Mods fix that.ORIGINAL: Commander Cody
I picked up Civ4 and 5 cheaply on Steam and I prefer 4, and stacking is the main reason.
Sid Meier’s Civilization VI
Moderator: maddog986
RE: Sid Meier’s Civilization VI
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.
MekWars
MekWars
RE: Sid Meier’s Civilization VI
ORIGINAL: Matti Kuokkanen
Mods fix that.ORIGINAL: Commander Cody
I picked up Civ4 and 5 cheaply on Steam and I prefer 4, and stacking is the main reason.
Mods can be unpredictable at times...
Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427
RE: Sid Meier’s Civilization VI
I would not have minded a little stacking in Civ V. I hated it originally, liked it after the 2nd expansion.
RE: Sid Meier’s Civilization VI
Civ VI will be released later today on Steam...[:)]
http://store.steampowered.com/app/289070/
http://store.steampowered.com/app/289070/
Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427
RE: Sid Meier’s Civilization VI
warspite1ORIGINAL: wings7
Civ VI will be released later today on Steam...[:)]
http://store.steampowered.com/app/289070/
I hope you enjoy it - perhaps give a Wingsreview in a few days?
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Sid Meier’s Civilization VI
ORIGINAL: warspite1
warspite1ORIGINAL: wings7
Civ VI will be released later today on Steam...[:)]
http://store.steampowered.com/app/289070/
I hope you enjoy it - perhaps give a Wingsreview in a few days?
I'm afraid it's not in my budget right now [:(]...hopefully in the near future! [:)]
Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427
RE: Sid Meier’s Civilization VI
For the first time ever (yesterday) I pre-ordered a game, this one, and it will arrive about Tuesday next week. I guess I need a Steam account to activate it?
"A big butcher's bill is not necessarily evidence of good tactics"
- Wavell's reply to Churchill, after the latter complained about faint-heartedness, as he discovered that British casualties in the evacuation from Somaliland had been only 260 men.
- Wavell's reply to Churchill, after the latter complained about faint-heartedness, as he discovered that British casualties in the evacuation from Somaliland had been only 260 men.
RE: Sid Meier’s Civilization VI
ORIGINAL: Hotschi
For the first time ever (yesterday) I pre-ordered a game, this one, and it will arrive about Tuesday next week. I guess I need a Steam account to activate it?
Yes you do need a Steam account...enjoy it! [:)]
Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427
RE: Sid Meier’s Civilization VI
"The Combined Arms feature:
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units."
This is a good feature...this is a new unit design right? [&:]
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units."
This is a good feature...this is a new unit design right? [&:]
Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427
- Rising-Sun
- Posts: 2245
- Joined: Thu Nov 05, 2009 10:27 am
- Location: Clifton Park, NY
- Contact:
RE: Sid Meier’s Civilization VI
Been seeing a lot of bad comments or threads about that game. Couldn't get a reply trying to find out how big can the map get and earth that is realistic setups, along with civilizations where they belong.

RE: Sid Meier’s Civilization VI
Is that something like special ticks in Unity of Command?ORIGINAL: wings7
"The Combined Arms feature:
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units."
This is a good feature...this is a new unit design right? [&:]
I've read Civ4 used to get that too even before it was released.Been seeing a lot of bad comments or threads about that game.
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.
MekWars
MekWars
RE: Sid Meier’s Civilization VI
Interesting article about Civ2.
Caveman2Cosmos mod for Civ4:BtS. Offers playtime for 100+ hours and up to 14k turns [&o]
Caveman2Cosmos mod for Civ4:BtS. Offers playtime for 100+ hours and up to 14k turns [&o]
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.
MekWars
MekWars
- Yogi the Great
- Posts: 1949
- Joined: Tue Apr 10, 2007 1:28 pm
- Location: Wisconsin
RE: Sid Meier’s Civilization VI
I pre-ordered from Amazon a month ago it's supposed to arrive by 8p tonight.
Good or bad had to get it like all the previous versions.
Good or bad had to get it like all the previous versions.
Hooked Since AH Gettysburg
RE: Sid Meier’s Civilization VI
ORIGINAL: Matti Kuokkanen
Is that something like special ticks in Unity of Command?ORIGINAL: wings7
"The Combined Arms feature:
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units."
This is a good feature...this is a new unit design right? [&:]
I don't know, I haven't played "Unity of Command".
Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427
RE: Sid Meier’s Civilization VI
Excellent game. The UI is so smooth!
- Rising-Sun
- Posts: 2245
- Joined: Thu Nov 05, 2009 10:27 am
- Location: Clifton Park, NY
- Contact:
RE: Sid Meier’s Civilization VI
Just saw some post on reviews, some were really pissed lol. They mention, why there isn't any earth map. So look like going have to wait til one is made, probably by fans.

