Mayhemizer vs AllenK: The resurrection!

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AllenK
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RE: Mayhemizer vs AllenK: The resurrection!

Post by AllenK »

Just the one attack, to which Germany adds the Stuka for ground support. Assault?

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Mayhemizer_slith
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RE: Mayhemizer vs AllenK: The resurrection!

Post by Mayhemizer_slith »

Assault. No need to ask in obvious cases if I'm offline [:)]
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Mayhemizer vs AllenK: The resurrection!

Post by AllenK »

The German attack is as dismal as the previous Japanese one.

Edit: Revised to lose HQ instead.

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Mayhemizer_slith
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RE: Mayhemizer vs AllenK: The resurrection!

Post by Mayhemizer_slith »

Lucky me!

If it's not too late , can you destroy HQ as I can't reorganize it?

Or just compensate that +2 next time (unless you ground strike it, can be rolled in PBE roller).
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Mayhemizer vs AllenK: The resurrection!

Post by AllenK »

Japan rebases 2 LND to the north.

Germany uses ATR to reorganise 7-3 INF.

Von Leeb reorgs 2 INF. Rundstedt reorgs 2 x INF, MECH and MOT.

Back to Allies.
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AllenK
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RE: Mayhemizer vs AllenK: The resurrection!

Post by AllenK »

ORIGINAL: Mayhemizer

Lucky me!

If it's not too late , can you destroy HQ as I can't reorganize it?

Or just compensate that +2 next time (unless you ground strike it, can be rolled in PBE roller).

If I'd kept the INF, it would still be disorganised, so no need for any compensation.
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Mayhemizer_slith
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RE: Mayhemizer vs AllenK: The resurrection!

Post by Mayhemizer_slith »

S/O 39 Allied 4

CW and France declares war on Italy. On a 10 one chit is removed.

I believe Italy calls reserves. After placing 2x MIL, INF and GAR remains. Where do you want to place them?

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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Mayhemizer vs AllenK: The resurrection!

Post by AllenK »

GARR to Palermo, INF to Genoa, thanks,
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Mayhemizer_slith
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RE: Mayhemizer vs AllenK: The resurrection!

Post by Mayhemizer_slith »

China land, others combined.

Port strikes

CW sends 2 CVs to La Spezia and one CV to Tobruk. I don't commit subs in La Spezia.

Italy rolls for surprise 9 in La Spezia and 3 in Tobruk.

In La Spezia CW uses 6 out of 13 points to negate AA and remaining points to increase damage up to 3X 1D 2A.

First target is TRA and it sinks. Italy chooses target for next X.

Italy was not able to DoW on CW as they had TRS on Red Sea at the beginning of their impulse (or they had other plans). CW fleet on West Med hits hard with usual Allied lucky dice.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Mayhemizer vs AllenK: The resurrection!

Post by AllenK »

CA San Georgio
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Mayhemizer_slith
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RE: Mayhemizer vs AllenK: The resurrection!

Post by Mayhemizer_slith »

CA sinks on 6.

CW chooses to sink 2 CP's.

Italy places D and A. (CW will place A to one of the CA's.)
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Mayhemizer vs AllenK: The resurrection!

Post by AllenK »

D & A if possible can go on Eugenio DS. Otherwise any of the other 2 factor CA's.
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Mayhemizer_slith
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RE: Mayhemizer vs AllenK: The resurrection!

Post by Mayhemizer_slith »

There will be short break (a couple of hours) now from my side.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Mayhemizer vs AllenK: The resurrection!

Post by Mayhemizer_slith »

Final result in port of La Spezia.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Mayhemizer vs AllenK: The resurrection!

Post by Mayhemizer_slith »

TRS in Tobruk is damaged.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Mayhemizer vs AllenK: The resurrection!

Post by Mayhemizer_slith »

My message disappeared, I try to remember everything.

US sends 3 TRS loaded with HQ, FTR and AT gun to Hawaiian Islands box 0.

France sends subs to Italian Coast.

CW sends 3 TRS from France to Bay of Biscay loading from UK 2x MOT and ART.

Naval combat is declined in North Sea. Naval combat will take place in two other sea areas.



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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Mayhemizer vs AllenK: The resurrection!

Post by Mayhemizer_slith »

Italian Coast: Allied 8, Axis 7. No combat.

East Med: Allied 4, Axis 8. Italian CP sinks.

For some reason Germany was not able to initiate combat in North Sea. Do they want to? I can go back and initiate using CW units.


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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Mayhemizer vs AllenK: The resurrection!

Post by AllenK »

I think that's correct as you didn't move anything into North Sea.
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Mayhemizer_slith
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RE: Mayhemizer vs AllenK: The resurrection!

Post by Mayhemizer_slith »

That is very true.
If your attack is going really well, it's an ambush.

-Murphy's war law
brian brian
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RE: Mayhemizer vs AllenK: The resurrection!

Post by brian brian »

I have never thought about this before but Italy can always safely rescue the Supply Unit in any game if it wishes.

Impulse #1, Axis - TRS sails to Red Sea
Impulse #2, Allies - Allies DoW Germany, no other DoW allowed
Impulse #3, Axis - Italian TRS Returns to Base
Impulse #4, Allies - First chance for Allied DoW

thanks guys
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