ORIGINAL: Bullwinkle58
Alfred can speak for himself.
I AM saying that not playing for VPs is not playing the game as designed.
It's a tautology: "To play the game you must play the game." VPs are as ingrained in the game design as the scorecard in golf. If you visit a course, use clubs and a golf ball, hit the ball into the holes, and leave, you might have had fun, might have been challenged, might have added your own rules ("Players must tee off standing on one leg"), or any of a long list of other adjectives and adjective phrases, but you did not play golf. The design is the game. The game is the design.
Substitute chess, or the NFL, and it's the same point.
First, let me say that I agree with you and Alfred in general: VPS are an essential element of the game. However, I would not go so far as to say that people who disregard VPs are "just pushing pieces" or engaging in mental exercise that has no point.
Most players develop sets of house rules and/or have personal restraints on how they use the game engine based upon their conscience. The analogy to "teeing off on one leg" is not quite appropriate. The design of WiTP:AE has flaws that can be exploited: such as attaching ground combat units to Air HQs in order to unlock restrictions for a fraction of the actual PP cost. Indeed, playing any mod, including DBB, is certainly not "playing the game as designed." Would you claim that all DBB players are simply moving pieces and not "playing the game?" I do not mean to be snarky. I am simply asking you to consider other points of view with an open mind.
Many players do not like certain aspects of the game design, in some cases with good reason. This includes how VPs are awarded. For example, many players object to the idea of strat bombing for permanent VPs. Therefore, these players have their own set of "victory conditions" or strategic objectives that they would like to accomplish. I do not think that they are just pushing pieces randomly. They are doing so to achieve the objectives that they set out to achieve. Frankly, I do not care what objectives my opponent has or what he considers victory to be. I go by the VP system in the game. He can have another set of criteria. It does not make him a lesser opponent and his differing criteria in no way upsets my enjoyment of the game.
Let me be clear. I want to win, based upon the VP system as is. I do not need to convince my opponent that I won. If he has a different set of objectives than VPs in mind and he accomplishes his objectives, then he is entitled to think and claim that he has also won.