- Yogi the Great
- Posts: 1949
- Joined: Tue Apr 10, 2007 1:28 pm
- Location: Wisconsin
RE: Sid Meier’s Civilization VI
It's always hard to judge by reviews either way and too early to tell but as usual what one person finds terrible another finds fantastic below is what PC Gamer review ended with while giving it a 93 out of 100
Civilization 6
Sight, sound, and systems harmonize to make Civilization 6 the liveliest, most engrossing, most rewarding, most challenging 4X in any corner of the earth.
I have only spent a small amount of time on the tutorial so far and I can't say one way or the other. I do see there will be a learning curve even for veteran Civ players as the many changes to cities, where, how what to build and political decisions and directions will be quite different from the past games.
Civilization 6
Sight, sound, and systems harmonize to make Civilization 6 the liveliest, most engrossing, most rewarding, most challenging 4X in any corner of the earth.
I have only spent a small amount of time on the tutorial so far and I can't say one way or the other. I do see there will be a learning curve even for veteran Civ players as the many changes to cities, where, how what to build and political decisions and directions will be quite different from the past games.
Hooked Since AH Gettysburg
- Rising-Sun
- Posts: 2245
- Joined: Thu Nov 05, 2009 10:27 am
- Location: Clifton Park, NY
- Contact:
RE: Sid Meier’s Civilization VI
Look interesting, but just too silly with cartoonish models. So far they have good reviews and some bad ones. Gonna wait and see how this thing go and maybe I will grab it while on sale. I don't mind playing on random maps, but I prefer playing the world on earth map to be more interesting setups.

RE: Sid Meier’s Civilization VI
After 3100 + reviews..."Very Positive" on Steam...[:)]
http://store.steampowered.com/app/289070/
http://store.steampowered.com/app/289070/
Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427
RE: Sid Meier’s Civilization VI
I copy-paste from another forum:
And there you have it. I'm not gonna get it just yet. I'll wait until all the patches and expansions are made and done and available. In other words: when game is complete & done. Also I found this big, nice mod for Civ4:BtS I wanna try out. How do I install mods on Civ4:BtS? Can anyone tell?to your question? a lot things stayed the same and a lot of things are different.
so far it seems like they took the best from civ 4 civ 5 and beyond earth and blended them nicely...art is very nice and even without icons you can tell what it is thanks to amount of detailing added that is even culture/civ specific.
mechanics are unchanged still addictive click one more time skinner box >:D. selection of basic civs is not much but just enough room to have more with future dlc
not sure about mods yet but i am sure some will be made in next few weeks if not days.
now for one or two things that irks me workers had been removed and replaced with builders that last for 3 builds/improvements, the auto explore is bit clumsy compared to previous games.
huge change is in cities which makes them rougher to defend...a good change too, but one huge change is districts. for example if you have encampment district which is military enhancement you can only build military related buildings same goes for trading/banking district etc. district are build connected to the center and do bring that much needed flavor when it comes to defending the city
research has also changed a bit but not too much from previous games tree is probably least changed.
another change was in government cultural research does affect your bonuses which you can change by using cards with specific bonuses this includes all 4 branches
as for game play ai is way better than previous ones it will retreat after doing damage wait to heal out of range and come back either straight at you or from another direction. this is also reflected in how it builds improvements and cities
looks like civ 6 will replace civ 4 as fans fav and i agree...
now to see if i can play sometimes this weekend before bed and see how long i can stave off one more turn
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.
MekWars
MekWars





