New version of Bombur mod is out

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Bombur
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RE: New version of Bombur mod is out

Post by Bombur »

v1.25 in the scenario bank. Adds custom AT-Guns and AT-infantry weapons.
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Twotribes
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RE: New version of Bombur mod is out

Post by Twotribes »

Forgot to mention German cavalry still level 1 in production unless this version fixed it.

Also minor problem, CV for Russia Minsk is linked to CV Aquila.
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RE: New version of Bombur mod is out

Post by Twotribes »

Newest build American heavy rifle linked to US rifle II and Soviet SMG II linked to Soviet SMG 1
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Bombur
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RE: New version of Bombur mod is out

Post by Bombur »

Ok, I will fix it for now. Placing an invitation for a 7 player game.
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Twotribes
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RE: New version of Bombur mod is out

Post by Twotribes »

7 player Bombur?
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Bombur
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RE: New version of Bombur mod is out

Post by Bombur »

Up to 7 players, if we have less than 7 players the others will be AI controlled. I want to see how the AI is currently working.
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RE: New version of Bombur mod is out

Post by Twotribes »

No one wants to play with me but I volunteer if you can get others to play.
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RE: New version of Bombur mod is out

Post by Twotribes »

Suggestion for France late war. starting in Jan 1943 allow France to build American equipment since historically the US armed the Free French and France.
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Bombur
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RE: New version of Bombur mod is out

Post by Bombur »

I´m actually studying what is if equipment for the French, like the MB.157 or VG-39
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RE: New version of Bombur mod is out

Post by bobarossa »

Sdkfz 251 uses 'Oil stock after Production' instead of just Oil.
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Bombur
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RE: New version of Bombur mod is out

Post by Bombur »

Fixed for 1.27 (to be released soon)
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RE: New version of Bombur mod is out

Post by Twotribes »

Did you fix the Japanese level II Infantry? And the US Infantry level II infantry?
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RE: New version of Bombur mod is out

Post by Twotribes »

Just check 126a and I dont see a problem with US or Japanese Infantry could have sworn they did not advance right.
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Behond
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RE: New version of Bombur mod is out

Post by Behond »

I played for the USSR surprise that 10 DB-3 destroyed supply lines:
Supply 13710
Infantry 137
Artilery 27
Armour 20
Lo Fighter 39
Lo bomber 3

It is normal?
PS: I can not attach a screenshot this is the my first report


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Bombur
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RE: New version of Bombur mod is out

Post by Bombur »

Only 10 DB-3 caused this mayhem in a single turn?
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RE: New version of Bombur mod is out

Post by cpdeyoung »

Build more!
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Twotribes
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RE: New version of Bombur mod is out

Post by Twotribes »

Ok in our v126 the Japanese do not have level II infantry but when I check the file they are good to go, I wonder if I fixed it and did nit remember.
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RE: New version of Bombur mod is out

Post by Behond »

Yes, in one move. I play on a map with 4 AI+. These losses of 10 DB-3 were applied to one of AI+. I can be sent by mail savе and screenshot

Аnd another question. Why mortar in the first line? For his armor 40 in the attack, they die in the first place.

PS Sorry for my English
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Twotribes
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RE: New version of Bombur mod is out

Post by Twotribes »

Ya mortars are close to the front guess that is why front line troops same with machine guns.
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Bombur
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RE: New version of Bombur mod is out

Post by Bombur »

ORIGINAL: Behond

Yes, in one move. I play on a map with 4 AI+. These losses of 10 DB-3 were applied to one of AI+. I can be sent by mail savе and screenshot

Аnd another question. Why mortar in the first line? For his armor 40 in the attack, they die in the first place.

PS Sorry for my English


-Please, send me the files, the anti personnel ratings for bombers are actually smaller than in the standard game

-Considering the map scale (50km/hex) I see no need to place mortars in rear area, but maybe I can change my mind.

-I´m a foreign english speaker (or writer) too
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