm thinking there will be
so much of a buildup of RES by then that the TF will be able to just load up and go back out without worrying about CRB
running out of RES. We'll see.
I'm making a lot of the Ha-35 and I realize that's the engine used for several different aircraft but I'm wondering if I don't have
enough for needs for a while. To maybe save the HI by shutting down production of specific engines on a temp. basis. Anybody
ever do that: Micromanage the economy even down to the number of engines in the pool? I'm thing I need to at least keep a
watch on it. The number of engines in the pool I mean.
Here's the kind of thing I'm talking about: There's about 300+ engines tin the early Hatachi engine pool so if I were to shut down
of the production of that engine in Tokyo I could save almost 1100 HI per day. I'd have to turn production back on when the
pool got down to about 100 or so, I realize. Anybody ever do this?
Here's me turning off the production at Tokyo of the two most populous engines in the pools right now. I'll watch it and switch 'em
back on when needed. Want me to keep you in the loop on this evolution?
Yes, you'll find yourself turning production on and off and changing it quite a bit for engines as the game goes on and your needs for specific engine types change.
Sometimes you'll want to change the engine factory to another type completely, other times you won't be producing aircraft that need that particular engine right away but will want to keep the ability to start that production back up immediately.
Yes, you'll find yourself turning production on and off and changing it quite a bit for engines as the game goes on and your needs for specific engine types change.
Sometimes you'll want to change the engine factory to another type completely, other times you won't be producing aircraft that need that particular engine right away but will want to keep the ability to start that production back up immediately.
That's the ticket. Sounds exactly right. Great advice thanks a lot. I'm learning more about this game as I play. When I'm not fielding
moves from one of my opponents I'm usually deep in the middle of my anti-AI game where I'm the Allies doing the stock #1 scenario
and I'm breaking the AI and it's only turn 70 or so. So I started over and chose the "hard" setting for the AI. It's strangely exciting.
Here's me turning off the production at Tokyo of the two most populous engines in the pools right now. I'll watch it and switch 'em
back on when needed. Want me to keep you in the loop on this evolution?
No. [:D]
If you are playing PDU on, then you should change both these engines to a better model. There is no point producing these engines and the only aircraft models that use it are obsolete. I'd familiarize yourself through tracker with the later models of aircraft and engine use. Don't waste your resources and time producing stuff you will never need.
I'd also not waste the fuel to ship resources from Bangkok. You should be able to gather all the resources you need to run the Japanese economy much closer to home. In fact, once the ports are expanded you should be able to import all the resources you need just from Shikuka, Fusan and Hakodate. I'd be more concerned with shipping fuel and oil to the Home Islands than resources.
Luck is the residue of design - John Milton
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
ORIGINAL: larryfulkerson
Here's me turning off the production at Tokyo of the two most populous engines in the pools right now. I'll watch it and switch 'em
back on when needed. Want me to keep you in the loop on this evolution?
No. [:D]
If you are playing PDU on, then you should change both these engines to a better model. There is no point producing these engines and the only aircraft models that use it are obsolete. I'd familiarize yourself through tracker with the later models of aircraft and engine use. Don't waste your resources and time producing stuff you will never need.
I'd also not waste the fuel to ship resources from Bangkok. You should be able to gather all the resources you need to run the Japanese economy much closer to home. In fact, once the ports are expanded you should be able to import all the resources you need just from Shikuka, Fusan and Hakodate. I'd be more concerned with shipping fuel and oil to the Home Islands than resources.
Oh. Okie dokie then. You're right I don't have all the engines memorized yet as to which goes to which aircraft but I'm going to look
into it. Thanks for the advice. And as to shipping fuel and oil to the home islands, more than RES even, I'll see what I can put
together to do that as soon as my transports get into their stations, about two more days.
Brian and I have been exchanging about one turn a day for a while now and the game has proceeded apace. Now for an update.
There's been landings on the east coast of Malaya and one at Miri and the troops on the PI are proceeding south toward Manlia.
There's a surprise that happened to one group of my TF's headed to Legaspi. They were ambushed by naval aircraft from Cebu
and got slaughtered. Maybe 10% survived to make it to Legaspi and land. And they are under constant air attack just from being
there now. I've got to look into getting them some CAP.
I've got troop transports that have left Truk and they are carrying troops and equipment toward Rabaul and the surrounding area ports
and airfields. One has already landed at Kavieng and is having trouble so I thought I'd do a naval bombardment to help out the troops.
One of the transports is headed for Rabaul and we'll probably need some naval bombardment there too.
Aircraft Attacking:
9 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
CAP engaged:
790 Ku-K-2 with A6M2-N Rufe (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 17 minutes
Iki-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 29 minutes
Rabaul - I like to use my American Vindicators from size 2 AFs to hit non-LRCAP transports. I would have some here if I was Gen Patton.
Claude to Zero - I had to send my Claudes from Truk and the Marshalls to Saipan to get within transfer range of a size 7 AF to allow upgrade. Do this as soon as you get enough in you pools.
ORIGINAL: ny59giants
Rabaul - I like to use my American Vindicators from size 2 AFs to hit non-LRCAP transports. I would have some here if I was Gen Patton.
Claude to Zero - I had to send my Claudes from Truk and the Marshalls to Saipan to get within transfer range of a size 7 AF to allow upgrade. Do this as soon as you get enough in you pools.
Thank you very much for the heads up. Also, I didn't know you had to have a level 7 airfield to allow upgrades to the groups. Thanks
for the tip. I'll do it.
You DON'T have to be at a level 7 AF, just within transfer range.
Minesweepers - In most games, Japan doesn't start with any minesweepers around Truk to Marshalls area. Double check to see if you have any close by. It can be annoying if the Allies mine a base and its weeks before you can do anything about it. Yes, DDs can be used, but if that's the case, one or two will be sunk doing this job. [:-]