ORIGINAL: MemoryLeak
Hi XXXCorps
I have watched practically all of the videos, printed and read several times the Handbook. And constantly
try to plow through as much of the manual each day that I can without going insane from the unnecessary complicated
nature of it.
I am at the total confusion phase right now. I am on turn 7 of Husky(many play throughs) and still can't get the
option to build a damn depot. Of course, even if I could build a depot I have no idea why I would want to. or
move an airbase or put an HQ unit on a certain hex, or change a commander or ANYTHING.
I feel cheated because I am going to have to play this game on a reduced level of understanding
because no one can possibly comprehend all of the factors that effect every thing you do. And I hate that
because that means there are so many things happening that could have been done to change the outcome of
any given turn, but I just go merrily on my way oblivious to 311 pages in the manual of calculation, and rules, and if's
and percentages, and distances except when there is an eclipse or earthquake less than 55 hexes distance from a truck
on a mountain hex near a stream that is more than 200' across etc...that a Cray Computer couldn't figure out
let alone a human being.
There is a limit that Gary isn't aware of.
You don't need to figure it out. Or at least not right now and certainly not all at once.
I have owned the game for nearly three years and there are still parts of it that I don't fully understand. It doesn't bother me in the slightest and equally doesn't impact my enjoyment of the game.
When I bought it I played the Husky scenario without reading a single word of the manual. I just wanted to get a feel for the game and just teach myself how to move the ground units and how to conduct an attack through trial and error. Mostly error. [:)]
It was only after playing around with it for a few hours that I first looked at the manual. Even then I read it in bite-sized chunks and didn't try to learn it by rote. I copied and pasted useful passages from the manual into text files. Most of the time I was just playing the game and having fun with it. If there was something I didn't understand I might look it up in the manual. Sometimes I didn't and just ignored it.
The game is complex but you don't need to understand all of it immediately in order to play it. It can be played (and enjoyed) with a minimal understanding of many of the deeper mechanics.
If you automate the air war then you really just need to know how to move and attack with ground units and have a rudimentary grasp of the logistical side of the game. Build depots in ports and then more depots towards and near your frontline. Also repair the rail lines between your ports and the frontline. Add some support units to your divisions and really you are good to go.
All the other more complex stuff you can learn as and when you feel the need to at your own pace. The game will always be there but in the short term you just need to learn the basics.
To change a commander left click one of your HQ units. The unit detail box will appear on the bar at the right of the screen.
You can also left click on any of your units and then left click the name of the HQ they report to which will appear underneath the name of the unit in the unit detail box.









