Tutorial '41 - Including 1st Step Slides [TOAW 3.4] - Now for TOAW 4!

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Oberst_Klink
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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

Post by Oberst_Klink »

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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

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Klink, Oberst

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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

Post by Oberst_Klink »

27th...

Klink, Oberst

P.S. What do you think we should do? ;)

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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

Post by Oberst_Klink »

OK, that's it for today, peeps! Attached the saves from T5-T9.

Feedback and suggestions about further tutorials are welcome!

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alpenmonster
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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

Post by alpenmonster »

Slides are great and helped me to get a better grasp at certain aspects of the game ...one topic i would like to see covered in a further tutorial is: supply/logistics

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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

Post by Oberst_Klink »

ORIGINAL: alpenmonster

Slides are great and helped me to get a better grasp at certain aspects of the game ...one topic i would like to see covered in a further tutorial is: supply/logistics

I will handle that after my last few slides; I'll leave the last couple of turns without guidance; because the enemy is more or less finished. Once encircled and the last town captured they will simply be without supplies.

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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

Post by Oberst_Klink »

28th and last slide... Now it's up to you to decide, from T9 (see my recent posted turn saves) onwards. I am already making plans to modify the scenario (same map though) and name it perhaps Tutorial '42;concentrating on logistics, supply, railroad, engineering and maybe other little bits and bobs. Suggestions what I should cover are appreciated. BTW, you can easily right click and Save as... the pictures/slides here without me putting them into the cloud, OK?

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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

Post by Oberst_Klink »

As promised...a 'boring' logistics, supply, railroad and bridge repair tutorial scenario. It's March 1942, the 11.Pz.Div is now... well, they got a rough time in Russia... Nether the less, we have to do our duties in our assigned theatre of operations. It's cold, really cold at the moment and re-supplying our trusted Pol.Btl.381, as well as maintaining our lines of supply is a top priority here!

Klink, Oberst

Note - I decided to move the new Tutorial '42 session to a new thread in order to avoid confusion with Q&A related to Tutorial '41. So, Have a look.
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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

Post by Oberst_Klink »

Sorry about the typos again! It bugs me, really it does. :O Anyway. Time for me to hit the sack; more to come tomorrow. I do hope though my audience ain't let me down because of that 'boring' topic, eh?

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Meyer1
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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

Post by Meyer1 »

Great stuff Klink, thanks.
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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

Post by Oberst_Klink »

:D Glad you are so enthusiastic about supply, additional attrition (called pestilence in the game...), sh***y weather, poor squaddies without supply, rear area guys who just do their job, etc. ;) But those guys are the one who keep the fighting boys... well, fighting? No food, no bullets... what use would be a crack Panzer Division without it, eh?

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alpenmonster
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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

Post by alpenmonster »

Looking forward to your next tutorial, Oberst Klink!...btw one question: If several units from different hexes (no limited attack!) attack one hex => How does the engine decide which unit advances and which not?
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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

Post by Meyer1 »

While waiting for a better answer, I'd guess that all units attacking will advance to the hex unless they break the attack first. Loss tolerance settings play a role here, checking the combat chart is really useful (perhaps you already know this, but units on "limited attack" will not advance)
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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

Post by alpenmonster »

..all my units were on limited losses and no limited attack...though I know the combat chart, I am not using it..so thank you for the reminder..I totally forgot about it![:)]...is there a possibility to control which units andvance? (besides setting all units that should not advance on limited attack settings)
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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

Post by Meyer1 »

ORIGINAL: alpenmonster

..all my units were on limited losses and no limited attack...though I know the combat chart, I am not using it..so thank you for the reminder..I totally forgot about it![:)]...is there a possibility to control which units andvance? (besides setting all units that should not advance on limited attack settings)
You can´t control the combat result, the enemy has a say on that [:)]. "Units on ignore losses" are more likely to take the combat to the "bitter end" than other loss settings. So you could use that as a pointer. I guess proficiency also may be a factor.
If under no circumstances you want a unit to advance, use "limited attack"

And use the chart at least a couple of times, even veterans of TOAW III learned a lot with it. Is really nice.
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RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4]

Post by alpenmonster »

..o.k...thanks![:)]
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