Kamikaze Bellum Pacifica Map
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- davidjruss
- Posts: 256
- Joined: Sat May 25, 2002 11:03 am
- Location: Derby, England
RE: Kamikaze Bellum Pacifica
LargeSlowTarget,
Yet all the pictures I see of this map being used show no hexes involved. Do all these people modify the map for themselves and if so - how ?
Yet all the pictures I see of this map being used show no hexes involved. Do all these people modify the map for themselves and if so - how ?
RE: Kamikaze Bellum Pacifica
ORIGINAL: davidjruss
LargeSlowTarget,
Yet all the pictures I see of this map being used show no hexes involved. Do all these people modify the map for themselves and if so - how ?
In "Preferences",do you have Hexsides turned off? If not try that and see if it works.
Col. Mussbu
The long arm of the law - "The King of Battle"
The long arm of the law - "The King of Battle"
- davidjruss
- Posts: 256
- Joined: Sat May 25, 2002 11:03 am
- Location: Derby, England
RE: Kamikaze Bellum Pacifica
mussey,
Thanks - I have copied the WPEH files to a temp folder , renamed them to WPEN files and then re-copied them back into the ART folder.
Seems to work as I now have the BP map usable without hexes being shown
DavidR
Thanks - I have copied the WPEH files to a temp folder , renamed them to WPEN files and then re-copied them back into the ART folder.
Seems to work as I now have the BP map usable without hexes being shown
DavidR
RE: Kamikaze Bellum Pacifica
Glad you got it going. Excellent map! [8D]ORIGINAL: davidjruss
mussey,
Thanks - I have copied the WPEH files to a temp folder , renamed them to WPEN files and then re-copied them back into the ART folder.
Seems to work as I now have the BP map usable without hexes being shown
DavidR
Col. Mussbu
The long arm of the law - "The King of Battle"
The long arm of the law - "The King of Battle"
- LargeSlowTarget
- Posts: 4894
- Joined: Sat Sep 23, 2000 8:00 am
- Location: Hessen, Germany - now living in France
RE: Kamikaze Bellum Pacifica
I don't understand - copying and renaming the map art files does not change the graphics of the art files as such, so if the graphics had hexsides in the original files before the copying and renaming, the renamed copies of the original art files will have hex sides as well [&:] Are we talking about the same map art hexsides, or do you mean the hotkey toggle that turns the in-game hexsides on and off and which has nothing to do with the map art files?
RE: Kamikaze Bellum Pacifica Map
ORIGINAL: MakeeLearn
Bellum Pacifica Kamikaze
Stock map - new labels,swamps added
Download on Kamikaze
(upgrade May18)
Extended map - new labels/swamps KamikazeExtended
(small upgrade on 3July18)
![]()
This map deserves a bump as it took me forever to find. Saw this on XTRG's Lets Play vs Admiral Dadman and had to get it. One of the best looking maps showing actual terrain assigned! Looks great and thanks for making![&o]
Like others said had to change the map names to EN for non hexes to work!

RE: Kamikaze Bellum Pacifica Map
As a newbie and recently bought the game.
I need some clarification on your Kamikaze map. I'm using the extended version, but the more I read the more I wonder.
Lots of talk about map data and files in main folder pw**.dat
Looking at the wrong places Aden Andaman issue. They are totally out of whack, but work alright (so far). I can send TFs from them so not an issue
I'm not sure if I do hunt for these pw* files and install them to see Aden in correct place but then screw up my save.
It's more an eyething, but I get scared that some troubles comes further down the scenario. I play 8th Dec scenario, so no DaBabes or anything like that. Intend to try out AndyMacs new 1 and 2 sceanrios.
I can see that Clark AB is not directly on the coast either but have a coastal hex beside it.
The mentioning of stack limits makes me even more concerned.
Since you don't include those pw* in your Bellum for extended I of course wonder why. And which files should I get if they are important and needed to use your extended map ?
I need some clarification on your Kamikaze map. I'm using the extended version, but the more I read the more I wonder.
Lots of talk about map data and files in main folder pw**.dat
Looking at the wrong places Aden Andaman issue. They are totally out of whack, but work alright (so far). I can send TFs from them so not an issue
I'm not sure if I do hunt for these pw* files and install them to see Aden in correct place but then screw up my save.
It's more an eyething, but I get scared that some troubles comes further down the scenario. I play 8th Dec scenario, so no DaBabes or anything like that. Intend to try out AndyMacs new 1 and 2 sceanrios.
I can see that Clark AB is not directly on the coast either but have a coastal hex beside it.
The mentioning of stack limits makes me even more concerned.
Since you don't include those pw* in your Bellum for extended I of course wonder why. And which files should I get if they are important and needed to use your extended map ?
- LargeSlowTarget
- Posts: 4894
- Joined: Sat Sep 23, 2000 8:00 am
- Location: Hessen, Germany - now living in France
RE: Kamikaze Bellum Pacifica Map
If you play stock scenarios like Scen 1 and 2 you don't need tbe extended map. The extended map is for the DaBabes mods and their spin-offs. The necessary pw files for the extended map are being provided with the DaBigBabes scenario files.
Correction - Babes scenarios come in "A" variants using the stock map and "B" and "C" variants using the extended map.
Correction - Babes scenarios come in "A" variants using the stock map and "B" and "C" variants using the extended map.
RE: Kamikaze Bellum Pacifica Map
I'm a relative newbie also. I use the kamikaze map (which looks great), but not the extended map. I can't see where there is need for the extended map.
James
- LargeSlowTarget
- Posts: 4894
- Joined: Sat Sep 23, 2000 8:00 am
- Location: Hessen, Germany - now living in France
RE: Kamikaze Bellum Pacifica Map
ORIGINAL: leftydad
I'm a relative newbie also. I use the kamikaze map (which looks great), but not the extended map. I can't see where there is need for the extended map.
See https://sites.google.com/site/dababeswitpae/map-and-art
RE: Kamikaze Bellum Pacifica Map
I only saw a couple of areas that had some vital new hexes. Like a coastal hex beside Clark Airfeidl I think. So the Japanese should not be able to attack direct from the sea towards Clark AB.
One hex south of Malacca too I think looked interresting.
But in th greater perspective the stock ones is as good as the extended.
I have put back the two Chems and this Kamikaze stock maps to see. It was the YT XTRG and The Historicalgamers vids that got me going towards a better eyefriendly map than the base-map.
It's always nice with a tiny bit of modding, eh
One hex south of Malacca too I think looked interresting.
But in th greater perspective the stock ones is as good as the extended.
I have put back the two Chems and this Kamikaze stock maps to see. It was the YT XTRG and The Historicalgamers vids that got me going towards a better eyefriendly map than the base-map.
It's always nice with a tiny bit of modding, eh
RE: Kamikaze Bellum Pacifica Map
I've been following Strategy Gaming Dojo's tutorial series who pointed to this great map set. I'm using the extended version. For some reason, as he noted in his youtube series, there's a few small bugs in the upper left with cities appearing in the wrong spots in on the map -- namely Abadan and Aden.
Easy to fix so I just opened photoshop and moved the art so the cities showed up in the right spot on the map.
Easy to fix so I just opened photoshop and moved the art so the cities showed up in the right spot on the map.
RE: Kamikaze Bellum Pacifica Map
ORIGINAL: ksnoopy
I've been following Strategy Gaming Dojo's tutorial series who pointed to this great map set. I'm using the extended version. For some reason, as he noted in his youtube series, there's a few small bugs in the upper left with cities appearing in the wrong spots in on the map -- namely Abadan and Aden.
Easy to fix so I just opened photoshop and moved the art so the cities showed up in the right spot on the map. I can't post the link yet since I haven't made ten posts to the forum but feel free to DM me if you want the link. I'll edit this and add the link if I ever post 10 things to this forum![]()
There is not a bug in the map. The Dojo doesn’t know what he is doing.
There are two basic types of maps that exist for the game the standard map and the extended map.
Each on has their own Data Set that matches it.
One data set for the standard map and one for the extended map.
https://sites.google.com/site/dababeswitpae/map-and-art
To use the extended map you have to know two things….
1) You have to have the correct data set installed for the extended map.
2) You have to then use a scenario designed for use on the extended map.
(This is because the scenario designer sets up the bases)
So, if you have the extended map tiles installed and the correct data set installed and
you then start up a non-extended map scenario, like scenario 1, which was designed
for the standard map you will get a miss-match.
One of the reasons I don’t recommend new players try alternate maps until
they understand how the game works.
"A man's got to know his limitations" -Dirty Harry
RE: Kamikaze Bellum Pacifica Map
A VERY BIG PLUS ONE....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
RE: Kamikaze Bellum Pacifica Map
Strategy Gaming Dojo has the best WITP video tutorials on YouTube, hands down. He's introducing many new players to this game (with in-depth, accessible, knowledgeable, lucid, clear, precise videos) who otherwise would have not given it a try.
He knows what he's doing.
He knows what he's doing.
James
RE: Kamikaze Bellum Pacifica Map
In this case, he didn't:
To his credit he acknowledged the error and fixed it in subsequent videos, but unfortunately it remains in the opening few videos.
ORIGINAL: cbrandonellis
Kull - Ahhhhhh, yes. I've always played the stock map prior to doing this tutorial, but wanted it to look a little nicer on video. Thanks for that info and fixed
To his credit he acknowledged the error and fixed it in subsequent videos, but unfortunately it remains in the opening few videos.
RE: Kamikaze Bellum Pacifica Map
Ah, that explains it. Thanks!
RE: Kamikaze Bellum Pacifica Map
ORIGINAL: MakeeLearn
Bellum Pacifica Kamikaze
Stock map - new labels,swamps added
Download on Kamikaze
(upgrade May18)
Extended map - new labels/swamps KamikazeExtended
(small upgrade on 3July18)
![]()
MakeeLearn are you still around? This is the most beautiful of all Gary Grigsby Game Map Mods! Can you make WITE2 look like this as well!? [&o][:D]

- Platoonist
- Posts: 3042
- Joined: Sun May 11, 2003 4:53 am
- Location: Yoyodyne Propulsion Systems
RE: Kamikaze Bellum Pacifica Map
ORIGINAL: Tanaka
MakeeLearn are you still around? This is the most beautiful of all Gary Grigsby Game Map Mods! Can you make WITE2 look like this as well!? [&o][:D]
The map art in War in the East 2 works in a completely different way than War in the Pacific. Rather than large panel bitmaps, it uses a series of somewhat generic tile art ( mountains, woods, swamps, etc. ) to generate the art for each hex. Basically it's a mosaic system not a tableau. Which gives the map a rather bland and vanilla appearance, but likely speeds up game performance and saves space.
RE: Kamikaze Bellum Pacifica Map
ORIGINAL: Platoonist
ORIGINAL: Tanaka
MakeeLearn are you still around? This is the most beautiful of all Gary Grigsby Game Map Mods! Can you make WITE2 look like this as well!? [&o][:D]
The map art in War in the East 2 works in a completely different way than War in the Pacific. Rather than large panel bitmaps, it uses a series of somewhat generic tile art ( mountains, woods, swamps, etc. ) to generate the art for each hex. Basically it's a mosaic system not a tableau. Which gives the map a rather bland and vanilla appearance, but likely speeds up game performance and saves space.
Ah agreed it is very bland and vanilla and uninteresting. Oh well a boy can dream! So it cannot be modded any better? That is a shame...
